Articles
Proses representasi grounded-abstrak pada pemecahan word-problem perbandingan
Muinah Muinah;
Purna Bayu Nugroho;
Sulistyono Sulistyono
Jurnal Analisa Vol 7, No 2 (2021): Volume 7 Nomor 2 Tahun 2021
Publisher : Department of Mathematics Education, UIN Sunan Gunung Djati Bandung, West Java, Indonesia
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DOI: 10.15575/ja.v7i2.14416
Kesulitan dalam pemecahan word-problem perbandingan dialami karena proses representasi yang tidak tepat. Penelitian ini bertujuan mengkaji kasus representasi grounded-abstrak pada pemecahan word-problem perbandingan. Penelitian ini adalah penelitian kualitatif dengan jenis studi kasus. Kasus yang dikaji dalam penelitian ini adalah kasus kolektif. Instrumen penelitian ini adalah Peneliti, word-problem perbandingan, rubrik indikator, lembar validasi, buku catatan dan pedoman wawancara. Hasil penelitian ini adalah proses representasi yang terbagi dua dalam pemecahan word-problem perbandingan, yaitu kategori proses representasi itu adalah proses representasi grounded ke representasi abstrak dan proses representasi abstrak ke representasi grounded. Kesimpulan penelitian ini terdapat empat karakteristik proses representasi grounded-abstrak. Berdasarkan hasil penelitian ini disarankan bagi dosen untuk membelajarkan berbagi bentuk representasi matematis sehingga mahasiswa dapat mengembangkan kemampuan representasinya. Difficulties in solving word-comparison problems are experienced due to improper representation processes. This study aims to examine the case of grounded-abstract representation in solving word-problem comparisons. This research is a qualitative-research with the type of case study. The case studied in this study is a collective case. The research subjects were two mathematics education students who had studied comparative studies. The research instrument is the researcher, word-problem comparison, indicator rubric, validation sheet, notebook and interview guide. The result of this research is the representation process that categorized into two in solving word-problem comparison, which are grounded representation processes to abstract representations and abstract representation processes to grounded representations. The conclusion of this study is there are four characteristics of the grounded-abstract representation process. Based on the results of this study, it is recommended for lecturers to teach various forms of mathematical representation so that students can develop their representational abilities.
Pengaruh Kegiatan Ekstrakurikuler Terhadap Prestasi Belajar Matematika Siswa Kelas VII
Muinah Muinah
Jurnal Pendidik Indonesia (JPIn) Vol 3, No 1: April 2020
Publisher : Yayasan Pendidikan Intan Cendekia
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DOI: 10.47165/jpin.v3i1.80
Penelitian ini bertujuan untuk untuk mengetahui seberapa besar pengaruh kegiatan ekstrakurikuler dalam pembelajaran matematika terhadap prestasi belajar matematika siswa kelas VII.Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMP Negeri 10 Kotabumi 3 kelas dengan jumlah 105 siswa. Sampel sebanyak 1 kelas dengan jumlah 35 siswa diambil dengan teknik cluster random sampling.Dengan cara undian kelas dan diperoleh kelas VII E sebagai kelas sampel. Teknik pengambilan data digunakan metode angket untuk mengetahui kegiatan ekstrakurikuler dan metode tes untuk mengetahui pretasi belajar matematika siswa, Untuk uji instrumen menggunakan uji validitas dan reliabilitas. Setelah data terkumpul, dilakukan uji persyaratan analisis yang meliputi uji normalitas uji independensi dan uji linieritas Analisis data untuk menguji hipotesis menggunakan analisis regresi linear ganda.Hasil penelitian menunjukkan adanya pengaruh yang positif dan signifikan antara kegiatan ekstrakurikuler terhadap prestasi belajar matematika dengan dan koefisien korelasi sebesar 0,355 dengan persamaan regresi linier sederhana dengan sumbangan efektif 19,11% sumbangan relatif 8,60%. Kemampuan awal dan kegiatan ekstrakurikuler secara bersama sama mempengaruhi prestasi belajar matematika dengan dengan koefisien korelasi sebesar 0.688 dan persamaan regersi ganda y=-4,280+0,189X1+0,298X
PENGARUH PROFESIONALISME GURU DAN MOTIVASI BELAJAR DENGAN PRESTASI BELAJAR MATEMATIKA SISWA KELAS VII
Muinah Muinah
Eksponen Vol. 7 No. 2 (2017): Eksponen: Volume 7 Nomor 3 September 2017
Publisher : Universitas Muhammadiyah Kotabumi
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DOI: 10.47637/eksponen.v7i2.145
