Pratiwi, Amalia Dyah
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Monopoly Game Of Aksara Jawa As Teaching Tool In Javanese Language Learning Pratiwi, Amalia Dyah; Sumilah, Sumilah
Elementary School Teacher Vol 3, No 1 (2019): Elementari School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v3i1.27908

Abstract

This study was aimed at knowing the development, feasibility and effectiveness of a Javanese script-based monopoly game learning medium on Javanese Language subject as a very feasible learning medium and helpful to improve the cognitive learning achievement of the fourth grade students of Islam Al madina Semarang. This study employed to Research and Development (R&D) method. The population and samples of this study were the students of class IV C of Islamic Elementary School (SD) Al Madina Semarang chosen by using random sampling. The data collection technique used by the researchers were questionnaire, interview, documentation, observation and test. Meanwhile, the data analysis was done by using the tests of validity, reliability, normality, t-Test, and N-gain. In the expert judgement phase, all experts agreed that the Javanese script-based monopoly game was very feasible to use as a learning medium with some revisions based on their feedbacks. Moreover, the feasibility percentages given by the experts were 98% from media expert, 97.8% from materials experts, and 94.3% from language expert. Further, this Javanese script-based monopoly game learning medium affected on the cognitive learning achievement of students proven by the different average scores of students understanding based on t test as many as 11.666 and average increase (N-gain) of 0.78 with high criterion. In conclusion, the Javanese script-based monopoly game learning medium is effective to be used as a learning medium.
Monopoly Game Of Aksara Jawa As Teaching Tool In Javanese Language Learning Pratiwi, Amalia Dyah; Sumilah, Sumilah
Elementary School Teacher Vol 3, No 1 (2019): Elementari School Teacher
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/est.v3i1.27908

Abstract

This study was aimed at knowing the development, feasibility and effectiveness of a Javanese script-based monopoly game learning medium on Javanese Language subject as a very feasible learning medium and helpful to improve the cognitive learning achievement of the fourth grade students of Islam Al madina Semarang. This study employed to Research and Development (RD) method. The population and samples of this study were the students of class IV C of Islamic Elementary School (SD) Al Madina Semarang chosen by using random sampling. The data collection technique used by the researchers were questionnaire, interview, documentation, observation and test. Meanwhile, the data analysis was done by using the tests of validity, reliability, normality, t-Test, and N-gain. In the expert judgement phase, all experts agreed that the Javanese script-based monopoly game was very feasible to use as a learning medium with some revisions based on their feedbacks. Moreover, the feasibility percentages given by the experts were 98% from media expert, 97.8% from materials experts, and 94.3% from language expert. Further, this Javanese script-based monopoly game learning medium affected on the cognitive learning achievement of students proven by the different average scores of students understanding based on t test as many as 11.666 and average increase (N-gain) of 0.78 with high criterion. In conclusion, the Javanese script-based monopoly game learning medium is effective to be used as a learning medium.
PENINGKATAN HASIL BELAJAR IPAS MELALUI MODEL STAD BERBANTUAN PAPINTARNAS DI SD 3 WERGU WETAN Agustina, Rika Tri; Pratiwi, Ika Ari; Rustanto, Muhamad; Pratiwi, Amalia Dyah
Jurnal Ilmiah Pendidikan Dasar (JIPDAS) Vol 5 No 3 (2025): Vol. 5 No. 3 Edisi Agustus 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar Fakultas Pendidikan Ilmu Pengetahuan Sosial dan Bahasa Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/jipdas.v5i3.3057

Abstract

Penelitian ini bertujuan untuk mengetahui hasil belajar siswa serta untuk mengetahui apakah dengan penggunaan model pembelajaran Kooperatif Tipe Student Teams Achivement Devision dapat meningkatkan hasil belajar siswa dalam pembelajaran IPAS materi “Sistem Pencernaan Manusia dan Fungsinya” melalui model pembelajaran Kooperatif Tipe Student Teams Achivement Devision di kelas V SD 3 Wergu Wetan. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK).Subjek penelitian adalah siswa kelas V SD 3 Wergu Wetan. Instrumen yang digunakan dalam penelitian adalah : 1) Wawancara 2) Observasi, 2) Tes. Berdasarkan hasil penelitian, dapat disimpulkan bahwa penggunaan model pembelajaran Kooperatif Tipe Student Teams Achivement Devision dapat meningkatkan hasil belajar pada materi “Sistem Pencernaan Manusia dan Fungsinya” di kelas V SD 3 Wergu Wetan. Terjadi peningkatan hasil belajar siswa yang terlihat dari kenaikan persentase ketuntasan belajar, yaitu dari 60% pada siklus pertama dan menjadi 87% pada siklus kedua. Hal ini menunjukkan adanya perkembangan positif dalam pencapaian belajar siswa dari siklus I ke siklus II.