Muhammad Arif Jati Purnomo
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Batik Sebagai Salah Satu Media Komunikasi Dalam Upacara Adat Tradisi Jawa Muhammad Arif Jati Purnomo
Ornamen Vol 5, No 1 (2008)
Publisher : Institut Seni Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1161.83 KB) | DOI: 10.33153/ornamen.v5i1.905

Abstract

As a social creature, man need of communication with another. The changing and developing of social role can’t be separated with a well balanced communication factor between man with the creator, man with man, and man with another human beings.Batik as one of man cultural product is also the form of communication expression that learned by our parents through cloth media with resistance by using hot candle (malam) or using a tool called “canthing”.The existance of Batik in Java can’t be separated with a way of life, that believed its true by Javanese people. As people having local genius, Javanese people can’t create Batik as one of visual communication media between Javanese people as cultural product creator with the creator as a source of all power. The creators of variety decoration of Batik, a long ago, not early created a beautiful in viewing thing but also gave a meaning that had a close relationship with their way of life. They created a decoration variation with a pure massage and a high hope. A hope that they wanted is by wearing Batik with certain motive is hoped it will bring a goodness and happiness for them. These are painted beautifully and symbolically and full of meaning.As a communication media of Javanese people, Batik can keep exist as one of cultural product that have a high praise and keep get a place in the people.Key words : Batik, culture product, communication
DAHANAPURA AS A SOURCE OF REGENCY WORK CLOTHING IDEAS. KEDIRI Sumargo, Oktya Anggarani; Muhammad Arif Jati Purnomo
Runtas: Jurnal Fesyen dan Wastra Nusantara Vol. 3 No. 1 (2025): Batik and Culture
Publisher : Indonesian Institute of the Arts Surakarta

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Abstract

The Kediri or Panjalu kingdom was a kingdom located in East Java between 1042 and 1222. This kingdom was centered in Daha City. Daha is an abbreviation of Danapura, which means City of Fire. Dahanapura as a source of ideas for work attire for the Kediri Regency Tourism Office is a work inspired by the flame reliefs found in several places that are similar to each other. The aim of this work assignment is to create a flame batik motif and apply it to the work clothes of the Kediri Regency Tourism Office. The process of creating the work starts from the exploration stage, namely by observing several types of flames found on several inscriptions spread across Kediri, designing designs, alternative designs to be chosen as batik motifs to be applied to the work clothes of the Kediri district tourism office and also embodiment. The embodiment technique applied to the entire work uses the dyed dab batik technique using the synthetic dye Remasol. Starting from the pattern process, nyorek, batik, coloring, melorod, sewing to finishing. The results of creating this work are 6 works of work clothing with the titles Manuela, Desmond, Atalaya, Astama, Atlee, Amergyo. This design produces clothing works with Dahanapura motifs. By creating clothing works that use the Dahanapura motif, we can learn more about the inscriptions found in Kediri through batik media.
a arca totok kerot: CREATION OF THE ARCA TOTOK KEROT BATIK MOTIFS APPLIED TO EVENING GOWN Etika, Sulistiana; Muhammad Arif Jati Purnomo
Runtas: Jurnal Fesyen dan Wastra Nusantara Vol. 3 No. 1 (2025): Batik and Culture
Publisher : Indonesian Institute of the Arts Surakarta

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Abstract

Abstract The final assignment for this work is entitled "Creation of the Arca Totok Kerot Batik Motif Applied to Evening Gowns", which is a work inspired by the story of the Arca as a princess of Lodoyo Blitar, who had a brave nature and was determined to meet the king of Kediri to express her feelings that he had feelings for the king but on his way he was killed because he was involved in a war. The king, who just found out that the princess had come to meet him, made a memento in the form of a statue as a form of respect. The aim of this final project is to create a Totok Kerot statue motif and apply it to an evening gown. The method used consists of three stages, six steps, namely from the exploration, design and realization stages starting with observing the Arca website, social media, literature studies and conducting data mining through interviews. The second stage is designing the motif by using all the data as a reference for creating alternative sketches which will later be selected as the selected design. The third stage is the embodiment technique, namely realizing the selected design into a real work. The creation of the work begins with the process of making patterns, scratching, batiking, coloring, sewing, sewing and finishing. The works created in this final project are 4 evening gowns, each of which has a title and implied meaning. The creation of the work resulted in four motifs with the titles: 1. Smaradahana, 2. Ceplok Branta, 3. Liris Diraya, 4. Danumaya. And produced four evening gowns with the titles: 1. Anindya, 2. Bathari, 3. Gayatri, 4. Laksmi. This design produces fashion works targeted at adult women from the ages of 18 to 40 years. Key word : Arca Totok Kerot, Batik, Gaun malam
Tugas Akhir Karya Mango And Grapes In The City Of Probolinggo As An Idea For Creating Ready To Wear Batik Motifs Teguh Irawan, Teguh; Muhammad Arif Jati Purnomo
Runtas: Jurnal Fesyen dan Wastra Nusantara Vol. 3 No. 1 (2025): Batik and Culture
Publisher : Indonesian Institute of the Arts Surakarta

