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KONTRIBUSI PEMBELAJARAN IPS TERHADAP PERILAKU PROSOSIAL Ginanjar, Ajeng
Jurnal Pendidikan Dasar Setiabudhi Vol 1 No 2 (2018): Jurnal Pendidikan Dasar Setiabudhi
Publisher : STKIP Setiabudhi

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Abstract

Penelitian ini berangkat dari adanya keresahan penulis melihat kenyataan yang ada padagenerasi muda saat ini, bahwa nilai-nilai kebaikan yang telah diturunkan dari generasi kegenerasi mulai pudar tergerus dengan perkembangan zaman, namun tidak disertai dengankesiapan bangsanya untuk menyesuaikan diri serta upaya yang kuat untukmempertahankan jati diri bangsa. Beberapa fenomena yang terjadi diantaranya kasusbullying, kriminal, kekerasan, asusila yang bahkan melibatkan peserta didik sebagaipelakunya. Disinilah pentingnya pendidikan yang terimplementasi dalam pembelajaran,khususnya pembelajaran IPS untuk mewujudkan peserta didik yang memberikanmanfaat/kebaikan pada orang lain dimana sejatinya kebermaknaan hidup manusia punada karena kebersamaan dengan orang lain. Pendekatan yang digunakan dalam penelitianini adalah pendekatan kuantitatif, dengan metode survei deskriptif. Hasil temuanpenelitian menunjukan pembelajaran IPS yang memiliki indikator metode, sumber,media, dan evaluasi memberikan kontribusi yang positif dan signifikan pada perilakuprososial peserta didik sebesar 23,7%. Dengan demikian, dapat disimpulkanpembelajaran IPS berkontribusi cukup kuat terhadap perilaku prososial. Kata Kunci: Pembelajaran IPS, Prososial ABSTRACTThis research departs from the anxiety of writers to see the reality that exist in theyounger generation today, that the values of goodness that have been passed downfrom generation to generation began to fade eroded with the development of thetimes, but not accompanied by the readiness of his nation to adjust and strongefforts to maintain national identity. Some of the phenomena that occur includecases of bullying, criminal, violence, immoral that even involve learners as theculprit. This is where the importance of education that is implemented in learning,especially learning IPS to realize the students who provide benefits / goodness inothers where true meaningfulness of human life was there because of togethernesswith others. The approach used in this research is quantitative approach, withdescriptive survey method. The findings of the study showed that IPS learningwhich has indicator method, source, media, and evaluation give positive andsignificant contribution to prosocial behavior of learners is 23,7%. Thus, it can beconcluded that IPS learning contributes strongly enough to prosocial behavior. Keywords: Social Studies, Prosocial
Pengembangan Buku Panduan Guru Dalam Mengoptimalkan Artificial Intelligence (AI) Untuk Menunjang Pembelajaran Asidiqi, Deby Fauzi; Ginanjar, Ajeng; Adiputra, Dede Kurnia; Suwarno
Academy of Education Journal Vol. 15 No. 2 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i2.2549

Abstract

Education is a major milestone in building the foundation of a nation's excellence. In the digital era and the industrial revolution 4.0, the application of artificial intelligence (AI) technology is becoming increasingly important in improving the effectiveness of learning. This study aims to develop an instructional guide for teachers in utilizing AI optimally in the context of learning. The method used in this study is based on the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) instructional design model. The analysis stage will consider the needs of teachers and the potential use of AI in the context of learning. Furthermore, the design stage will lead to the creation of an instructional guide based on pedagogical principles and AI technological capabilities. Furthermore, the design stage will lead to the creation of an instructional guide based on pedagogical principles and AI technological capabilities. This study aims to develop a teacher's guidebook in optimizing the use of Artificial Intelligence (AI) to support the learning process. The methodology used is ADDIE, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The results of the analysis show that the majority of teachers feel they lack knowledge about AI and its applications in education. This guidebook is designed to provide theoretical understanding and practical applications of AI in various subjects.
Pengembangan Aplikasi Pengenalan Budaya Kasepuhan Cirompang berbasis Virtual Reality untuk Pembelajaran IPAS di Sekolah Dasar Ginanjar, Ajeng; Rahmani, Anggi; Adiputra, Dede Kurnia; Suwarno
Academy of Education Journal Vol. 15 No. 2 (2024): Academy of Education Journal
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47200/aoej.v15i2.2552

Abstract

The Independent Curriculum is a curriculum with diverse intracurricular learning where the content will be more optimal so that students have enough time to explore concepts and strengthen competencies. The problem that occurred at SDN Jatimulya 1 was that teachers had difficulty choosing the right media in implementing the Independent Curriculum, so researchers analyzed the problems found to find the right solution. Through the initial research study, researchers also found problems in the learning of the "Indonesia Kaya Budaya" science subject, namely 80% of students did not know the culture in their own environment. The urgency of this study is the need for a learning model that is combined with media that is considered suitable, namely Virtual Reality based on local wisdom, VR is considered the most suitable media in the current learning period, this is expected to increase children's interest in learning. The purpose of this study is to develop virtual reality as a learning medium in the implementation of the independent curriculum. This study uses the method of developing a Virtual Reality Application for culture in Kasepuhan Cirompang, an area that is still thick with customs and arts that have existed since ancient times. Post-implementation evaluation showed that 85% of students were more interested and understood the Kasepuhan culture material better. The results of the study showed that the use of VR in learning was able to increase students' interest and understanding of local culture. This application not only acts as an innovative learning tool, but also as a means to preserve local culture. In the future, further research is needed to evaluate the long-term impact of using this application in learning.
Improving Social Studies Learning Media Literacy in Elementary School Students Through Virtual Tour Media of Lebak Local Products Ginanjar, Ajeng; Abdulkarim, Aim; Komalasari, Kokom; Wiyanarti, Erlina
Journal of Public Representative and Society Provision Vol. 4 No. 3 (2024): Journal of Public Representative and Society Provision
Publisher : Pusat Studi Pembangunan dan Pemberdayaan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55885/jprsp.v4i3.600

Abstract

This study aims to develop learning media based on virtual tours of local products in Lebak Regency and measure its effectiveness in improving media literacy and understanding of social studies learning concepts of elementary school students. The method used was an experiment with a pretest-posttest control group design, involving 64 grade IV students who were divided into two groups: an experimental group that used virtual tour media and a control group that used conventional learning methods. The virtual tour media is designed to introduce Lebak's local products, such as handicrafts, typical foods, and the production process, so that students can learn interactively without distance and time restrictions. Data was obtained through media literacy tests, social studies comprehension tests, observation sheets, and student response questionnaires. Data analysis was carried out using parametric statistical tests, including normality tests, homogeneity, independent sample t-tests, and normalized gain analysis (N-Gain). The results showed that the experimental group experienced a significant increase in media literacy and social studies comprehension compared to the control group. In addition, students in the experimental group responded positively to the use of virtual tour media. The virtual tour media has proven to be effective not only to increase students' understanding of the learning material, but also to strengthen their appreciation of local wisdom. The recommendation for further research is the development of similar media that can be implemented in other subjects with different local contexts.