Hasibuan, Syarifah Hanum
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Pengaruh Model Pembelajaran Berbasis Masalah terhadap Kemampuan Berpikir Kritis Siswa di SMKN Binaan Provinsi Sumatera Utara Hasibuan, Syarifah Hanum
PYTHAGORAS : Jurnal Program Studi Pendidikan Matematika Vol 9, No 1 (2020): PYTHAGORAS: Jurnal Program Studi Pendidikan Matematika
Publisher : UNIVERSITAS RIAU KEPULAUAN, BATAM, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (164.27 KB) | DOI: 10.33373/pythagoras.v9i1.2310

Abstract

Tujuan penelitian ini adalah untuk mengetahui : (1) Apakah terdapat pengaruh pembelajaran berbasis masalah (PBM) terhadap kemampuan berpikir kritis matematis siswa. (2). Interaksi antara pembelajaran berbasis masalah dan kemampuan awal matematika (KAM) terhadap kemampuan berpikir kritis metematis siswa. Jenis penelitian ini adalah quasi eksperiment. Populasi penelitian ini adalah seluruh siswa SMK Negeri Binaan Provinsi Sumatera Utara. Sampel penelitian ini adalah. Kelas XI RPL (25 siswa) diajarkan dengan PBM dan kelas XI TKJ (25 siswa) diajarkan dengan konvensional. Instrumen yang digunakan terdiri dari tes kemampuan berpikir kritis siswa. Analisis yang dilakukan menggunakan ANAVA. Hasil penelitian menunjukkan bahwa : (1) Terdapat pengaruh yang signifikan terhadap kemampuan berpikir kritis matematis siswa yang diajarkan dengan pembelajaran berbasis masalah Fhitung = 194,507  Ftabel = 3,40. (2). Tidak terdapat interaksi yang signifikan antara model pembelajaran dan KAM terhadap kemampuan berpikir kritis matematis Fhitung = 1,318 Ftabel = 3,40 dengan sig = 0,278.Kata kunci : Pembelajaran berbasis masalah, KAM, dan kemampuan berpikir kritis. 
Development of Interactive E-Modules Based on Kvisoft Flipbook with Discovery Learning Models on Arthropod Material to Improve Student Learning Outcomes Hasibuan, Syarifah Hanum; Zulfarina, Zulfarina; Putra, Riki Apriyandi
Journal of Educational Sciences Vol 7. No. 3. July 2023
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.3.p.452-464

Abstract

Education is a learning activity that determines the success of achieving student learning outcomes in class. So, to achieve learning goals by increasing student learning outcomes, it is necessary to have a good and correct learning process with the help of facilities, good learning methods.This study aims to determine the effect of an interactive e-module based on kvisoft flipbook with the discovery learning model on arthropod material on student learning outcomes. This research uses development research (R&D) with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research reached the evaluation development stage. Phase testing for e-module development in the form of validation (media expert, material expert and pedagogic expert) and testpracticality and student response. The results of the validation analysis are in the very valid category. Practicality is in the very practical category used in learning, and student responses are in the very good category and are well received by students in learning.
Development of Interactive E-Modules Based on Kvisoft Flipbook with Discovery Learning Models on Arthropod Material to Improve Student Learning Outcomes Hasibuan, Syarifah Hanum; Zulfarina, Zulfarina; Putra, Riki Apriyandi
Journal of Educational Sciences Vol. 7 No. 3 (2023): Journal of Educational Sciences
Publisher : FKIP - Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.7.3.p.452-464

Abstract

Education is a learning activity that determines the success of achieving student learning outcomes in class. So, to achieve learning goals by increasing student learning outcomes, it is necessary to have a good and correct learning process with the help of facilities, good learning methods.This study aims to determine the effect of an interactive e-module based on kvisoft flipbook with the discovery learning model on arthropod material on student learning outcomes. This research uses development research (R&D) with the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. This research reached the evaluation development stage. Phase testing for e-module development in the form of validation (media expert, material expert and pedagogic expert) and testpracticality and student response. The results of the validation analysis are in the very valid category. Practicality is in the very practical category used in learning, and student responses are in the very good category and are well received by students in learning.