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Pembimbingan Dan Evaluasi Pada Kegiatan PLP Di SMK Muhammadiyah 1 Pekanbaru Shilvi Dwita; Rahmad Al Rian
Jurnal Pengabdian Masyarakat Indonesia Sejahtera Vol. 3 No. 1 (2024): Maret: Jurnal Pengabdian Masyarakat Indonesia Sejahtera
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/jpmis.v3i1.1122

Abstract

The introduction of the school field (PLP) activity was carried out as an effort to form qualified prospective educators students of The Bachelor of Education Study Program are required to take PLP courses. Through PLP, students are expected to improve their pedagogy, social personality and professional skills. This article discusses the implementation of the introduction of the school field (PLP). The results of the introduction of field schooling (PLP) are described using qualitative descriptive methods. Dinalisa evaluation based on the assessment of the Mentoring Teacher. Based on the evaluation results, PLP participant students of Muhammadiyah University of Riau who PLP in SMK Muhammadiyah 1 Pekanbaru have successfully met the indicators that have been set in the implementation of PLP activities.
Analysis of Desktop-Based Interactive Learning Media Using Smart Apps Creator App For Computer Recognition In SDN 006 Tempuling Vitriani Vitriani; Rahmad Al Rian; maria marta rina
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 5 No. 2 (2022): Jurnal Teknologi dan Open Source, December 2022
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v5i2.2551

Abstract

Computer recognition is very important and needs to be taught to students. Especially among learners in primary level se Kolah, in reality there is still a great lack of computer recognition and a delay among students in getting to know computers. The results of the observations made by the students were very difficult and confusing in using computers to complete computer-based national assessment questions, so in this activity the accompanying teacher asked the questions. This research aims to assist students in learning about the community for conducting computer-based national assessment activities for conducting computer-based national assessment activities using a learning medium. The research method used is the research and development (R&D) method and the development model using the ADDIE model which has five phases, namely analysis, design, development, implementation and evaluation. Data is collected using a questionnaire (Likert scale). The results of the evaluation of the desktop-based learning media for computer recognition were tested by media experts. The materials expert received a score of 88% in the 'very decent' category and the media expert received a score of 84% in the 'sanguine' category, while the student respondent test received a score of 80 in the 'excellent' category. Based on the research findings, it was concluded that interactive learning media for computer recognition is highly applicable to SDN 006 Tempuling.
Pengenalan dan Edukasi Kecerdasan Artifisial Generatif untuk Siswa Sekolah Al-Amin Terengganu, Malaysia Ismanto, Edi; Rahmad Al Rian; Vitriani; Melly Novalia; Pratama Benny Herlandy
Jurnal Pengabdian UntukMu NegeRI Vol. 9 No. 2 (2025): Pengabdian Untuk Mu negeRI
Publisher : LPPM UMRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/jpumri.v9i2.9784

Abstract

Kecerdasan Artifisial Generatif (Generative Artificial Intelligence/GenAI) merupakan salah satu inovasi teknologi yang berkembang pesat dan memiliki dampak luas di berbagai sektor, termasuk pendidikan. Kegiatan pengabdian ini bertujuan untuk memberikan pengenalan dan edukasi mengenai konsep dasar, manfaat, serta tantangan etis dari GenAI kepada siswa Sekolah Al-Amin Terengganu, Malaysia. Metode yang digunakan meliputi penyampaian materi interaktif, demonstrasi langsung penggunaan aplikasi GenAI seperti ChatGPT dan DALLĀ·E, serta pelaksanaan pre-test dan post-test untuk mengukur peningkatan pemahaman peserta. Hasil kegiatan menunjukkan adanya peningkatan signifikan dalam pengetahuan siswa, dengan rata-rata nilai post-test meningkat sebesar 34,5 poin dibandingkan pre-test. Siswa juga menunjukkan antusiasme tinggi dalam mencoba berbagai aplikasi AI dan mampu mengidentifikasi peluang serta risiko penggunaannya secara kritis. Kegiatan ini membuktikan bahwa literasi AI dapat ditanamkan secara efektif sejak usia sekolah melalui pendekatan edukatif yang partisipatif dan kontekstual. Diharapkan kegiatan ini menjadi langkah awal dalam membentuk generasi yang siap menghadapi tantangan era digital dengan pemahaman teknologi yang mendalam dan etis.
Rancang Bangun Sistem Informasi Pimpinan Daerah 114 Tapak Suci Putera Muhammadiyah Pekanbaru Menggunakan Model Waterfall Pratama Yudha, Muhammad Ryan; Rahmad Al Rian; Melly Novalia
Computer Science and Information Technology Vol 6 No 2 (2025): Jurnal Computer Science and Information Technology (CoSciTech)
Publisher : Universitas Muhammadiyah Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37859/coscitech.v6i2.9548

Abstract

In Tapak Suci, particularly in the Pekanbaru region, the organizational leadership structure in Indonesia comprises four levels: the school (perguruan), branch leadership (pimpinan cabang), regional leadership (pimpinan daerah), provincial leadership (pimpinan wilayah), and central leadership (pimpinan pusat). Currently, the management of member data, ranking data, and other related information is still conducted manually. This process is often time-consuming, inaccurate, and difficult to retrieve. Consequently, the organization's management faces challenges in obtaining fast and accurate information to support decision-making. Furthermore, manual data management is prone to human error and data loss.Information system technology offers a potential solution to these challenges. This research uses a Research and Development (R&D) methodology by using an integrated information system to enable more efficient, accurate, and structured data and information management. The development process adheres to the Waterfall paradigm, which comprises the phases of system design and requirement analysis., coding, testing, and system maintenance.The result of this research is a web-based information system for managing the activities of 114 Regional Leaderships (Pimpinan Daerah) of Putera Muhammadiyah. This data management system is designed for two types of users: PIMDA administrators and Branch administrators. The information system is expected to improve the efficiency of organizational management.