Utomo, Eko Prasetyo
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INTERNALISASI NILAI-NILAI KARAKTER DALAM PEMBELAJARAN IPS PADA SISWA SMP NEGERI MODEL TERPADU BOJONEGORO Utomo, Eko Prasetyo
Metafora: Education, Social Sciences and Humanities Journal Vol 2, No 4 (2016): Implementasi Model Model Pembelajaran 2
Publisher : Fakultas Ilmu Sosial dan Hukum, Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/metafora.v2n4.p91-104

Abstract

The focus of this study is to explore the process of internalizing the character values in social studies learning in students with aspects of the internalization process includes first identifying character values in social studies learning on students and second-niali identify meaning internalization of the character values in social studies learning.  This study used a qualitative approach with a phenomenological research design. The results of this study indicate that the first internalization of the values of character is essentially a process of cultivation of character values into one's self so that these values become part of him, animating mindset, attitude, and behavior and build self-awareness to apply the value the value. Second values are internalized characters in three stages or phases representing the internalization process that phase transformation of values, stages of the transaction value, and the last stage trans internalization. The process of internalization of character values in social studies learning by example and practice activities teachers direct learning experiences through learning model, learning methods, learning materials, and evaluation. Behavior characterized actualized by students of SMP Negeri Model Terpadu Bojonegoro in everyday life in a social studies lesson in class that is disciplined, honest, likes to read, care for the environment, tolerance, social care, friends/ communicative responsibility.
NILAI-NILAI KARAKTER RITUAL KING HO PING SEBAGAI SUMBER BELAJAR IPS Utomo, Eko Prasetyo
Harmony : Jurnal Pembelajaran IPS dan PKN Vol 5 No 1 (2020): Volume 5 Nomor 1 Mei 2020
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/harmony.v5i1.40281

Abstract

The purpose of this research is to find out the King Ho Ping ritual procession and character values ​​in the King Ho Ping ritual as a source of social studies learning. This research uses a qualitative approach with a phenomenological research design. This research is located in the Hok Swie Bio temple in Bojonegoro Regency. The results showed that the King Ho Ping ritual began with a shadow puppet show continued with musical performances and Liong and Barongsai attractions. The climax of the ritual is to pray three times and the end of the ringing signal as a sign of the procession of the gunungan battle begins. Sub character values ​​that arise are 1) respecting differences in religion and belief; 2) firm stand; 3) cooperation between followers of religion; 4) appreciation of the nation's own culture 5) maintain the nation's cultural richness; 5) respect for diversity, ethnicity, religion and culture; 6) please help; 7) anti-discrimination; 8) lifelong pursuit; and 9) responsibilities. Marketer values ​​in the King Ho Ping ritual can be integrated in social studies learning materials in a thematic integrated social studies learning design based on topics, namely the integration of social life with the integration of geography, history, sociology, and economics. Tujuan dalam penelitian ini yaitu untuk mengetahui prosesi ritual King Ho Ping dan nilai-nilai karakter dalam ritual King Ho Ping sebagai sumber belajar IPS. Penelitian ini menggunakan pendekatan kualitatif dengan desain penelitian fenomenologi. Penelitian ini berlokasi di kelenteng Hok Swie Bio Kabupaten Bojonegoro. Hasil penelitian menunjukkan bahwa ritual King Ho Ping dimulai dengan acara pergelaran wayang kulit dilanjutkan dengan karawitan dan atraksi Liong serta Barongsai. Puncak ritual dilakukan sembahyang sebanyak tiga kali putaran dan diakhir bunyi gendering sebagai tanda prosesi rebutan gunungan dimulai. Sub nilai-nilai karakter yang muncul yaitu 1) menghargai perbedaan agama dan kepercayaan; 2) teguh pendirian; 3) kerja sama antar pemeluk agama; 4) apresiasi budaya bangsa sendiri 5) menjaga kekayaan budaya bangsa; 5) menghormati keragaman, suku, agama dan budaya; 6) tolong menolong; 7) anti diskriminasi; 8) pembejaran sepanjang hayat; dan 9) tanggung jawab. Nilai-nilai karketer dalam ritual King Ho Ping dapat diintegrasikan dalam materi pembelajaran IPS dalam desain pembelajaran IPS terpadu tematik berdasarkan topik yaitu integrasi kehidupan sosial dengan keterpaduan geografi, sejarah, sosiologi, dan ekonomi.
PENGEMBANGAN LKPD BERBASIS KOMIK UNTUK MENINGKATKAN LITERASI EKONOMI PESERTA DIDIK Utomo, Eko Prasetyo
Jurnal Penelitian Pendidikan Vol 35, No 1 (2018): April 2018
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jpp.v35i1.14015

