Claim Missing Document
Check
Articles

Found 7 Documents
Search

PENGGUNAAN MEDIA REALIA TERHADAP HASIL BELAJAR SISWA KELAS IV SDN 1 SIDOKATON Lestari, Yulita Dwi; Kurniasih, Try Indiastuti; Rahayu S., Evi
Lentera: Jurnal Ilmiah Kependidikan Vol. 12 No. 1 (2019): Lentera
Publisher : STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to determine the use of media realia in science learning. The object of this research is fourth grade students of SDN 1 Sidokaton with 10 students. This type of research is classroom action research. Data collection techniques use test results of learning and observation. Data technique is done through quantitative and qualitative, to test the effectiveness of using N-gain. The results of this study indicate that the use of realia media can improve student learning outcomes in science subjects.
Implementation of the Pancasila Student Profile Strengthening Project in Elementary Schools in Bandar Lampung City Juwantara, Ridho Agung; Lestari, Yulita Dwi; Kurniasih, Try Indiastuti; Siska, Yulia
ATTA`DIB Vol. 9 No. 2 (2025): JUNI
Publisher : Program Studi PGMI

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to comprehensively explain the implementation of the Pancasila Student Profile Strengthening Project in Elementary Schools, including: school ecosystem readiness, strengthening project design, management procedures, assessment processing and reporting of results, evaluation and follow-up. The approach used in this study is mixed methods with divergent-convergent techniques. The subjects of this study were Elementary Schools in Lampung Province spread across various districts/cities. The data collection techniques used were: literature studies, observations, interviews, and questionnaires. The data analysis technique used was a combined parallel convergent method. The results of the study indicate that the implementation of the school-based Pancasila Student Profile Strengthening Project (P5) has been successfully implemented optimally; 2) the application of the Independent Curriculum in Learning is in the very good category; and 3) Internalization of the Pancasila Student Profile Strengthening Project has been carried out well in the Learning process.
Penerapan Model Berbasis Proyek untuk Meningkatkan Partisipasi dan Hasil Belajar PKn Siswa SD Kurniasih, Try Indiastuti; Lestari, Yulita Dwi; Andriani, Lucky
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 3 No. 2 (2021): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v3i2.273

Abstract

This study aims to increase participation in the learning outcomes of elementary school students by using a project-based learning model in the sixth grade Citizenship Education subject at SD Negeri 2 Merak Batin, South Lampung. This type of Classroom Action Research (CAR) uses qualitative data, and the research used as a new research is a classroom action research model with Kemmis and Mc. Taggart which includes planning, action, implementation of action and observation, and reflection. The results of research conducted in class VI B SD Negeri 2 Merak Batin South Lampung, with the research subjects 25 students and homeroom teacher can be said to be running well. By applying the project-based learning model / Project Based Learning can increase the participation of student learning outcomes, this is evidenced by student learning outcomes that occur in Cycle I with an average of 75.76 and become 94.6 in Cycle II. By applying the project-based learning model / Project Based Learning according to the stages of the learning model, it can have a big influence on student activity in class.
Penggunaan Model Pembelajaran Discovery Learning dalam Meningkatan Hasil Belajar Siswa Sekolah Dasar Elvadola, Connyta; Lestari, Yulita Dwi; Kurniasih, Try Indiastuti
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 1 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v4i1.732

Abstract

Currently, education is required to be better related to student learning outcomes. Learning outcomes are strongly influenced by how the teacher chooses the delivery model of learning material in the classroom. Therefore, this article was created with the aim of providing references related to learning models which in their application have been proven to improve student learning outcomes in elementary schools. In Indonesia, there are various types of learning models, each of which has its own advantages and disadvantages. On this occasion the researcher only chose one learning model, namely discovery learning. So the researchers conducted research using the meta-analysis method, which is an effort to summarize various research results by studying 5 data documents related to the use of published discovery learning models. From the research conducted, it is proven that the discovery learning model is able to help increase student activity in the learning process with students finding their own information so that it shows an increase in student learning outcomes both in elementary school.
Peningkatkan Hasil Belajar PKn Siswa SD Menggunakan Model Pembelajaran Kooperatif Tipe Student Team Achievement Division (STAD) Kurniasih, Try Indiastuti; Elvadola, Connyta
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 4 No. 2 (2022): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v4i2.1036

