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Designing Digital Scratch Media with Multiliteracy Strengthening Based: How to Improve Early Reading Skills? Komala, Komala; Mubiar, Mubiar; Isah, Isah
International Journal of Research in Counseling and Education Vol 8, No 2 (2024): International Journal of Research in Counseling and Education
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/00693za0002

Abstract

The design of digital scratch media with multiliteracy reinforcement based on local wisdom is very important to be developed to improve early reading skills in elementary schools. This is important to do because the learning media used by teachers in early reading learning are not all interactive. The purpose of this study was to determine the effectiveness of designing digital scratch media to improve early reading skills in elementary schools. The method used in this study is Thiagarajan's Four-D with four stages, namely: Define, Design, Develop, Disseminate. The research area is Padalarang District, West Bandung Regency, West Java Province, Indonesia. Elementary schools in the area consist of 5 schools with the subjects of this study being first grade students. Data collection techniques were carried out by interviews, documentation studies, observations and tests. Data analysis techniques used with qualitative approaches (data reduction, data display, drawing conclusions and triangulation) and quantitative (t-test). The results of the study showed that the early reading ability of the group of students who learned using local wisdom-based Scratch media had a better average score compared to the early reading ability of the group of students who learned without using Scratch media. This shows that the design of Scratch media can help students to motivate students at the beginning of reading starting from pronunciation, intonation, fluency, clarity and completeness of reading. The design of Scratch digital media makes it easy for teachers to design learning steps, arrange interactive materials and media for early reading learning.
Exploring "Kaulinan Barudak" to Develop Children's Character Values in Islamic Early Childhood Education Mubiar, Mubiar; Bin Mamat, Nordin; Syaodih, Ernawulan
Jurnal Pendidikan Islam Vol 6 No 1 (2020): Jurnal Pendidikan Islam
Publisher : The Faculty of Tarbiyah and Teacher Training associated with PSPII

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpi.v6i1.8226

Abstract

In RA (Raudhatul Athfal/Islamic Early Childhood Education) context, since many teachers relied heavily on standard learning guidelines, most of them didn't have the power of creativity to make learning for children fun.  As a result, children were likely to experience burn out and this calls for a solution to apply like kaulinan barudak to develop children's character values. This study was aimed at determining the effectiveness of the implementation of kaulinan barudak, Sundanese traditional games in developing character values for children in RA (Raudhatul Athfal/Islamic Early Childhood Education). This research applied a quasi-experimental method with Nonequivalent Pretest-Posttest design. This research was conducted in two RA schools namely RA Al Muqadasah 1 and RA Al-Muqadasah 2 with 36 children involved. The test result for average difference on the post-test showed that children's character values of the experimental class and the control class at the 0.05 significance level was obtained p (sig. (2-tailed) = 0,000. This indicated that there was a significant difference between the average score of the experimental class and control class in their post-test in terms of their character values scores at a level of confidence of 95%. Applying kaulinan barudak provided the experimental class a fun learning experience, potential growth, fun game, peer interaction, and a pleasant atmosphere. The process allowed character values to occur and children learned those values and realized them in kaulinan barudak.