This research aimed at knowing the influence of teacher’s profesionalisme and learning motivation and both of them toward students’ mathematic learning achievement at the seventh grade. The research population was all of the seventh grade of SMP Islam Terpadu Insan Robbani Kotabumi consisting of 3 class and 105 students. The sampel was a class wich consist of 35 studen that taken by using cluster random sampling and gotten VIIB as sampel class. Data collecting technique was done using a questionnaire for the teacher’s profesionalisme level and learning motivation data, while a test was used to measure the data of students’ mathematic learning achievement. Furthermore, the items analysis was done using validity, reliability, and discrimination power. Meanwhile, Hypotheses test was done using product moment and regression formula. The reserach resultshows that: 1) Teacher’s profesionalisme gives positive and significant influence on students’ mathematic learning achievement. 2) The learning motivation alsogives positive and significant influence on their mathematic learning achievement. 3) Teacher’s profesionalisme and learning motivation give positive and significant influence on students’ mathematic learning achievement.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN AURORA 3D PRESENTATION 2012 TERHADAP PEMAHAMAN KONSEP MATERI BANGUN RUANG SISWA KELAS VIII SMP NEGERI 10 KOTABUMI: PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF MENGGUNAKAN AURORA 3D PRESENTATION 2012 TERHADAP PEMAHAMAN KONSEP MATERI BANGUN RUANG SISWA KELAS VIII SMP NEGERI 10 KOTABUMI
Saridawati Saridawati;
Muinah Muinah;
Karsoni Berta Dinata
Eksponen Vol. 12 No. 2 (2022): Eksponen: Volume 12 Nomor 2 September 2022
Publisher : Universitas Muhammadiyah Kotabumi
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The development of interactive learning media using Aurora 3D Presentation 2012 for understanding the concept of building material for class VIII SMP Negeri 10 Kotabumi is motivated by the lack of use of computers as learning media for Aurora 3D Presentation 2012 especially mathematics. The use of learning media that is not optimal is one of the causes of students not understanding a good concept understanding, especially in the material of building space. This development was carried out with the aim of knowing the development process and the feasibility of learning media on interactive learning media using Aurora 3D Presentation 2012 for understanding the concept of building space. This development was carried out with the aim of knowing how to develop learning media based on Aurora 3D Presentation 2012. The development adopted by Sugiyono, research was limited to 7 stages of development, namely 1) potential and problems, 2) data collection, 3) product design, 4) design validation. , 5) design revision, 6) trial 7) Product revision due to limited time and cost. The type of data in this study used quantitative data and qualitative data. The results of this study are: (1) The products produced in this study include the product manufacturing stage, then validation and product revision are carried out; (2) The results of the validation test assessment by material experts are 90% with the "very feasible" criteria; (3) The results of the validation test assessment by media experts were 97% with the "very feasible" criteria; (4) The results of the validation test assessment by linguists were 98% with the criteria of "very feasible"; (5) The results of the validation test assessment by education practitioners are 100% with the criteria of "very feasible" (6) The results of the test and assessment of student responses are 86% with the criteria of "very feasible". Based on the assessments obtained from experts, education practitioners and student responses, it can be concluded that the learning media product based on Aurora 3D Presentation 2012 to improve understanding of the concept of flat triangles and quadrilaterals for class VIII SMP Negeri 10 Kotabumi is very feasible to be used as learning media.
Pengabdian IMPLEMENTASI PENDIDIKAN KARAKTER MELALUI FILM NGERI-NGERI SEDAP KARYA BENE DION BAGI MASYARAKAT DESA TALANG JALI: IMPLEMENTASI PENDIDIKAN KARAKTER MELALUI FILM NGERI-NGERI SEDAP KARYA BENE DION BAGI MASYARAKAT DESA TALANG JALI
muinah muinah;
sigit gunanto
Pengabdian Kepada Masyarakat Cendekia Vol. 2 No. 1 (2023): Pengabdian Kepada Masyarakat Cendekia
Publisher : Sentra Kekayaan Intelektual dan Publikasi Ilmiah
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DOI: 10.47637/pkmcendekia.v2i1.815
Character education is an activity to improve yourself and train yourself in a better direction. Character education in the family must be considered because the formation of a person's character first occurs and is trained through the family. As for character education within the scope of the family usually includes: religious attitude, honesty, discipline, hard work, independence, democracy, curiosity, friendship, and responsibility. The process of delivering this character education lesson is through the media of the film Ngeri-ngeri sedap by Bene Dion. This film depicts the life of a Batak family whose parents still adhere to the old culture, that is, they want their children to become civil servants. This activity was held as the highlight of the agenda of KKN Knowledge Transfer students at Muhammadiyah University Kotabumi in 2023. This activity was attended by the Talang Jali village community, the event went smoothly and went well.
