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ASPEK VISCERAL DAN BEHAVIORAL PADA KAIN TENUN SUTERA Setiawan, Nandang; ., Kuswinarti
JURNAL KREATIF: DESAIN PRODUK INDUSTRI DAN ARSITEKTUR Vol 5 No 2 (2018): Volume 5, No. 2, April 2018
Publisher : Indonesian Society of Applied Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46964/jkdpia.v5i2.44

Abstract

ABSTRAK Pemberdayaan IKM merupakan salah satu dari 10 prioritas nasional dalam inisiatif making Indonesia 4.0. IKM tekstil tradisional tersebar di hampir seluruh wilayah nusantara, termasuk di wilayah Garut, Jawa Barat sebagai salah satu penghasil kain tenun sutera. Sebagai sebuah benda desain kain tenun yang dibuat harus sesuai dengan kriteria yang diharapkan oleh pengguna. Penelitian ini diharapkan mampu bermanfaat bagi IKM tekstil tradisional untuk mengidentifikasi karakteristik kain tenun dilihat dari interaksi manusia dan desain pada tahapan visceral dan behavioral, sehingga produk yang dihasilkan sesuai dengan kebutuhan penggunanya. Interaksi pada tahap visceral dapat diukur melalui evaluasi sensori terhadap sifat taktil dengan indera peraba dan tampilan visual kain tenun dengan indera penglihatan, bahkan sifat taktil dan tampilan visual menjadi preferensi pilihan yang penting bagi pengguna saat memilih kain tenun. Sedangkan respon yang muncul setelah penggunaan dalam selang waktu tertentu merupakan bentuk interaksi pada tingkat behavioral. Pengujian data hasil eksperimen dengan Anova satu arah terhadap empat sampel kain tenun sutera Garut yang memiliki perbedaan struktur anyaman menunjukkan bahwa kain tenun dengan anyaman polos dinilai memiliki sifat taktil yang paling baik dan diperkirakan paling nyaman jika dipergunakan sebagai benda pakai. Begitu pula dengan perbedaan tampilan visual kain yang disebabkan oleh aplikasi teknik desain permukaan menjadi preferensi yang penting bagi pengguna saat memilih kain tenun. Lebih lanjut, pengujian korelasi Pearson membuktikan bahwa preferensi pilihan yang diakibatkan oleh sifat taktil dan tampilan visual kain tenun tidak berpengaruh terhadap munculnya bentuk interaksi pada tingkatan behavioral; terkait dengan fungsi, cara penggunaan serta tingkat kenyamanan bagi penggunanya. Kata kunci : behavioral, evaluasi sensori interaksi manusia dan desain, visceral ABSTRACT Small and Medium Enterprises (SME) empowerment is one of 10 national priorities in making Indonesia's 4.0 initiative. Traditional textile SME spreads in almost all regions of Indonesia, including in Garut, West Java as a producer of silk woven. As a design object, woven fabric must be in accordance with the expected criteria by the user. This research is expected to be useful for traditional textile SMEs to identify the characteristics of woven fabric seen from human and design interaction at the visceral and behavioral level, so that the products are in accordance with user requirements. The sensory evaluation of tactile properties of woven fabric by touching and visual appearance assesment are forms of human interaction and design on the visceral level. In fact, both are become main preferences to the user when deciding to buy woven fabrics. While the response that appears after being used in a certain time interval is a form of interaction at the behavioral level. Tactile properties and visual appearance of the woven fabric which can be evaluated subjectively by human senses is a form of human interaction with the design on a visceral level. Analysis of one way anova against four types of woven silk with diffrent structure shows that as textile materials, plain fabrics rated as the best in total handling properties and considered as the most convenient when used as wearable items. According to it’s visual appearance, the type of surface design on fabric be important to the user preferences when choosing fabrics. Pearson correlation testing showed that the preferences of the user's choice posed by the visceral aspect due to the tactile properties of woven fabric and surface design applications had no effect on the appearance of interaction at the level of behavioral aspects associated with the function, useability and the physical responses.Keywords : behavioral, sensory evaluation, visceral
Pemanfaatan Bahan Ajar dalam Peningkatan Motivasi Belajar Siswa di Madrasah Setiawan, Nandang
Al-Miskawaih: Journal of Science Education Vol. 2 No. 1 (2023): Science of Education
Publisher : Center for Religious Studies and Social Empowerment Foundation

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56436/mijose.v2i1.223

Abstract

Utilizing teaching materials that suit student characteristics and learning materials will increase student motivation. Teachers are required to be able to utilize existing teaching materials in accordance with the latest developments in science and technology. This article reveals the use of teaching materials by teachers in increasing students' learning motivation at Madrasah Tsanawiyah Al-Baqiyatush Shabayar Kuala Tungkal Jambi. The focus of the research is how to implement the use of teaching materials in the learning process at this Islamic boarding school in order to increase student learning motivation? This article comes from field research with a qualitative research approach. Data collection was carried out using observation, interviews and documentation techniques. The research results show that the use of teaching materials in the learning process at this Islamic boarding school is almost applied in all subjects. Teachers are also aware that teaching materials are learning resources which currently play a very important role in supporting the learning process. Pemanfaatan bahan ajar yang sesuai dengan karakteristik siswa dan materi pembelajaran akan meningkatkan motivasi peserta didik. Guru dituntut untuk dapat memanfaatkan bahan ajar yang ada sesuai dengan perkembangan ilmu pengetahuan dan teknologi terkini. Artikel ini mengungkap pemanfaatan bahan ajar oleh guru dalam meningkatkan motivasi belajar siswa di Madrasah Tsanawiyah Al-Baqiyatush Shalihat Kuala Tungkal Jambi. Fokus penelitian adalah bagaimana implementasi penggunaan bahan ajar dalam proses pembelajaran pada pesantren ini dalam rangka meningkatkan motivasi belajar siswa? Artikel ini berasal dari penelitian lapangan  dengan pendekatan penelitian kualitatif. Pengumpulan data dilakukan dengan teknik observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa penggunaan bahan ajar dalam proses pembelajaran pada pesantren ini hampir diterapkan dalam semua mata pelajaran. Para guru juga sadar bahwa bahan ajar adalah sumber belajar yang sampai saat ini sangat berperan penting untuk menunjang proses pembelajaran.
Pengukuran Usability Purwa Rupa ATBM Tiga Teropong Dengan Metode USE Setiawan, Nandang; Giarto; Sumihartati, Atin; AP, Sajinu; Mustofa, Dody
Hexagon Vol 6 No 1 (2025): HEXAGON - Edisi 11
Publisher : Fakultas Teknologi Lingkungan dan Mineral - Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36761/hexagon.v6i1.5145

Abstract

ABSTRACT The use of hand looms - Alat Tenun Bukan Mesin (ATBM) in Indonesian textile SMEs spread across various regions in Indonesia. The ATBM can be used to produce traditional woven cloth and other textile crafts. The shuttle weft insetion system in ATBM is recognized as a revolutionary step and has a major impact on traditional weaving. A research on a prototype of an ATBM has been carried out by modifying the drawer section so that it is possible to use the three-shuttles while weaving. This research aims to measure the usability of the three-shuttles ATBM to make fabric with color motifs in the width direction. Four operators were recruited as respondents to conduct the experiment. The respondents were asked to weave the yarn dyed fabric with three weft colors and to respond the 30 item statements in the USE questionnaire that described four variables : usability, ease of use, ease of learn and satisfaction. The results showed that the level of usability of the three-shuttles ATBM was 62,78% (feasible). Keywords: ATBM, The three-shuttles ATBM, usability.