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Pengaruh Digital Culture Dan Perceived Organizational Support Melalui Organizational Commitment Terhadap Workforce Agility Direktorat Jenderal Bina Pemerintahan Desa Kemendagri Jayanti, Witrin; Gustari, Irvandi; Wicaksana, Seta A.
JURNAL EKONOMI, MANAJEMEN, BISNIS, DAN SOSIAL (EMBISS) Vol. 4 No. 4 (2024): Agustus 2024
Publisher : CV ODIS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59889/embiss.v4i4.339

Abstract

Competent and adaptive human resources in responding to the challenges of the work environment are very important for an organization. The Directorate General of Bina Pemdes of the Ministry of Home Affairs in supporting the concept of good governance seeks to implement digital culture. However, its implementation has encountered obstacles because technology adoption and literacy depend on BPSDM and Bimtek. It can be said that the perceived organizational support of the agency is still minimal. This study aims to analyze the significant influence of digital culture on workforce agility, the significant influence of digital culture on organizational commitment, the significant influence of perceived organizational support on workforce agility, the significant influence of perceived organizational support on organizational commitment, the significant influence of organizational commitment on workforce agility, organizational commitment variables that can mediate correlational relationships Digital culture towards workforce agility and variable organizational commitment that can mediate perceived organizational support for workforce agility. The method used in this study is path analysis. The population in this study was 390 people and the sample used for the distribution of questionnaires was 263 employees of the Directorate General of Bina Pemdes. The results showed that (1 ) Digital culture did not have a significant effect on workforce agility, (2) 2) Digital culture did not have a significant effect on organizational commitment, (3) Perceived organizational support had a significant effect on workforce agility, (4) Perceived organizational support had a significant effect on organizational commitment, (5) Organizational commitment had a significant effect on the direction of positive relationships with workforce agility, (6) Digital culture mediated by organizational commitment does not have a significant effect on workforce agility, (7) Perceived organizational support mediated by organizational commitment has a significant effect on workforce agility. The conclusion in this study is that in the application of digital culture with a positive environment, agencies need to support its application from various aspects such as justice, compensation and security.
Board Game: Cara Pembelajaran Yang Menyenangkan Bagi Orang Dewasa Mangundjaya, Wustari L.; Wicaksana, Seta A.; Ersya , Callista Hapsari Almira Inez
Sosio Konsepsia: Jurnal Penelitian dan Pengembangan Kesejahteraan Sosial Vol. 11 No. 2 (2022): Sosio Konsepsia: Jurnal Penelitian dan Pengembangan Kesejahteraan Sosial
Publisher : Pusat Pendidikan, Pelatihan, dan Pengembangan Profesi (Pusdiklat-bangprof), Kementerian Sosial RI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Pengembangan SDM memerlukan adanya perubahan pendekatan sebagai dampak dari Revolusi Industri 4.0. Dalam hal ini setiap individu haruts mau dan mampu meningkatkan kompetensinya untuk dapat beradaptasi dengan kondisi saat ini serta berkompetisi dengan sehat. Pada era revolusi Industri 4.0 kompetensi merupakan hal yang esensial, sehingga setiap individu harus memelajari kompetensi baru. Meskipun demikian, proses pembelajaran merupakan proses yang kompleks, tidak dapat demikian saja dilakukan. Dalam hal ini, boardgame dapat digunakan sebagai salah satu cara untuk membantu individu, khususnya orang dewasa dalam memelajari kompetensi baru maupun meningkatkan keterampilan yang sudah dimilikinya. Studi ini menggunakan 120 partisipan yang terdiri dari 60 partisipan karyawan dan 60 partisipan mahasiswa. Studi ini bertujuan untuk memberikan gambaran mengenai efektivitas boardgame sebagai salah satu alat/metode pelatihan bagi orang dewasa. Hasil penelitian menunjukkan bahwa boardgame adalah suatu metode yang dapat digunakan untuk orang dewasa memelajari hal-hal baru dengan menyenangkan, dan memeroleh hasil pembelajaran yang efektif.