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MODEL SENAM SI BUYUNG UNTUK PEMBELAJARAN MOTORIK KASAR PADA SISWA TAMAN KANAK-KANAK Galih Dwi Pradipta; Pamuji Sukoco
Jurnal Keolahragaan Vol 1, No 2: September 2013
Publisher : Program Studi Ilmu Keolahragaan Program Pascasarjana Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (227.353 KB) | DOI: 10.21831/jk.v1i2.2569

Abstract

Penelitian ini bertujuan untuk menghasilkan model senam Si Buyung untuk pembelajaran motorik kasar pada siswa TK. Senam Si Buyung yang dikembangkan diharapkan dapat digunakan guru TK sebagai salah satu bentuk pembelajaran motorik kasar pada siswa TK. Penelitian pengembangan ini dilakukan dengan langkah-langkah penelitian sebagai berikut: (1) pengumpulan informasi di lapangan, (2) melakukan analisis terhadap informasi yang telah dikumpulkan, (3) mengembangkan produk awal (draf model), (4) validasi ahli dan revisi, (5) uji coba lapangan skala kecil dan revisi, (6) uji coba lapangan skala besar dan revisi, dan (7) pembuatan produk final. Uji coba skala kecil dilakukan terhadap siswa kelas B dari TK Amal Mulia Mancasan yang berjumlah 15 anak. Uji coba skala besar dilakukan terhadap siswa kelas B dari TK Purbasari Dukuhsari Kalasan yang berjumlah 45 anak. Instrumen pengumpulan data yang digunakan yaitu; (1) angket, (2) lembar pedoman observasi senam Si Buyung, (3) lembar format penilaian anak. Teknik analisis data yang dilakukan yaitu analisis deskriptif kuantitatif dan analisis deskriptif kualitatif. Penelitian ini menghasilkan model senam Si Buyung untuk pembelajaran motorik kasar pada siswa taman kanak-kanak. Produk hasil penelitian pengembangan berupa buku RKH (Rencana Kegiatan Harian) dan video senam Si Buyung yang dibuat dalam bentuk CD. Dari hasil penilaian para ahli materi, dapat ditarik kesimpulan bahwa model senam Si Buyung yang dibuat layak digunakan untuk pembelajaran motorik kasar pada siswa TK.  A GYMNASTIC MODEL SI BUYUNG AS A MEDIUM IN GROSS MOTOR LEARNING FOR KINDERGARTEN STUDENTSAbstract This research is aimed at developing a gymnastic model named Si Buyung as a medium in gross motor learning for kindergarten students. This gymnastic model is developed to help kindergarten teachers in conducting the teaching and learning of gross motor effectively and sufficiently. This educational research and development (R D) was conducted by adapting R D steps according to Borg Gall (1983, p.775), consisting of: (1) collecting information, (2) information analysis, (3) developing initial product, (4) expert validation and revision, (5) preliminary field test and revision, (6) main field test and revision, and (7) making the final product. The preliminary field test was conducted to 15 students Class B of TK Amal Mulia Mancasan and the main field test was conducted to 45 students Class B of TK Purbasari. Dukuhsari Kalasan Yogyakarta. Data collecting instrument used were: (1) questionnaire, (2) observation guide line in Si Buyung (3) scoring guide line for students’ involvement in Si Buyung gymnastic. The data were analyzed using quantitative descriptive analyses and qualitative descriptive analyses.Based on the data and results of the study, it can be concluded that Si Buyung as a gymnastic model is appropriate and as a teaching and learning medium in gross motor learning for kindergarten students. The results of this study are in the forms of a book RKH (Rencana Kegiatan Harian) and Compact Disc (CD). Based on some judgements of the experts, it can be concluded that a gymnastic model Si Buyung developed is appropriate to be applied in the teaching of gross motor towards the students of kindergarten. Keywords: gymnastic Si Buyung, gross motor, and kindergarten students.
Development of Physical Education Learning Media for Basketball Material Based on Android-BASUKA Fikri Hidayat; Ibnu Fatkhu Royana; Galih Dwi Pradipta
Musamus Journal of Physical Education and Sport (MJPES) Vol 6 No 3 (2024): Musamus Journal of Physical Education and Sport (MJPES)
Publisher : Program Studies of Physical Education, Faculty of Teacher Training and Education, Musamus University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35724/mjpes.v6i3.6244

