Claim Missing Document
Check
Articles

Found 2 Documents
Search

Portable Multi Capacitor Discharge Ignition Trainer to Enhance Students Critical Thinking Skills in Vocational High School Marwanto, Eko; Safitri, Ria Rochmi; Surjono, Herman Dwi
Journal of Education Technology Vol. 8 No. 3 (2024): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i3.77010

Abstract

The low mastery of critical thinking skills results in students’ inability to interpret, analyze, and apply acquired knowledge. This condition adversely affects the mastery of competencies and decreases the competitiveness of vocational high school graduates. This study aims to develop the portable multi-CDI (Capacitor Discharge Ignition) system practice tool and test its effectiveness in improving students critical thinking skills in the competence of maintaining motorcycle ignition systems. To address the research questions, the study employs the ADDIE model for development research, which commences with needs analysis, solution design, product development, implementation, and evaluation. The discussion in this article is confined to the implementation of the developed trainer to improve students critical thinking abilities. Implementation in learning utilizes a quasi-experimental non-equivalent group pretest-post-test design with control and experimental classes, involving 64 respondents from motorcycle engineering vocational high schools selected by purposive sampling. Paired t-test analysis is utilized to ascertain the effectiveness of the trainer in enhancing critical thinking skills. We conclude that the use of appropriate media and teaching methods can foster unique interaction patterns in cognitive dimension formation. Beginning with identifying disturbances and damages, explaining their causes, implementing repair procedures, analyzing repair outcomes, and evaluating the results of disturbances and damages in the motorcycle ignition system.
The Impact of Game-Based Learning on Student Competencies in Science: A systematic Review Safitri, Ria Rochmi; Rahmania, Ulya Ghifrani; Putri, Anggraita Febriana; Jumadi, Jumadi
Jurnal Pendidikan dan Kebudayaan Vol. 10 No. 1 (2025)
Publisher : Badan Standar, Kurikulum, dan Asesmen Pendidikan, Kemendikdasmen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24832/jpnk.v10i1.5188

Abstract

Game-Based Learning is an application that encourages active engagement and enhances knowledge and skills. Its effectiveness in fostering student competencies has been proven and applies in various fields. This systematic review analyzes the science topics, student competencies, and learning outcomes associated with Game-Based Learning implementation in primary and secondary education. The method used refers to the procedures outlined by Kitchenham and Charters. The reporting adheres to Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The research sample consisted of 22 articles extracted from 478 articles based on predetermined inclusion and exclusion criteria. The review results show that GBL is applicable across all core science domains-namely physics, biology, and chemistry. The competencies that can be improved using Game-Based Learning consist of three aspects, namely affective, cognitive, and psychomotor. Science learning using Game-Based Learning can significantly improve the three students’ competencies in almost all studies. To conclude, Game-Based Learning can serve as an effective and recommended learning strategy to support the digital transformation of science education.