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VALIDITY OF ANDROID BASED MOBILE LEARNING MEDIA IN COMPUTER AND BASED NETWORK VOCATIONAL HIGH SCHOOL Mayefis, Reska; Sukardi, Sukardi; Usmeldi, Usmeldi
Journal of Education Research and Evaluation Vol 3, No 4 (2019)
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (983.047 KB) | DOI: 10.23887/jere.v3i4.22869

Abstract

The purpose of this research is to produce a valid android based mobile learning media that is suitable for learning in Computer and Based Network subjects. This android based mobile learning media is designed to increase student interest in learning, to improve student understanding about learning material and also to improve learning outcomes. This is a Research and Development (R&D) with 4-D model (Define, Design, Develop, Disseminate). In this study is limited to the development stage, is to know the validity of the mobile learning media from material and media experts. Data analysis techniques is descriptive analysis techniques to describe the validity of the android based mobile learning media. Media validity is measured through a validated instruments that has been previously validated. The validity results from this research are android based mobile learning media declared valid in terms of media aspects and material aspects. Based on the results of this validity, it is concluded that the android based mobile learning media was declared valid for use as Computer and Based Network learning media.
STRATEGI MENINGKATKAN JIWA WIRAUSAHA BAGI MAHASISWA DI PERGURUAN TINGGI Nurhasanah, Nurhasanah; Mayefis, Reska
Ensiklopedia of Journal Vol 7, No 2 (2025): Vol. 7 No. 2 Edisi 2 Januari 2025
Publisher : Lembaga Penelitian dan Penerbitan Hasil Penelitian Ensiklopedia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33559/eoj.v7i2.2823

Abstract

Abstract: Students' interest in entrepreneurship still faces various challenges, such as lack of understanding, limited access to capital, and fear of the risk of failure. This requires the role of universities in producing graduates who have an entrepreneurial spirit. The purpose of writing this article is to analyze strategies for increasing the entrepreneurial spirit of students in higher education using the literature study method. The research results show that strategies to increase the entrepreneurial spirit among university students can be carried out through various integrated approaches. This strategy includes formal education, entrepreneurship training, practice-based programs, and collaboration with the industrial sector, which are strategic steps that can be implemented to foster students' entrepreneurial spirit. These things complement each other to build students' entrepreneurial spirit. Formal education provides a theoretical foundation, while practice-based training and programs strengthen students' skills and experience. Involvement in the business world ensures that students understand the realities of business and the challenges they will face. However, there are challenges that need to be overcome, such as a lack of access to capital and the lingering fear of failure. Therefore, universities need to develop a more inclusive entrepreneurial ecosystem and provide supporting facilities, such as business incubators and funding programs. Through a structured strategy, it is hoped that students will not only have the interest but also the courage to start and develop a business. This is in line with the university's goal of producing a young generation who is creative, innovative and globally competitive.Keywords: Strategy, Improving, Entrepreneurial Spirit
Validity of Android Based Mobile Learning Media in Computer and Based Network Vocational High School Mayefis, Reska; Sukardi, Sukardi; Usmeldi, Usmeldi
Journal of Education Reseach and Evaluation Vol 3 No 4 (2019): November
Publisher : LPPM Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (983.047 KB) | DOI: 10.23887/jere.v3i4.22869

Abstract

The purpose of this research is to produce a valid android based mobile learning media that is suitable for learning in Computer and Based Network subjects. This android based mobile learning media is designed to increase student interest in learning, to improve student understanding about learning material and also to improve learning outcomes. This is a Research and Development (R&D) with 4-D model (Define, Design, Develop, Disseminate). In this study is limited to the development stage, is to know the validity of the mobile learning media from material and media experts. Data analysis techniques is descriptive analysis techniques to describe the validity of the android based mobile learning media. Media validity is measured through a validated instruments that has been previously validated. The validity results from this research are android based mobile learning media declared valid in terms of media aspects and material aspects. Based on the results of this validity, it is concluded that the android based mobile learning media was declared valid for use as Computer and Based Network learning media.
Mobile Learning Media for Computer and Based Network at Vocational High School Mayefis, Reska
International Journal of Natural Science and Engineering Vol. 6 No. 1 (2022): April
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (279.105 KB) | DOI: 10.23887/ijnse.v6i1.48036

