Zulfika, Ika
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PENGARUH PENGGUNAAN MEDIA STORYBOARD FILL-IN-THE-BLANK BERBASIS EDUCATIONAL MOBILE GAME TERHADAP KETERAMPILAN MEMBACA PEMAHAMAN CERITA SISWA KELAS IV SD INPRES MALLENGKERI BERTINGKAT Muakipa; Karumpa, Aco; Zulfika, Ika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Produce
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43630

Abstract

This study aims to determine the effect of using fill-in-the-blank storyboard media based on educational mobile games on the reading comprehension skills of fourth-grade students at SD Inpres Mallengkeri Bertingkat. The type of research used is a pre-experimental design with a one-group pretest-posttest design, namely an experiment involving one class without a comparison class. The population in this study were all fourth-grade students at SD Inpres Mallengkeri Bertingkat, totaling 26 students and also used as research samples. Data collection techniques used include observation, tests, and documentation. The data obtained were then analyzed using descriptive and inferential statistical analysis. The results showed that the use of fill-in-the-blank storyboard media based on educational mobile games had an effect on students' reading comprehension skills. This was seen from the increase in student learning outcomes between pretest and posttest scores. Before being given treatment, students' reading comprehension skills were still relatively low and most students had not reached the minimum completion criteria (KKM). However, after the application of fill-in-the-blank storyboard media based on educational mobile games, student learning outcomes increased significantly and all students had achieved learning completion. Based on the results of the hypothesis test using a paired sample t-test, a significance value (Sig. 2-tailed) of 0.000 < 0.05 was obtained, thus H₀ was rejected and H₁ was accepted. Therefore, it can be concluded that the use of fill-in-the-blank storyboard media based on educational mobile games significantly influenced the reading comprehension skills of fourth-grade students at SD Inpres Mallengkeri Bertingkat.
PENGARUH MODEL PEMBELAJARAN LEARNING STARTS WITH A QUESTION (LSQ) TERHADAP KEMAMPUAN BERBICARA NARATIF SISWA KELAS IV SD MUHAMMADIYAH JONGAYA Fitri, Azkiatul; Syukroni, Besse; Zulfika, Ika
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45391

Abstract

This study aims to determine the effect of the Learning Starts with a Question (LSQ) learning model on the narrative speaking skills of fourth-grade students at Muhammadiyah Jongaya Elementary School. This study used a quantitative approach with a pre-experimental research design using a one-group pretest-posttest. The sample consisted of all 23 fourth-grade students. Data collection was conducted through narrative speaking skills tests administered before and after the treatment. The results showed an increase in students' narrative speaking skills after the LSQ model was implemented. The average pretest score of 56.25 increased to 82.25 in the posttest. This improvement indicates that the LSQ model is able to encourage students to be more active, confident in speaking, and able to construct stories coherently and systematically. Furthermore, the results of the hypothesis test indicate a significant effect of the LSQ learning model on students' narrative speaking skills.