Mawaddah, Ida Aulia
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IMPLEMENTASI MODEL PEMBELAJARAN PROJECT BASED LEARNING PADA MATA PELAJARAN PAI DI SMA NEGERI 1 MOYO UTARA Mawaddah, Ida Aulia; Parhun, Muhammad; Jayanti, Dewi; Susanti, Susanti
Jurnal Kepemimpinan dan Pengurusan Sekolah Vol. 10 No. 2 (2025): June (Regular Issue)
Publisher : STKIP Pesisir Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34125/jkps.v10i2.545

Abstract

This research is based on the fact that Islamic Religious Education (PAI) still experiences a number of obstacles, especially related to conventional learning methods that are less interesting for students. This condition results in low motivation and student participation during learning activities, students tend to be passive, do not understand the material well, and have not been able to apply religious teachings in everyday life. The focus of this thesis is (1) how the Implementation of the Project Based Learning Model Improves Student Learning Outcomes in Islamic Religious Education Subjects for Class XI of SMA Negeri 1 Moyo Utara (2) to determine the Supporting and Inhibiting Factors for the Implementation of the Project Based Learning Model in Improving Student Learning Outcomes in Islamic Religious Education Subjects for Class XI of SMA Negeri 1 Moyo Utara. The research approach method used is a descriptive qualitative approach with data collection procedures using interview, observation and documentation techniques. The results of the study show that the Implementation of the PjBL Learning Model is able to provide a positive impact on student learning outcomes and encourage students to be more active in the learning process, and to be directly involved in every stage of learning, from planning to project implementation. This active involvement makes students understand learning more directly.
Pengaruh Penggunaan Game Online terhadap Perilaku Remaja di Desa Lamunga Kecamatan Taliwang Kabupaten Sumbawa Barat Parhun, Muhammad; Mawaddah, Ida Aulia
FONDATIA Vol 9 No 4 (2025): DESEMBER
Publisher : Pendidikan Guru Madrasah Ibtidaiyah STIT Palapa Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36088/fondatia.v9i4.5935

Abstract

The widespread use of online games among adolescents has sparked various social debates, highlighting the need for empirical studies on its impact. This study aims to analyze the influence of online game usage on adolescent behavior in Lamunga Village, Taliwang District, West Sumbawa Regency. A quantitative approach was employed using simple linear regression analysis. The results indicate that online game usage does not have a significant influence on adolescent behavior. This is reflected in the coefficient of determination (R Square) value of 0.151, suggesting that only 15.1% of the variation in adolescent behavior can be explained by online game usage, while the remaining 84.9% is influenced by other factors not covered in this study. These findings imply that although online gaming is a prominent phenomenon, its impact on adolescent behavior is not isolated and must be understood within the broader context of social, environmental, and psychological factors.