Abstract

This study aims to improve the learning outcomes of elementary school students by using the Student Team Achievement Division (STAD) cooperative learning model in Citizenship Education subjects with Pancasila class VI material at SD Negeri Sukamenanti Bandar Lampung. This type of research is Classroom Action Research that uses qualitative data, and the reference used as a guide for this research is the Kemmis and MC model of classroom action research. Taggart which includes planning, action, implementation of action and observation, and reflection. The results of research conducted in class VI SD Negeri 2 Sukamenanti Bandar Lampung. With the research subject of 20 students and homeroom teachers, it can be said that it is going well. By applying the cooperative learning model type Student Team Achievement Division (STAD) can improve student learning outcomes, it is evidenced by the increase in student learning outcomes that occurred in the first cycle on average (70%) and became (95%) in the second cycle. By applying the cooperative learning model of the Student Team Achievement Division (STAD) type according to the stages, it can have a major influence on student learning outcomes.
Pengembangan Media Interaktif Tata Surya Pada Pembelajaran Untuk Meningkatkan Hasil Belajar IPA Kelas VI SDN 1 Gunung Terang Elvadola, Connyta; Juwantara, Ridho Agung; Kurniasih, Try Indiastuti; Rasitiani, Amilia
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 5 No. 1 (2023): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v5i1.1219

Abstract

The purpose of this study was to determine the effectiveness of developing interactive media on solar system material in improving student learning outcomes. The method used is the Research and Development method (research and development). The stages of development in this study began with analyzing needs, designing, making interactive media, then applying it in learning and then testing student learning outcomes. Data analysis was carried out using descriptive percentages and one sample test for student completeness. This can be seen from the validation results of material experts who stated "very feasible", while media experts for the media aspect were declared "very feasible", and for the language aspect it was declared "very feasible". Whereas for the student response questionnaire it was declared "very interesting" and for the educator's response questionnaire it was stated "very interesting". The developed media can also improve student learning outcomes by obtaining a percentage of 92.30% with very good qualifications.
Pengembangan Media Roulette Game pada Mata Pelajaran IPS Materi Jenis-jenis Usaha dan Kegiatan Ekonomi Masyarakat Siswa Kelas 5 MI Miftahul Jannah Saleem, Nurdina; Hidayat, Nurdin; Kurniasih, Try Indiastuti
Pedagogia: Jurnal Ilmiah Pendidikan Dasar Indonesia Vol. 6 No. 1 (2024): Pedagogia
Publisher : Program Studi PGSD, Jurusan Ilmu Pendidikan, STKIP PGRI Bandar Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52217/pedagogia.v6i1.1531

Abstract

The problems in this research are 1) students' understanding of social studies material is still low, 2) the learning resources used during learning are only based on teacher books and student books, 3) most students in the class still tend to be passive in learning social studies and 4) the use of learning media, especially social studies learning, is still not varied. Based on these problems, it is necessary to develop learning media to overcome these problems, namely by developing roulette game media. The aim of this research is to determine the level of feasibility, practicality and effectiveness of the roulette game media in social studies subjects regarding types of business and economic activities in society. This type of research is the development of ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used are expert validation sheets, questionnaire sheets and test sheets. The results of research conducted by researchers in developing roulette game media in social studies subjects regarding types of business and economic activities in society stated that (1) this roulette game media received an average score of 4.5 (very valid) from media experts and obtained an average score of 4.3 (very valid) from material experts, (2) this roulette game media has a level of practicality based on teacher responses by obtaining an average score of 4.4 (very practical) and student responses by obtaining an average score of 3.6 (practical) (3) this roulette game media has a level of effectiveness based on the evaluation results obtained by students by looking at the learning completeness achieved at 85.71%. Based on this explanation, it can be concluded that the development of roulette game media has very high feasibility, practicality and effectiveness in class 5 social studies learning on types of business and community economic activities.