Abstract

Objective. This study aims to develop Android-based basic basketball technique learning media at SMAN 1 Mlonggo Jepara. This study is expected to provide benefits both theoretically and practically. Materials and Methods. The method used in this study is development research. The development procedures used are potential and problem analysis, collecting information, product design, product validation, product revision, and product trials. Data collection techniques used are interviews and questionnaires. Results. The product validation data from material experts in stage I obtained an average score of 3.9 or a good category and in stage 2 obtained an average score of 4.1 or a very good category. While the media expert in stage I obtained a score of 4.25 very good and in stage II obtained a score of 4.55 or a very good category. In the small-scale test, the appearance aspect obtained an average score of 4.1 or a very good category and in the content aspect obtained an average score of 4.0 or a good category. In the learning aspect, an average score of 4.0 or a good category was obtained. Meanwhile, in the large-scale test, the display aspect obtained a score of 4.0 very good and the content aspect obtained a score of 4.0 or a very good category. In the learning aspect, it obtained a score of 4.1 or a very good category. Conclusion. Based on the results of the study, it can be concluded that the android-based basketball learning media named "Basuka" is said to be suitable for use as a learning medium.
Pengaruh Pembelajaran PJOK Materi Lari 100 m Berbasis Outbound Game untuk Meningkatkan Hasil Belajar Siswa SD Negeri Gamer 02 Kcamatan Pekalongan Timur S. Moch Tri Surya Alam; Maftukin Hudah; Galih Dwi Pradipta
Journal of Creative Student Research Vol. 3 No. 1 (2025): Journal of Creative Student Research
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v3i1.4679

Abstract

This research started from the problem of low student learning outcomes in learning PJOK 100 m running material at SD Negeri Gamer 02, East Pekalongan District. Initial observation results show that there are still 17 students who obtained learning outcomes below the KKM (75.00). By looking at this reality, it is necessary to make improvements through the implementation of an appropriate, effective and efficient PJOK learning model. Researchers attempt to overcome this problem by implementing outbound game-based PJOK learning and finding out its effect on student learning outcomes.The experimental method was used in research with a one group pretest-posttest design. The research population was all students at SD Negeri Gamer 02, East Pekalongan District. The samples taken in this research were all 30 class V students. The research variables consist of the independent variable, namely PJOK learning, 100 m running material based on outbound games and the dependent variable, namely student learning outcomes. The research results were obtained through statistical tests of variables and obtained a calculated t value of 27.114 > t table 2.045 (df 29) with a significance p value of 0.000 < 0.05. Judging from the average value of student learning outcomes in PJOK learning 100 m running material, the pre-test data obtained had a mean of 71.59, then during the post-test the mean reached 76.21. The magnitude of the increase in student learning outcomes can be seen from the difference in average scores, namely 4.62. From the mean difference, the percentage increase can be seen by dividing the mean difference by the post-test mean multiplied by 100%, amounting to 6.06%, so this result shows that there is a significant influence. Based on the results of the research and discussion, it can be concluded that learning PJOK material on 100 m running based on outbound games has a positive and significant effect on the learning outcomes of class V students at SD Negeri Gamer 02, East Pekalongan District. The PJOK learning method for the 100 m running material based on outbound games has a significant influence on student learning outcomes. Choosing the right method will be able to have a maximum contribution to improving student learning outcomes. Packaging training programs that are tailored to the abilities and level of difficulty of the basic techniques being taught can provide significant changes in improving student learning outcomes.