Putri, Anggraita Febriana
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Systematic Literature Review: How Important are Literacy and Numeracy for Students, and How to Improve it? Rahmania, Ulya Ghifrani; Ria Rochmi Safitri; Putri, Anggraita Febriana; Nurohman, Sabar; Salehudin, Achmad
Indonesian Journal of Educational Research and Review Vol. 7 No. 2 (2024): July 2024
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/ijerr.v7i2.79797

Abstract

The 21st century has changed how people communicate, work, and learn, which ultimately requires skills to face global situations. In addition, the COVID-19 pandemic has caused students in Indonesia to experience learning loss, resulting in gaps in students' learning abilities that are not at the standard. Literacy and numeracy abilities are decreasing, while these abilities are included in the 21st-century skills that must be mastered to master all aspects. This study aims to analyze the importance of literacy and numeracy. The systematic literature review (SLR) method will be used. The systematic literature review (SLR) method will be used. The two stages of SLR, namely the planning and conducting stages, refer to the analysis of how the data will be analyzed. SLR will play a role in summarizing and analyzing findings and various insights regarding issues related to literacy and numeracy. The systematic review will consider several research opinions discussing the importance of literacy and numeracy. The research results show that literacy and numeracy are partners like one unit in building a concept of understanding that can help learning and impact careers in the future. The findings relate to factors that can be used for literacy and numeracy: the environment, educators' attention, learning strategies, technology, and teaching literacy and numeracy across the curriculum.
The Impact of Game-Based Learning on Student Competencies in Science: A systematic Review Safitri, Ria Rochmi; Rahmania, Ulya Ghifrani; Putri, Anggraita Febriana; Jumadi, Jumadi
Jurnal Pendidikan dan Kebudayaan Vol. 10 No. 1 (2025)
Publisher : Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kemendikdasmen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpnk.v10i1.5188

Abstract

Game-Based Learning is an application that encourages active engagement and enhances knowledge and skills. Its effectiveness in fostering student competencies has been proven and applies in various fields. This systematic review analyzes the science topics, student competencies, and learning outcomes associated with Game-Based Learning implementation in primary and secondary education. The method used refers to the procedures outlined by Kitchenham and Charters. The reporting adheres to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The research sample consisted of 22 articles extracted from 478 articles based on predetermined inclusion and exclusion criteria. The review results show that GBL is applicable across all core science domains-namely physics, biology, and chemistry. The competencies that can be improved using Game-Based Learning consist of three aspects, namely affective, cognitive, and psychomotor. Science learning using Game-Based Learning can significantly improve the three students’ competencies in almost all studies. To conclude, Game-Based Learning can serve as an effective and recommended learning strategy to support the digital transformation of science education.