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Animation Media Based on Scratch 3.0 Software to Improve Student Understanding of Pronunciation Material at Junior High School Rofik; Eges Triwahyuni; Hariyanto
JST (Jurnal Sains dan Teknologi) Vol. 14 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jst-undiksha.v14i2.101716

Abstract

The low ability of students in understanding pronunciation indicates that English learning still faces serious challenges. This occurs because innovative learning media have not been applied optimally, resulting in conventional and less interactive teaching. This study aims to develop and test the effectiveness of Scratch 3.0 as a learning medium in improving students’ pronunciation comprehension by analyzing, evaluating, and validating the media comprehensively. The type of research used is development research with the ADDIE model. The research subjects consist of two trial groups: an experimental class with 30 students and a comparison group with 32 students. Research data were collected through media expert validation, material expert validation, student response questionnaires, as well as learning achievement tests in the form of pretests and posttests. The research instruments included validation sheets, questionnaires, and test items to ensure the quality and effectiveness of the media. Data analysis was conducted using descriptive quantitative methods through validity tests, feasibility assessments, and calculations of students’ learning improvement. The results of the study show that Scratch 3.0 is proven to be valid, feasible, and effective in significantly improving students’ pronunciation comprehension. Thus, it can be concluded that the development of this media successfully addresses the problem of students’ low understanding of pronunciation. The implication of this research is that Scratch 3.0 can be used as an alternative innovative learning medium that encourages students to be more active, independent, and motivated in learning English.
Content Creation Teams in Strengthening Students’ Digital Literacy at Fadlun Minalloh Islamic Boarding School Muhammad Nur Aziz Saputra; Karwadi; Rofik
Sunan Kalijaga International Journal on Islamic Educational Research Vol. 10 No. 1 (2026)
Publisher : Pascasarjana Fakultas Ilmu Tarbiyah dan Keguruan UIN Sunan Kalijaga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/skijier.2026.101.09

Abstract

The development of digital technology has transformed the way educational institutions, including Islamic boarding schools, build communication, disseminate information, and develop students’ literacy skills. In this context, the Islamic boarding school content creation team functions not only as a media publication manager but also as a facilitator of digital literacy learning. This study aims to analyze the role of content creators at the Fadlun Minalloh Islamic Boarding School in Bantul in strengthening students’ social media information literacy, identifying literacy practices that emerge from students’ involvement in media activities, and explaining factors that support and hinder their implementation. This study used qualitative field research with data collection techniques through semi-structured interviews, observation, and documentation. The informants consisted of two students, two media team members, one ustaz, and one media division leader selected through purposive sampling. The data were analyzed thematically, while validity was strengthened through source and technique triangulation. The findings show that the content creation team functions as a mediator of religious values and social media information literacy through regulated access, message comprehension, content evaluation, guided content production, and ethical interaction. The media team also strengthens value-based digital literacy by linking digital communication with discipline, worship, daʿwa, and pesantren identity. Supporting factors include leadership support, facilities, team enthusiasm, alumni networks, and WhatsApp-based circulation. Inhibiting factors include unstable production discipline, coordination problems, and technical limitations. This study confirms that pesantren-based media teams can become practice-based literacy spaces, although the findings should be understood within the context of a single-site qualitative study.