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Kesesuaian dan Daya Dukung Kawasan Wisata Pantai Pasir Manang Kabupaten Kepulauan Anambas Saputra, Jaya; Lestari, Febrianti; Sabriyati, Deni
Akuatiklestari Vol 7 No 2 (2024): Jurnal Akuatiklestari
Publisher : Program Studi Manajemen Sumberdaya Perairan, Fakultas Ilmu Kelautan dan Perikanan, Universitas Maritim Raja Ali Haji

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31629/akuatiklestari.v7i2.5317

Abstract

Pantai Pasir Manang merupakan suatu kawasan wisata pantai yang memiliki karakteristik ekologi, karena terletak pulau-pulau kecil yang memiliki karakter ekosistem pesisir yang khas. Tujuan dari penelitian adalah mengetahui tingkat kesesuaian dan daya dukung kawasan wisata Pantai Pasir Manang di Kabupaten Kepulauan Anambas. Penelitian ini dilakukan pada bulan Juli 2022 sampai Januari 2023 yang berlokasi di kawasan Pantai Pasir Manang Kabupaten Kepuluan Anambas. Penentuan lokasi penelitian menggunakan metode survei, dan pengambilan sampel dilakukan dengan Teknik Systematic Random Sampling, yang terdiri dari 7 titik sampling. Pengumpulan data primer terdiri dari data parameter kesesuaian wisata pantai, yaitu memiliki kedalaman perairan, tipe pantai, lebar pantai, ketersediaan air tawar, kemiringan pantai, kecepatan arus, kecerahan pantai, biota berbahaya, aksesibilitas, material dasar perairan, penutupan lahan pantai, bongkahan batu, sarana dan prasarana. Hasil penelitian menunjukkan nilai Indeks Kesesuaian Wisata untuk kegiatan rekreasi pantai adalah 92,30%. Hal ini menunjukkan bahwa wilayah Pantai Pasir Manang Kabupaten Kepulauan Anambas tergolong dalam kategori sangat sesuai (S1) untuk dijadikan wisata pantai, dengan nilai Daya Dukung Kawasan Pantai Pasir Manang memiliki daya tampung 286 orang dalam kurun waktu 4 jam/hari/orang.
Improving the Skills to Explore the Environment through the Drill Method in Class VIII Blind Student: (Classroom Action Research in SLBN Prof. Dr. Sri Soedewi MS, SH City Jambi) Saputra, Jaya; Sopandi, Asep Ahmad
Edumaspul: Jurnal Pendidikan Vol 6 No 2 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i2.4179

Abstract

The research discusses the improvement of environmental exploration skills through the drill method in class VIII blind students at SLB Negeri Prof. Dr. Sri Soedewi Masjchun Sofwan, SH Jambi City. This research is based on the problem of blind students who are not yet skilled in exploring the environment. This class has 2 blind students with the initials E and H with different characteristics. The research aims to see whether the drill method is effectively used to improve the skills of blind students in exploring the environment. The research was conducted using classroom action research methods. This research was conducted by collaborating with teachers. This research was conducted in two cycles. Each cycle starts from the stages of planning, execution of actions, observation and reflection. The results of the study are described in the form of narratives and graphs from the process to the results of the increase in cycle II. In the first cycle, students get the results E 65% dan H 65% and the results in the second cycle E 95% and H 90%. This shows that the drill method is effectively used to improve environmental exploration skills.
Comparative Study of Economic Learning Outcomes Using Problem Based Learning and Project Based Learning Models by Considering Student Learning Activities Saputra, Jaya; Rusman, Tedi; Suroto, Suroto; Rahmawati, Fanni
Economic Education and Entrepreneurship Journal Vol 7, No 1 (2024): Economic Education and Entrepreneurship Journal (E3J)
Publisher : FKIP Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to explore the effectiveness of problem-based (PBL) and project-based (PjBL) learning models on students' economic learning outcomes with different learning activity levels. Using a quasi-experimental method with a 2x2 factorial design and a purposive sample of 67 students, data were collected through interviews, observations, documentation, tests, and experiments. Hypothesis testing was done with two-way ANOVA and t-test of two independent samples. The results showed no significant difference in economic learning outcomes between PBL and PjBL models. However, there was a significant difference between students with high and low learning activities. The average learning outcomes of students with high learning activities were better using PjBL, while students with low learning activities were better using PBL. There was no significant interaction between learning models and learning activities on economic learning outcomes. This research provides important insights for educators in choosing the appropriate learning model to improve economic learning outcomes.Keywords: Problem Based Leraning (PBL), Project Based Learning (PjBL), Learning Activity, Economic Learning OutcomesDOI: http://dx.doi.org/10.23960/E3J/v7i1.63-71 
PERANCANGAN PROTOTIPE PENGENDALI PINTU PAGAR OTOMATIS MENGGUNAKAN SENSOR SIDIK JARI DAN SENSOR PROXIMITY INFRARED BERBASIS ARDUINO UNO Azis, Abdul; Nurdiana, Nita; Saputra, Jaya
Elektrika Vol. 16 No. 1 (2024): April 2024
Publisher : Universitas Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26623/elektrika.v16i1.8252

