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Analyzing the Influence of Critical Thinking Skills, Self-Efficacy, Digital Literacy, and Industrial Internship on Students' Work Readiness: SEM-PLS Approach Aryasandy, Nensy; Arwizet, Arwizet; Ambiyar, Ambiyar; Sukardi, Sukardi; Rozi, Fakhrur
Jurnal Pendidikan MIPA Vol 26, No 1 (2025): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jpmipa.v26i1.pp721-735

Abstract

This quantitative study investigates the influence of critical thinking skills, self-efficacy, digital literacy, and internship experience on work readiness among vocational high school students. This research is motivated by the persistently high unemployment rates among vocational graduates in Indonesia, which reflect a gap between the skills acquired in school and those demanded by the job market. of the study involved 143 twelfth-grade students from SMK Negeri 2 Sungai Penuh and employed an explanatory quantitative approach. Data were collected using a structured questionnaire and analyzed through Structural Equation Modeling (SEM) using SmartPLS 3.0. The findings confirmed that the measurement model satisfied the required criteria for reliability, convergent validity, and discriminant validity. The structural model testing indicated that critical thinking skills, self-efficacy, and internship experience significantly and positively influenced work readiness, while digital literacy did not demonstrate significant effect. Furthermore, self-efficacy was found to partially mediate the correlation between critical thinking and internship experience with work readiness, although the effect sizes of these mediations were relatively small. These results emphasize the importance of enhancing critical thinking, building self-efficacy, and improving the quality of internship programs in the industry to increase vocational graduates' employability. The study highlights that fostering these factors in vocational education can better prepare students for the workforce. Future research is recommended to explore additional external factors that may influence work readiness, such as socio-economic status, personal motivation, or family background, and to broaden the sample size to improve the generalizability of the findings to a larger population.    Keywords: critical thinking skills, self-efficacy, digital literacy, industrial internship, students' work readiness. 
Interactive Edutainment Game: Learning Media for Integer Operations for Middle School Students Aryanti, letty; Aryasandy, Nensy; Yerizon, Yerizon
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 2 No. 2 (2024): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v2i2.5077

Abstract

This study aims to develop and evaluate the effectiveness of an HTML5-based interactive learning media in the form of an edutainment game to enhance Junior High School (JHS) students' understanding of integer arithmetic operations. Adopting a Research and Development (R&D) approach, the media was developed through seven stages of the Borg and Gall model: needs analysis, planning, product development, expert validation, initial product revision, field testing, and final product revision. The research subjects consisted of 30 seventh-grade students, one mathematics teacher, and three expert validators. The validation results indicated that the media was "highly valid" with average scores of 4.8 for content, 4.7 for visualization, 4.9 for interactivity, and 4.8 for technology functionality. The practicality of using the media received positive responses, with scores of 4.6 from the teacher and 4.7 from students, indicating comfort and ease of use. Pretest and posttest results showed a significant improvement in students' understanding, with an average pretest score of 55.3 and a posttest score of 82.1, reflecting a 48.5% improvement with a significance value (0.000 < 0.05), indicating a statistically significant difference in student learning outcomes before and after using the media. Therefore, this media is deemed suitable as an alternative innovative, interactive, and student-centered mathematics learning tool for 21st-century learners.
PELATIHAN PEMBUATAN E-MODUL BERBASIS FLIPBOOK TERINTEGRASI DENGAN MODEL RME UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIKA SISWA DI MTSN 1 BUKITTINGGI Handican, Rhomiy; Sari, Nola; Khaidir, Chritina; Aryasandy, Nensy
RANGGUK: Jurnal Pengabdian Kepada Masyarakat Vol. 3 No. 2 (2023): RANGGUK: Jurnal Pengabdian Kepada Masyarakat
Publisher : Institut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/rgk.v3i2.5497

Abstract

Improving the quality of mathematics learning at the madrasah level requires contextual and interactive media innovations. This community service activity aims to enhance teachers’ competence in developing flipbook-based e-modules integrated with the Realistic Mathematics Education (RME) approach to improve students’ conceptual understanding. The training was conducted at MTsN 1 Bukittinggi through a three-day participatory workshop method involving 12 mathematics teachers. Evaluation results indicated a significant improvement in participants’ understanding of RME and their technical skills in creating flipbook e-modules. Moreover, the resulting e-modules met high-quality standards in terms of content, interactivity, and integration of realistic contexts. This activity demonstrates that the combination of flipbook and RME can effectively support a more meaningful and contextual transformation of mathematics learning