Katoppo, Martin Luqman
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Prolog Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol 5, No 1 (2023): Building Design As Strategy Discourse: A Beginning
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v5i1.7726

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Design As Strategy Case Studies - Part 1 Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol 5, No 2 (2024): Design As Strategy Case Studies - Part 1
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v5i2.8534

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Epilog Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol 5, No 1 (2023): Building Design As Strategy Discourse: A Beginning
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v5i1.7727

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Examining Design As Strategy Discourse - Part 1 Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol 5, No 2 (2024): Design As Strategy Case Studies - Part 1
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v5i2.8535

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Perbedaan Strategi Arpose dalam Mendesain Interior Chain dan Independent Restaurant Hidayat, July; Kellen, Agnes; Katoppo, Martin Luqman; Wiradinata, Kuntara
Jurnal Senirupa Warna Vol. 12 No. 2 (2024): Seni, Ekspresi dan Eksistensi
Publisher : Faculty of Arts and Design, Jakarta Institute of the Arts

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36806/jsrw.v12i2.220

Abstract

Arpose merupakan sebuah firma desain interior di Gading Serpong, Tangerang, yang berdiri sejak 2015 dan memiliki spesialisasi dalam mendesain interior restoran dengan visi dan konsep yang berbeda-beda. Berdasarkan pengalaman mendesain interior restoran, Arpose mengkategorikan restoran menjadi dua konteks yaitu chain restaurant dan independent restaurant karena perusahaan dari dua kategori ini memiliki visi dan konsep yang berbeda, yang mana menghasilkan strategi desain yang berbeda pula. Bagaimana perbedaan kebutuhan chain dan independent restaurant menghasilkan pola strategi desain yang berbeda, merupakan hal yang dipelajari dalam penelitian ini. Hasil studi ini dibutuhkan karena penggunaan strategi yang salah ataupun menyama-ratakan strategi desain dapat menghasilkan rancangan yang tidak tepat sasaran. Metode penelitian yang digunakan adalah studi kasus dengan metode pengumpulan data observer participant, termasuk wawancara dan survei lapangan. Penelitian ini menggunakan tiga studi kasus untuk masing-masing kategori proyek, dengan melihat enam parameter kebutuhan; yaitu (a) Tujuan Proyek, (b) Identitas, (c) Biaya Pembangunan, (d) Pengalaman Pelanggan, (e) Konsistensi Desain, (f) Efisiensi Desain. Hal ini bertujuan untuk memahami cara pandang Arpose dalam mengkategorikan proyek dan merespons kebutuhan dengan strategi desain yang tepat. Implementasi strategi desain dianalisis melalui tiga variabel; yaitu (i) Mengubah Narasi Menjadi Konsep Desain, (ii) Membentuk Konsep Citra, dan (iii) Efisiensi Desain. Parameter kebutuhan dan variabel analisis diturunkan dari teori Designing Commercial Interiors by Christine M. Piotrowski (2016). Melalui analisis ini, penulis menemukan perbedaan strategi desain antara kategori chain dan independent restaurant dalam memenuhi kebutuhan yang berbeda.
DESIGN AS STRATEGY CASE STUDIES - Part 2 Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 1 (2024): Design As Strategy Case Studies - Part 2
Publisher : School of Design Universitas Pelita Harapan

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JSDIS Vol. 6 Edition 1 continues the discussion of Design as Strategy case studies that began in JSDIS Vol. 5 Editions 1 and 2. JSDIS Vol. 6 Editions 1 and 2 are also special editions that are related to the National Seminar on Social Design (https://snds.uph.edu/ , https://ojs.uph.edu/index.php/SNDS/index), and the International Conference on Social Design (ICSD) (https://ojs.uph.edu/index.php/ICSD/index) which was just completed by the Faculty of Design, Pelita Harapan University on 4th-5th September, 2024. The themes raised by SNDS and ICSD 2024 are in accordance with the discussion themes of JSDIS Vol. 5, namely: Design as Strategy, with 3 sub-themes for discussion: Body of Knowledge, Innovation and Contribution to Social Change.
EXAMINING DESIGN AS STRATEGY DISCOURSE – Part 2 Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 1 (2024): Design As Strategy Case Studies - Part 2
Publisher : School of Design Universitas Pelita Harapan

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I will review and examine each case study from the 7 papers in this JSDIS Vol. 6 Edition 1, to build a discourse on Design as Strategy. The framework for reviewing and examining each case study is to use 3 perspectives from the Design as Strategy point of view (Katoppo, 2024) which is also the sub-themes of the National Seminar on Social Design (SNDS) and the International Conference on Social Design (ICSD) 2024 (https://snds.uph.edu/), which are: 1. Body of Knowledge: The discourse start from the point of its definition to its extent in the design field, namely system design (i.e.: visual communication design), interaction design (i.e.: product design), and spatial design (i.e.: interior design and architecture) (Grimsgaard, 2023). 2. Innovation: In this discourse, it would investigate the causal relationship between Design as Strategy and Innovation. It will discuss how Design as Strategy becomes the driver of innovation in design practice, design pedagogy, and technology driven design (Bethune, 2022). In the context of technology driven design there are at least 3 innovation categories: the classic technology-driven innovation (Ottinger, 2021), the user- and design-driven innovation (Szymariska, 2017; Duczek, 2021), dan future artificial-driven innovation (Gartner, 2021; Beale, 2022). 3. Contribution to Social Change: The last discourse would build around the action, where Design as Strategy is implemented to make social change. It will discuss the impact for society, for the environment and for prosperity (Amatullo, et.al (ed.), 2021).
Rapid Prototyping Design for the Community Katoppo, Martin Luqman; Nugroho, Bambang T. A.; Hananto, Brian Alvin; Soenarjo, Hady; Liman, Sheena Y.; Onelim, Onieque; Anita, Michelle; Wibowo, Klarissa N.; Suripto, Chyntia A.
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 2 (2025): Design as Strategy Case Studies - Part 3: Finale
Publisher : School of Design Universitas Pelita Harapan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37312/jsdis.v6i2.10321

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Learning Express (LeX) Program is a program initiated by Singapore Polytechnic (SP) in cooperation with the School of Design, Universitas Pelita Harapan (SoD, UPH). LeX 2024 worked with 3 Ciakar’s, Tangerang communities to solve problems in their area: Darussalam School, Kebun Kandang Eco Farming, and Dodol Oyot SME. The research-design-action is conducted in 12 days using Design Thinking methods. The results would be rapid prototyping social innovation design for all the three communities.
Prologue Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 2 (2025): Design as Strategy Case Studies - Part 3: Finale
Publisher : School of Design Universitas Pelita Harapan

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Epilogue Katoppo, Martin Luqman
Jurnal Strategi Desain dan Inovasi Sosial Vol. 6 No. 2 (2025): Design as Strategy Case Studies - Part 3: Finale
Publisher : School of Design Universitas Pelita Harapan

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