Abstract

Abstract. Economic literacy or simply termed "economic literacy" is the ability to identify economic problems, the preparation of alternative solutions by considering the benefits and costs. This study aims to produce LKPD IPS based on comics to increase economic literacy in learners. This development research uses Dick, Carey, and Carey (2009) development models. Product development is piloted through formative evaluation that includes several stages: IPS material expert review, review of design experts and instructional media, one-to-one trials, small group trials, and field trials. The results of the overall evaluation, put this prototype in a very decent category. The test results show that in the field trial there is a difference of mean post test result (83.45) pre test (45.10) with significant level 0.000 0.05. t arithmetic (14.83) t table (1.701). Thus LKPD IPS based on this comic can effectively improve student learning outcomes. Keywords: LKPD, IPS, comics, economic literacy
Pengembangan mobile learning berbasis android untuk meningkatkan hasil belajar kognitif siswa pada pembelajaran IPS Utomo, Eko Prasetyo
Jurnal Teori dan Praksis Pembelajaran IPS Vol. 6, No. 1
Publisher : Universitas Negeri Malang

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Abstract

This study aimed to develop android-based mobile learning and to find out its effectiveness in improving student cognitive learning outcomes in social studies learning. The development process refers to the model of Dick et al. The results of the development are in the form of android-based mobile learning with the main components, namely: 1) introduction to subjects; 2) subject competence; 3) material; and 4) practice questions in the form of quizzes. The feasibility level of the social studies material test is 89.91 percent very feasible category and learning media test is 89.42 percent very feasible category. Sequentially the feasibility level for individual trials was 77.78 percent in the feasible category, the small group trial was 77.92 percent in the feasible category, and the field trial was 83.43 percent for the very feasible category. The product effectiveness test using the t-test showed mobile use. Android-based learning can improve student cognitive learning outcomes in social studies subjects. The media developed has been tested and can be tested on a wider range of subjects for product perfection. DOI: http://dx.doi.org/10.17977/um022v6i12021p45
Pengembangan media Janus (Jelajah Nusantara) pada mata pelajaran IPS Utomo, Eko Prasetyo
Jurnal Teori dan Praksis Pembelajaran IPS Vol. 5, No. 1
Publisher : Universitas Negeri Malang

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Abstract

This study aims to determine the process and results of the development of the Nusantara Exploration learning media on social studies subjects and to know the effectiveness of the Nusantara Exploration learning media on social studies subjects. This development research uses the development model of Dick, Carey, and Carey. Product development is tested through formative evaluation, which includes several stages: expert review of social study materials, design expert review and learning media, individual trials, small group trials, and field trials. Due diligence by the expert team obtained 97.17% results from media experts and 94.83% from material experts. After being revised based on responses from the expert team, individual trials were carried out at 85.05%, small group trials at 90.17%, and field trials at 90.47. T-test results show that in field trials, it is proven that this product is effective in improving student learning outcomes. Overall evaluation results, placing this development product in the category, is very feasible.DOI: 10.17977/um022v5i12020p028
PENGEMBANGAN KOMIK DIGITAL BERBASIS PROBLEM BASED INSTRUCTION PADA MATERI KELANGKAAN DAN KEBUTUHAN MANUSIA Utomo, Eko Prasetyo
Soedirman Economics Education Journal Vol 3 No 1 (2021)
Publisher : Fakultas Ekonomi dan Bisnis, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32424/seej.v3i1.4064

Abstract

Tujuan penelitian ini yaitu untuk mengetahui proses dan hasil pengembangan komik digital berbasis Problem Based Instruction dan keefektifan produk hasil pengembangan. Penelitian ini menggunakan rancangan Research and Development (R&D) dengan desain ASSURE. Populasi 149 anak dan sampel uji coba meliputi perorangan 5 siswa, kelompok kecil 15 siswa, dan lapangan berjumlah 30 siswa. Hasil Pengembangan produk diuji melalui evaluasi formatif, meliputi tinjauan ahli media pembelajaran dan pengembang pembelajaran, uji coba individu, kelompok kecil, dan lapangan. Hasil uji kelayakan ahli media pembelajaran dan pengembangpembelajaran memperoleh nilai rata-rata 89,19% dan 89,30%, keduanya dalam kategori sangat layak. Selanjutnya dilakukan uji coba perorangan memperoleh nilai 79,51% kategori layak. Selanjutnya hasil uji coba kelompok kecil, memperoleh nilai 73,06% kategori sangat layak. Untuk uji coba lapangan memperoleh nilai 83,36 kategori sangat layak. Berdasarkan hasil uji t menunjukkan bahwa ada perbedaan signifikan hasil belajar kognitif siswa sebelum dan sesudah penggunaan komik digital berbasis Problem Based Instruction.
DEVELOPMENT OF PICTURE STORY BOOKS BASED ON DISCOVERY LEARNING ON ECONOMIC ACTIVITIES Utomo, Eko Prasetyo
Soedirman Economics Education Journal Vol 4 No 2 (2022)
Publisher : Fakultas Ekonomi dan Bisnis, Universitas Jenderal Soedirman

