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Implementation of Inquiry Based Electrical and Electronic Instructional Module in Vocational School Aryanti, Letty; Jalinus, Nizwardi; Yulastri, Asmar
Jurnal Pendidikan dan Pengajaran Vol 53, No 3 (2020): OCTOBER 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (265.068 KB) | DOI: 10.23887/jpp.v53i3.25907

Abstract

The importance of modules in learning as enhancing student learning outcomes. Thus, it is necessary to conduct a needs analysis for the development of inquiry-based modules in improving student learning outcomes.Thus, through this module students are taught to study independently and think critically. This study aims to conduct a needs analysis of the implementation of inquiry-based learning modules in basic subjects of electricity and electronics. This type of research is a qualitative descriptive study. The respondents chosen in this study were subject teachers and tenth grade  students of Audio Video Engineering in Vocational Schools in Padang, which were 70 students and randomly selected. The instrument used in this study was an observation sheet in the form of a questionnaire (yes-no Question). The results of the study shows that students need inquiry-based modules more than books or other independent teaching materials in which 100% of students answered needing independent teaching materials and 80% of students answered needing modules.
Interactive Edutainment Game: Learning Media for Integer Operations for Middle School Students Aryanti, letty; Aryasandy, Nensy; Yerizon, Yerizon
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 2 No. 2 (2024): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v2i2.5077

Abstract

This study aims to develop and evaluate the effectiveness of an HTML5-based interactive learning media in the form of an edutainment game to enhance Junior High School (JHS) students' understanding of integer arithmetic operations. Adopting a Research and Development (R&D) approach, the media was developed through seven stages of the Borg and Gall model: needs analysis, planning, product development, expert validation, initial product revision, field testing, and final product revision. The research subjects consisted of 30 seventh-grade students, one mathematics teacher, and three expert validators. The validation results indicated that the media was "highly valid" with average scores of 4.8 for content, 4.7 for visualization, 4.9 for interactivity, and 4.8 for technology functionality. The practicality of using the media received positive responses, with scores of 4.6 from the teacher and 4.7 from students, indicating comfort and ease of use. Pretest and posttest results showed a significant improvement in students' understanding, with an average pretest score of 55.3 and a posttest score of 82.1, reflecting a 48.5% improvement with a significance value (0.000 < 0.05), indicating a statistically significant difference in student learning outcomes before and after using the media. Therefore, this media is deemed suitable as an alternative innovative, interactive, and student-centered mathematics learning tool for 21st-century learners.