Abstract

Currently, there are still many students who like digital-based learning activities. This study aims to analyze the need for developing Android-based mobile learning media in SMK. The type of research used is survey research and literature study. The methods used in collecting data are observation, interviews, and questionnaires. The instruments used are interview sheets and questionnaires. The data analysis technique used is descriptive statistics. The study results showed that around eighty-two percent of students actively use smartphones outside learning hours. Students who use smartphones in learning are more informal, using them more to find information. On the other hand, only twenty-five students use smartphones to access course materials. Students agree to use their smartphones to study in class because it can increase their interest in learning and their ability to understand the subject matter better. Learning media can be a source of learning for students and help teachers in teaching, and learning activities can be more effective.
Edukasi Gizi Seimbang bagi Anak Usia Dini melalui Pendekatan Learning by Doing dengan Kegiatan Pembuatan Makanan dan Minuman Sehat Tasrif, Nabila; Nurhasanah, Nurhasanah; Irferamuna, Ade; Sari, Yolanda Intan; Mayefis, Reska; Larashinda, Mentari
Jurnal Abdidas Vol. 6 No. 3 (2025): June
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdidas.v6i3.1167

Abstract

Pengenalan gizi seimbang sejak usia dini merupakan langkah penting dalam membentuk perilaku makan sehat yang berkelanjutan. Kegiatan pengabdian ini dilaksanakan di PAUD-TK Villa Beta dengan tujuan mengenalkan konsep gizi seimbang dan Isi Piringku kepada anak usia dini melalui pendekatan yang menyenangkan dan sesuai tahap perkembangan mereka. Metode pelaksanaan pengabdian ini menggunakan pendekatan edukatif dan partisipatif yang disesuaikan dengan karakteristik anak usia dini, dengan menekankan strategi learning by doing agar anak dapat belajar melalui pengalaman langsung. Kegiatan diawali dengan penyuluhan interaktif menggunakan cerita sederhana, kemudian dilanjutkan dengan praktik pembuatan makanan dan minuman sehat, yaitu sandwich isi sayuran, sandwich buah serta susu dengan pewarna ekstrak bunga telang dan madu. Suasana kegiatan dirancang hangat dan interaktif agar anak terlibat aktif dan merasa nyaman saat belajar. Hasil kegiatan menunjukkan bahwa anak-anak tampak antusias dan dapat memahami pesan gizi yang disampaikan. Wawancara dengan guru menunjukkan bahwa kegiatan ini memberi inspirasi untuk pembelajaran tematik yang lebih kontekstual dan menyenangkan. Edukasi gizi berbasis praktik nyata melalui pendekatan learning by doing terbukti mampu meningkatkan literasi gizi anak sejak dini.
Information System Design of Sales Promotion and Production Inventory Management using Fifo Method Putra, Tri Andi Eka; Tamara, Selvi Yona; Mayefis, Reska
Journal of Engineering and Science Application Vol. 1 No. 1 (2024): April
Publisher : Institute Of Advanced Knowledge and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69693/jesa.v1i1.3

Abstract

Toko Kerupuk Sanjai Bintang Baru This company produces and sells its products to consumers, but starting from production, production and sales inventory management still fully uses a manual system, starting from calculating production profits, production sales policies based on expiration dates, as well as the sales system. still conventional. The methods used in this research are interviews, observation, literature study, analysis, system design, testing, and implementation. From this research it is hoped that the information system created can provide convenience in the implementation of the Sanjai Bintang Baru Store will improve its production methods and sales promotion, so that collaboration with information system technology can help and provide benefits to the Sanjai Bintang Baru Store itself.