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32424/seej.v4i2.6913

Abstract

This study aims to determine the process and results as well as the effectiveness of developing a picture story book based on Discovery Learning. The development model used is ADDIE (2009). The results of the product development of picture story books include: 1) the title of the book; 2) preface; 3) instructions for using the book; 3) story content; 4) activity sheet; 6) assessment; 7) bibliography and 7) glossary. The results of the validation test of material experts and learning media experts obtained an average score of 94.64% and 91.19% in the very feasible category. For the results of individual, small group, and field trials, respectively, the average scores were 89.32%, 90.95% and 93.08% and the category was very feasible. In the field trial, the results of the effectiveness test of the illustrated story book based on Discovey Learning showed that the product developed was effective in improving students' cognitive learning outcomes on economic activities.
IMPLEMENTASI MODEL PjBL BERBANTUAN MOBILE LEARNING TERHADAP KETERAMPILAN BERPIKIR KRITIS PEMBELAJARAN IPAS SISWA KELAS 5 SDN PENDRIKAN LOR KOTA SEMARANG Utomo, Eko Prasetyo; Sutopo, Yeri; Yulianto, Arief; Sumartiningsih, Sri; Yuwono, Agus
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Vol 15, No 2 (2024)
Publisher : Universitas Wahid Hasyim Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31942/mgs.v15i2.12472

Abstract

Kurikulum Merdeka is a replacement for the 2013 curriculum, this curriculum contains planning in learning activities and a process of gaining knowledge, as well as experience that we get from learning activities. This curriculum change requires teachers to readjust the learning model that appropriate with Kurikulum Merdeka, where teachers are facilitators and students are active in the learning process. This study aims to analyze the implementation of Kurikulum Merdeka and the application of Project Based Learning (PJBL) help by mobile learning in IPAS Learning in Elementary School. The method used in this study is descriptive qualitative with a case study approach. Data collection techniques used interviews and observations. The subjects in this study were the Principal and Class V Teachers of SDN Pendrikan Lor. Data analysis starts with data reduction, data presentation, and conclusion. The results of this study indicate that the Kurikulum Merdeka and Project Based Learning (PjBL) with mobile learning has been implemented in Class V. The implementation of Project Based Learning in mathematics learning is carried out in several stages, namely preparation stage and implementation stage. This learning model involves many student roles to create an interesting and attractive learning process
IMPLEMENTASI MODEL PjBL BERBANTUAN MOBILE LEARNING TERHADAP KETERAMPILAN BERPIKIR KRITIS PEMBELAJARAN IPAS SISWA KELAS 5 SDN PENDRIKAN LOR KOTA SEMARANG Utomo, Eko Prasetyo; Sutopo, Yeri; Yulianto, Arief; Sumartiningsih, Sri; Yuwono, Agus
MAGISTRA: Media Pengembangan Ilmu Pendidikan Dasar dan Keislaman Vol 15, No 2 (2024)
Publisher : Universitas Wahid Hasyim Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31942/mgs.v15i2.12472

Abstract

Kurikulum Merdeka is a replacement for the 2013 curriculum, this curriculum contains planning in learning activities and a process of gaining knowledge, as well as experience that we get from learning activities. This curriculum change requires teachers to readjust the learning model that appropriate with Kurikulum Merdeka, where teachers are facilitators and students are active in the learning process. This study aims to analyze the implementation of Kurikulum Merdeka and the application of Project Based Learning (PJBL) help by mobile learning in IPAS Learning in Elementary School. The method used in this study is descriptive qualitative with a case study approach. Data collection techniques used interviews and observations. The subjects in this study were the Principal and Class V Teachers of SDN Pendrikan Lor. Data analysis starts with data reduction, data presentation, and conclusion. The results of this study indicate that the Kurikulum Merdeka and Project Based Learning (PjBL) with mobile learning has been implemented in Class V. The implementation of Project Based Learning in mathematics learning is carried out in several stages, namely preparation stage and implementation stage. This learning model involves many student roles to create an interesting and attractive learning process