PENDIDIKAN AL ISLAM GUNA MENCEGAH KENAKALAN REMAJA DI DESA ABUNG JAYO
muinah muinah;
Sigit Gunanto;
Fhella Vhantoria. N
Pengabdian Kepada Masyarakat Cendekia Vol. 2 No. 2 (2023): Pengabdian Kepada Masyarakat Cendekia
Publisher : Sentra Kekayaan Intelektual dan Publikasi Ilmiah
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DOI: 10.47637/pkmcendekia.v2i2.1061
Real Work Lectures (KKN) are a form of community service by holding socialization and mentoring activities with the community as a means of increasing knowledge. Abung Jayo Village is one of the villages selected to implement KKN Transfer Knowledge. Implementation of the Knowledge Transfer KKN program begins with planning, implementation and evaluation at the end of each program. The results achieved from the entire KKN program include Socialization, Visits, Recitations, Tutoring, TPQ Teaching, and Socialization about Juvenile Delinquency.
Pengenalan Teknologi Informasi Melalui E-Commerce Sebagai Media Pemasaran UMKM Masyarakat
Sigit Gunanto;
muinah muinah;
Fhela. V Ningrum;
Angga Dri H;
M. Yusril Pratama;
Pelita. D P;
Retno. A A;
Ocha Riana
Pengabdian Kepada Masyarakat Cendekia Vol. 3 No. 1 (2024): Pengabdian Kepada Masyarakat Cendekia
Publisher : Sentra Kekayaan Intelektual dan Publikasi Ilmiah
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Teknologi informasi merupakan alat bantu manusia dalam membuat, mengubah, menyimpan, berkomunikasi dan menyebarkan informasi dalam sekala besar. Namun, belum semua masyarakat mengerti pemasaran seperti E-commerce sebagai pemanfaatan media teknologi informasi untuk kebutuhan bisnis. Salah satunya adalah masyarakat desa Abung Jayo yang belum memanfaatkan teknologi informasi seperti E-commerce untuk media pemasaran UMKM mereka, hal tersebut merupakan salah satu faktor yang menyebabkan UMKM masyarakat desa Abung Jayo kurang dalam hal jangkauan pemasaran yang lebih luas. Salah satu program pengabdian kepada masyarakat yaitu mengadakan sosialisasi pengenalan teknologi informasi dengan memanfaatkan E-commerce. Sosialisasi dilaksanaan menggunakan metode ceramah, Tanya jawab dan pendampingan dalam membuat akun E-commerce dengan platform shoppe. Shoppe adalah salah satu media pemasaran online yang cakupan wilayahnya cukup luas. Kegiatan sosialisasi dan pendampingan terlaksana dengan lancar dan disambut antusias oleh para peserta. Keberhasilan kegiatan ini ditunjukan dengan masyarakat yang sudah mulai memanfaatkan teknologi informasi E-commerce dengan platform shoppe sebagai pemsaran UMKM.
Dampak Project-Based Learning terhadap Keterampilan Kolaborasi Siswa
Muinah, Muinah;
Ningrum, Fhela Vhantoria;
Rasmawati , Yesa Dwi
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2025): Sains Matematika dan Pendidikan Matematika
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v8i1.5227
This study was motivated by the low collaboration skills of students, which were reflected in the lack of active participation in discussions, lack of responsibility in group assignments, and the tendency to discuss outside the learning topic. This study aims to analyze the impact of the implementation of the Project-Based Learning (PjBL) model on the collaboration skills of class VII students at SMP Negeri 7 Kotabumi. The study used a quasi-experimental method with a Nonequivalent Control Group Design. The research sample consisted of class VIIA as the experimental group and VIID as the control group, each with 35 students. Data were collected through questionnaires and authentic assessment observations. Data analysis was carried out using parametric statistical tests. The results of the study indicate that the Project-Based Learning (PjBL) model has a significant impact on students' collaboration skills. Hypothesis testing at a significance level of 0.05 produces a tcount value = 2.31> ttable = 1.995, so the null hypothesis is rejected. This indicates that the implementation of Project-Based Learning (PjBL) has a positive impact on collaboration skills. Conclusion, the Project-Based Learning (PjBL) model has a positive impact on students' collaboration skills and can be an alternative innovative learning to face the challenges of 21st century education.
