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The Contribution of Arabic In Indonesian Literacy Syamsu, Pradi Khusufi
Jurnal Al Bayan : Jurnal Jurusan Pendidikan Bahasa Arab Vol 10 No 2 (2018): Jurnal Al Bayan: Jurnal Jurusan Pendidikan Bahasa Arab
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/albayan.v10i2.2787

Abstract

Abstract: This article concludes that Arabic has a very significant contribution to shaping the culture of literacy in Indonesia. Arabic influences Indonesian from script to semantic, lexicographic, and grammatical. The Islamic religion which is inseparable from the Arabic language can change the life of Indonesian people who originally oriented art or beautiful temple works to be book-oriented that creates many writings in the form of manuscripts so that the birth of thousands and even millions of manuscripts. For contact with Islam, the Indonesian archipelago population began to recognize and accept rationality, internationality, and universality through writings in the form of manuscripts.This study is a literature study. The author uses two approaches in social sciences that are, historically, to know social, cultural and political phenomena; while the philology approach is used to find out Arabic Jawi manuscripts that are actually rich in unexpected information.Keywords: Arabic, Literacy, Manuscripts, Indonesia, Malay
The Effect of Web-Based Puzzle Media on Enhancing Arabic Reading Comprehension Among Students at Madrasah Tsanawiyah Rusman, Maman; Fahra, Nurul Azizah; Syamsu, Pradi Khusufi
JURNAL IJ-ATL Vol 9, No 1 (2025): Arabic Teaching and Learning
Publisher : Nurul Jadid University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/ijatl.v9i1.10982

Abstract

Improving students’ reading comprehension in Arabic is essential for supporting religious literacy and academic success in Islamic educational contexts. This study investigates the effectiveness of web-based puzzle media in enhancing the Arabic reading comprehension of eighth-grade students at MTs Nurul Ikhsan Cirebon. Employing a quantitative experimental approach with a one-group pretest-posttest design, the research examines how digital puzzle-based activities can foster learner engagement and comprehension. The media was implemented through interactive web tools that required students to reconstruct text content using images and sentences derived from learning materials. Statistical analysis using the paired sample t-test revealed a significant improvement in student performance, with a t-value of 14.9 exceeding the critical t-table value of 2.084 at the 0.05 significance level. The mean score increased from 43.84 (pretest) to 79.17 (posttest), indicating a gain of 35.33 points. These results demonstrate that web-based puzzle media can serve as an effective, engaging, and pedagogically sound tool for improving Arabic reading comprehension in the digital learning era.
Integrating QUIZIZZ into Arabic Language Teaching: Uses and Educational Implications Gofur, Abdul; Aedi, Khasan; Syamsu, Pradi Khusufi
Al-Irfan : Journal of Arabic Literature and Islamic Studies Vol. 8 No. 1 (2025)
Publisher : Sekolah Tinggi Agama Islam Darul Ulum Banyuanyar Pamekasan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58223/al-irfan.v8i1.379

Abstract

The development of digital technology, although encouraging the adoption of gamification-based platforms in education, has not yet seen much research conducted to determine their effectiveness and challenges in Arabic language learning. Quizzes are one of the more popular platforms, currently offering real-time scoring and leaderboards as part of the learning experience. Therefore, this study aims to analyze the motivation, effectiveness, and challenges in using Quizizz for Arabic language learning at MAN 1 Cirebon. This study uses a qualitative approach with a phenomenological method involving five students selected through purposive sampling. Data were collected through in-depth interviews and analyzed using the interactive model of Miles, Huberman, and Saldana. The research results show that the use of Quizizz can enhance student motivation through competitive elements, enrich subject understanding in a more enjoyable way, and create activity in the classroom environment. However, there are serious challenges such as limited internet access, data quotas, imperfect devices, and time constraints as obstacles in its implementation. The implication of this research is that the integration of gamification platforms must also consider the readiness in terms of technological infrastructure and the psychological factors of learners to achieve the best results in education. Recommendations in this study include enhancing flexible features and exploring more interactive platforms to adapt to the needs and characteristics of students in different learning contexts.