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Abstract

Batik motifs on ready-to-wear clothing in the form of mangoes and grapes in Probolinggo City are the goal of this final project. In creating this work, a method consisting of exploration, incubation, conceptualization and materialization was used. In creating a work, the process starts from the exploration stage. The next process is the embodiment stage, in this stage it starts with making clothing patterns, scratching, canting, fabric coloring, striping batik cloth, and sewing and finishing. The technique used in the process of creating the work is the dabbing and wiping technique. The materials used are wax (wax), canting, remasol, primissima cloth and toyobo cloth. The creation of ready-to-wear clothing is used in activities celebrating the anniversary of the city of Probolinggo, meetings with business partners. This clothing is used by men and women targeting adults aged 17-28. These works have their respective work titles taken from Sanskrit and existing fruit names. Work 1 with the title "Mider", work 2 with the title "Berawa", work 3 with the title "Andakara", work 4 with the title "Lalijiwo". This work was created with mango and grape motifs, applied to ready-to-wear clothing. In the process of realizing the ready to wear clothing design in the form of suits, trousers, skirts and trousers. Key Words : mango and grapes, batik motifs and ready to wear
SANG HYANG SEMARA RATIH AS A SOURCE OF IDE THE CREATION OF BATIK MOTIFS IN CASUAL FASHION Sinta Dewi; Muhammad Arif Jati Purnomo
Runtas: Jurnal Fesyen dan Wastra Nusantara Vol. 3 No. 2 (2025): Exploration of Batik Motifs and Technique
Publisher : Indonesian Institute of the Arts Surakarta

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Abstract

Sang Hyang Semara Ratih is a symbol for Balinese Hindus.Another parable Sang Hyang Semara ratih is the meeting of spermatozoa with ovum and also the moon and the sun. The purpose of this project entitled “Sang Hyang Semara Ratih Sebagai Sumber Ide Penciptaan Motif Batik Pada Busana Casual” is to describe the idea, create a written batik with the source of the idea to add a variety of Balinese motifs and design casual clothing by applying the Sang Hyang Semara Ratih motif’s through an aesthetic approach. Data information is obtained from literature study and visual review. The method of art creation uses 3 stages of 6 steps, in the form of exploration, design and realization. The output results are: 2 pairs of casual clothes, a draft of scientific article, catalog of works and HaKi for “Batik Sang Hyang Semara Ratih”. The casual clothing created each has a title based on its character and appearance, namely the first pair of works has the title “Angsung Smara” and “Tadhah Sih” with a batik motif entitled “Sasmitamerta”, and the second pair of works has the title “Baskara” and “Basanta” with a batik motif entitled “Candradisti”. Adult women and men from 18 years old to 40 years old is a target for this casual fashion.  
DASAMUKA GANDRUNG : THE IDEA CREATION OF BATIK MOTIFS FOR READY TO WEAR anna, amriadiyatrohmanna123; Muhammad Arif Jati Purnomo
Runtas: Jurnal Fesyen dan Wastra Nusantara Vol. 3 No. 2 (2025): Exploration of Batik Motifs and Technique
Publisher : Indonesian Institute of the Arts Surakarta

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Abstract

Prabu Dasamuka or Rahwana was the king of Alengka who had ten faces or personalities. The Dasamuka Gandrung story was used to create batik motifs that were then applied to ready to wear clothing. The tragic love story of Dasamuka for Dewi Shinta serves as the main backdrop for the motif creation, with a focus on the deformation of Dasamuka's appearance, applied to primisima cotton fabric through batik writing techniques, dyeing, and the process of creating ready-to-wear clothing. Gustami's creation method uses a three-stage, six-step approach, including story exploration, motif sketch and clothing design, and the realization stage, such as pattern making, batik, dyeing, finishing, sewing, and finishing. This collection is designed for adult women aged 20–40 who need semi-formal casual. It consists of four pieces of clothing, namely Danastri with the Lara Branta motif, Lalita with the Harana motif, Apsari with the Adarma motif, and Cintya with the Susetya motif. This work is expected to introduce the Dasamuka Gandrung puppet character in the form of batik motifs to the wider community as an effort to preserve culture through ready-to-wear.