Dampak Project-Based Learning terhadap Keterampilan Kolaborasi Siswa
Muinah, Muinah;
Ningrum, Fhela Vhantoria;
Rasmawati , Yesa Dwi
Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2025): Integrasi Matematika, Teknologi, dan Budaya dalam Pendidikan dan Aplikasi Terap
Publisher : Universitas Cokroaminoto Palopo
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DOI: 10.30605/proximal.v8i1.5227
This study was motivated by the low collaboration skills of students, which were reflected in the lack of active participation in discussions, lack of responsibility in group assignments, and the tendency to discuss outside the learning topic. This study aims to analyze the impact of the implementation of the Project-Based Learning (PjBL) model on the collaboration skills of class VII students at SMP Negeri 7 Kotabumi. The study used a quasi-experimental method with a Nonequivalent Control Group Design. The research sample consisted of class VIIA as the experimental group and VIID as the control group, each with 35 students. Data were collected through questionnaires and authentic assessment observations. Data analysis was carried out using parametric statistical tests. The results of the study indicate that the Project-Based Learning (PjBL) model has a significant impact on students' collaboration skills. Hypothesis testing at a significance level of 0.05 produces a tcount value = 2.31> ttable = 1.995, so the null hypothesis is rejected. This indicates that the implementation of Project-Based Learning (PjBL) has a positive impact on collaboration skills. Conclusion, the Project-Based Learning (PjBL) model has a positive impact on students' collaboration skills and can be an alternative innovative learning to face the challenges of 21st century education.
Hubungan Kemandirian Belajar Terhadap Kemampuan Penalaran Matematis Siswa Kelas VIII SMP Negeri 10 Kotabumi
Amirotunisa, Laila;
Muinah, Muinah
Imajiner: Jurnal Matematika dan Pendidikan Matematika Vol 8, No 2 (2026): Imajiner: Jurnal Matematika dan Pendidikan Matematika
Publisher : Universitas PGRI Semarang
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DOI: 10.26877/imajiner.v8i2.26707
Penelitian ini bertujuan untuk mengetahui hubungan antara kemandirian belajar dengan kemampuan penalaran matematis pada siswa kelas VIII SMP Negeri 10 Kotabumi. Jenis penelitian yang digunakan yaitu kuantitatif dengan metode korelasional. Populasi penelitian yaitu semua siswa kelas VIII SMP Negeri 10 Kotabumi Tahun Ajaran 2025/2026 yang berjumlah 101 siswa, sedangkan sampel yang diambil sebanyak 81 siswa melalui teknik proportional random sampling. Instrumen penelitian yang digunakan meliputi angket kemandirian belajar dan tes kemampuan penalaran matematis dalam materi Teorema Pythagoras. Kedua instrumen itu telah diuji validitas dan reliabilitas sebelum diterapkan. Analisis data dimulai dengan uji normalitas menggunakan uji liliefors. Hasilnya data kemandirian belajar berdistribusi normal, sedangkan data kemampuan penalaran matematis tidak berdistribusi normal, sehingga analisis hubungan dilakukan dengan uji korelasi Rank Spearman. Temuan penelitian mengindikasikan bahwa nilai koefisien korelasi antara kemandirian belajar dan kemampuan penalaran matematis adalah 0,286 sedangkan nilai adalah 0,219 dengan tingkat signifikansi 5%. Hasil ini menyatakan adanya hubungan positif antara kemandirian belajar dan kemampuan penalaran matematis siswa, meskipun dengan intensitas yang cukup rendah. Ditemukan bahwa semakin tinggi kemandirian belajar siswa, maka kemungkinan pengembangan kemampuan penalaran matematis siswa pun semakin besar. Karena itu, penting agar terus mengembangkan kemandirian belajar sebagai strategi untuk mendukung peningkatan kemampuan penalaran matematis siswa dalam proses pembelajaran matematika.