Abstract

ABSTRACTThe fence acts as the first layer in maintaining the security of a building. One of the technologies used to control the opening and closing of the gate is the use of fingerprint sensors. The fingerprint sensor functions by recording and storing a person's fingerprint pattern through the sensor module, then using Arduino to make identification. If the detected fingerprint matches the stored data, the stepper motor will be activated to open the gate. The door will remain open until an object is detected on the track by the infrared proximity sensor, which will then cause the gate to close again. From the results of the tests that have been carried out, it can be concluded that the performance of the automatic turnstile controller prototype is in accordance with the predetermined design. The fingerprint sensor successfully detects five fingerprints that have been recorded, with verification that matches the database, causing the stepper motor to rotate to open the gate. In addition, the fingerprint sensor was also able to identify one fingerprint that was not registered in the database, so the stepper motor was not activated to open the gate. The infrared proximity sensor successfully detects the presence of objects on the track, and the program commands the stepper motor to close the gate. From the results of five tests, the average motor voltage was 5.0 V, the current was 0.0490 A, the rotation was 12.0 rpm, and the time required to open the gate was 5.18 seconds. As for closing the turnstile, the average motor voltage is 4.9 V, current is 0.0488 A, rotation is 11.7 rpm, and the time required is 5.22 seconds. This shows that the prototype has successfully achieved the expected performance. Keywords: Automatic Turnstile, Sensor, Fingerprint, Infrared Proximity, Arduino Uno. ABSTRAKPagar berperan sebagai lapisan pertama dalam menjaga keamanan suatu bangunan. Salah satu teknologi yang digunakan untuk mengontrol pembukaan dan penutupan pintu pagar adalah penggunaan sensor sidik jari. Sensor sidik jari berfungsi dengan cara merekam dan menyimpan pola sidik jari seseorang melalui modul sensor, kemudian menggunakan Arduino untuk melakukan identifikasi. Jika sidik jari yang dideteksi sesuai dengan data yang tersimpan, motor stepper akan diaktifkan untuk membuka pintu pagar. Pintu akan tetap terbuka sampai ada objek yang terdeteksi di lintasan oleh sensor proximity infrared, yang kemudian akan menyebabkan pintu pagar tertutup kembali. Dari hasil pengujian yang telah dilakukan, dapat disimpulkan bahwa kinerja prototipe pengendali pintu pagar otomatis sesuai dengan perancangan yang telah ditetapkan. Sensor sidik jari berhasil mendeteksi lima sidik jari yang telah direkam, dengan verifikasi yang sesuai dengan database, mengakibatkan motor stepper berputar untuk membuka pintu pagar. Selain itu, sensor sidik jari juga mampu mengidentifikasi satu sidik jari yang tidak terdaftar dalam database, sehingga motor stepper tidak diaktifkan untuk membuka pintu pagar. Sensor proximity infrared berhasil mendeteksi keberadaan objek di lintasan, dan programnya memerintahkan motor stepper untuk menutup pintu pagar. Dari hasil pengujian sebanyak lima kali, diperoleh rata-rata tegangan motor sebesar 5,0 V, arus sebesar 0,0490 A, putaran sebesar 12,0 rpm, dan waktu yang dibutuhkan untuk membuka pintu pagar adalah 5,18 detik. Sedangkan untuk menutup pintu pagar, rata-rata tegangan motor adalah 4,9 V, arus 0,0488 A, putaran 11,7 rpm, dan waktu yang dibutuhkan adalah 5,22 detik. Ini menunjukkan bahwa prototipe telah berhasil mencapai kinerja yang diharapkan dan dapat digunakan secara efektif dalam aplikasi sehari-hari.