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Acceptance analysis of using google classroom with the UTAUT method in online learning Ramdani, Fitri; Priyanto, Priyanto
Jurnal Pendidikan Teknologi dan Kejuruan Vol 30, No 2 (2024): (October)
Publisher : Faculty of Engineering, Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jptk.v30i2.64263

Abstract

The use of Google Classroom, which is less than optimal when the online learning process takes place, requires analysis to find out what factors influence the acceptance of using Google Classroom at SMK Negeri 3 Mataram. One technology acceptance model often used is the Unified Theory of Acceptance and Use of The Technology (UTAUT). The main variables of UTAUT in this study consist of six variables, namely Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Conditions, Behavioral Intentions, Use Behavior, and two additional variables, namely Attitude Toward using Technology and Computer Self-Efficacy. Data was collected using a questionnaire distributed to class XII SMK Negeri 3 Mataram. The data was then analyzed using two methods, namely, the outer model and the inner model. After that, bootstrapping is done to get the path coefficient value as the basis for significant testing. The results showed that the factors that influence the level of acceptance of using Google Classroom at SMK Negeri 3 Mataram are Social Influence on Behavioral Intention, Facilitating Conditions on Behavioral Intention, Facilitating Conditions on Use Behavior, Computer Self-Efficacy on Performance Expectancy, Computer Self-Efficacy on Effort Expectancy, Performance Expectancy on Attitude Toward using Technology, Effort Expectancy on Performance Expectancy, Attitude Toward using Technology has a significant effect on Use Behavior, Computer Self-Efficacy on Use Behavior. 
Assistance in Increasing ICT Capabilities for Learning for Teachers at SMKN 7 Mataram Ramdani, Fitri; Indriaturrahmi, Indriaturrahmi; Ningsih, Septia
Abdi Masyarakat Vol 6, No 2 (2024): Abdi Masyarakat
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/abdi.v6i2.7908

Abstract

This service activity aims to equip SMKN 7 Mataram teachers with the development of Information and Communication Technology knowledge and skills in utilizing one of the information technology applications to make teaching materials more interesting. Of the many information technologies in the world of education, Canva is an online graphic design application that allows users to create various types of visual content such as posters, brochures, presentations, and others. Canva offers various free features to various design templates to support users in creating graphic content such as creating teaching materials. Based on observations, several teachers at SMKN 7 Mataram have utilized this application as their teaching material and there are teachers who still use traditional methods of teaching because they are not used to using the Canva application. With the rapid development of technology, the Canva application also increasingly offers many features and templates to support learning media for teachers. Based on this, to help teachers at SMKN 7 Mataram, the service team provided assistance on exploring more widely the use of Canva such as how to create their own learning media templates to create learning videos. Based on the results of the evaluation carried out on the material of the mentoring activities carried out, very good results were obtained and the partners also said that they were greatly helped by the material that had been delivered by the community servant team.
PENERAPAN DAN PENGEMBANGAN PERANGKAT PEMBELAJARAN MATA KULIAH ADMINISTRASI BASIS DATA BERBASIS REPLIT Yunanti, Yastry; Bachtiar, Adam; Ramdani, Fitri; Indriaturrahmi, Indriaturrahmi
Jurnal Informatika Teknologi dan Sains (Jinteks) Vol 7 No 3 (2025): EDISI 25
Publisher : Program Studi Informatika Universitas Teknologi Sumbawa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51401/jinteks.v7i3.6050

Abstract

Perkembangan teknologi telah masuk ke dalam sektor pendidikan untuk menjadikan proses belajar lebih fleksibel dan interaktif. Studi ini bertujuan untuk mengembangkan perangkat pembelajaran berbasis Replit bagi mahasiswa semester IV di PTI Undikma, untuk memfasilitasi pembelajaran praktik yang fleksibel dan berbasis kelompok. Proses penelitian menggunakan pendekatan Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil penelitian menunjukkan bahwa perangkat pembelajaran ini mendapatkan validasi sebesar 100% dari segi materi, tata cara penyampaian, dan kemudahan pemahaman, dengan dua indikator netral sebesar 20%. Respon dosen menunjukkan tingkat kepuasan yang tinggi terkait fleksibilitas, efisiensi, dan efektivitas pembelajaran. Umpan balik dari mahasiswa juga sangat positif, dengan lebih dari 90% menilai perangkat ini mempermudah proses belajar melalui fitur coding real-time, kolaborasi langsung, dan pembelajaran berbasis praktik tanpa instalasi tambahan. Perangkat ini bermanfaat dalam meningkatkan pembelajaran interaktif. Namun, disarankan untuk menyesuaikan latihan agar lebih kontekstual dan menyediakan bantuan teknis kepada dosen guna memastikan pemanfaatan perangkat secara maksimal.