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PENGEMBANGAN MEDIA PEMBELAJARAN MOBILE LEARNING BERBASIS ANDROID PADA TEMA 7 PERISTIWA DALAM KEHIDUPAN DI KELAS V SDN 2 KENITEN Hidayah, Nisrina Ajrina Nur; Badarudin, Badarudin; Pamujo, Pamujo
Lentera: Jurnal Ilmiah Kependidikan Vol. 12 No. 1 (2019): Lentera
Publisher : STKIP PGRI Bandar Lampung

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Abstract

This study is a research and development which aims to develop Thematic Apps applications in the form of android mobile learning media for elementary school students. This development research was carried out using the Four-D model, namely define, design, develop, and disseminate. Media validation is carried out by three experts, namely media experts, material experts, and linguists. The media developed is tested in a limited and broad manner. Limited trials were conducted in the fifth grade of Keniten 2 Public Elementary School while extensive trials were conducted in Windujaya Public Elementary School and Karangnangka Public Elementary School. Based on the assessment of material experts, media experts, and linguists obtained an average score on the material aspects of 72.5 (Fairly Worthy), on the media aspect of 85.5 (Very Worthy), and on the language aspect by 75.0 (Worth ) Based on the response from two class V teachers, it showed that the average score of respondents 1 was 98.46% and from respondents 2 that the average score reached 83.08% with the category "Very Worthy". Based on the response of students in the development test obtained an average score on the repodusibility coefficient reaches an average of 0.5 while the scalbility coefficient reaches an average of 1.0 with the category "Very Eligible". The results of the validation test for improving student achievement are conducted using pretest and posttest obtained a gain value of 0.5 classified (Moderate).
Transformation of English Vocabulary Learning in Elementary Schools Through Gamification Nugroho, Heru; Hidayah, Nisrina Ajrina Nur
EXCELLENCE: Journal of English and English Education Vol 5 No 1 (2025): EXCELLENCE
Publisher : English Education Study Program FKIP Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/ejeee.v5i1.1120

Abstract

This study aims to determine teachers' perceptions of the concept of gamification learning models in vocabulary learning in Elementary Schools. Several opinion analyses are discussed in depth, reviewed from the topic of readiness for learning implementation, effectiveness, and its influence in improving vocabulary memorization skills. This type of research is descriptive qualitative with elementary school teachers from a number of schools and different grade levels as subjects. The data collection technique was carried out through interviews, namely by displaying a number of questions in a form that was filled in directly in the form of an opinion description. The results of the study showed that teachers were not yet ready to apply the gamification learning model, because their provisions and foundations in developing new teaching methods were still minimal. Teachers need technical guidance regarding insights into planning and technological innovation. However, teachers believe that the concept of gamification will be effective if applied in teaching English vocabulary. This model is quite interesting, presenting interactive features in it that can form a collaborative learning between peers so as to foster social values, skills and enthusiasm for learning.
TUTORIAL PEMBUATAN MEDIA PEMBELAJARAN INFOGRAFIS BERBANTU APLIKASI PIKTOCHART DI MADRASAH IBTIDAIYAH (MI) Hidayah, Nisrina Ajrina Nur; Aziz, Khatmirul
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 6 No. 3 (2025): Volume 6 No 3 Tahun 2025
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v6i3.45672

Abstract

Kegiatan ini dilatarbelakangi oleh penggunaan media pembelajaran di MI yang belum melibatkan teknologi AI dalam pembelajaran. Tujuan pengabdian ini untuk mengkaji kegiatan pengabdian masyarakat dalam rangka pemberian edukasi dan penjelasan kepada para guru MI Nurul Haromain, yang berlokasi di Kulon Progo, DIY. Metode yang digunakan dalam kegiatan pengabdian ini adalah metode Participatory Action Research (PAR) diintegrasikan dalam pendeketan deskriptif kualitatif dengan tujuan untuk mendeskripsikan tutorial pembuatan media pembelajaran Infografis berbantu aplikasi Piktochart. Hasil dari penelitian ini yakni mendeskripsikan bagaimana tutorial pembuatan media pembelajaran Infografis berbantu aplikasi Piktochart. Penyampaian materi pembelajaran yang belum menggunakan data dalam kegiatan belajar mengajar di sekolah. Padahal adanya media pembelajaran Infografis membantu guru dalam meningkatkan minat belajar siswa secara terukur. Penyajian Kumpulan data yang dikemas dalam bentuk media Infografis akan lebih memudahkan siswa dalam belajar dan menyamakan satu persepsi dari materi yang disampaikan oleh guru. Dengan demikian, keterlibatan AI dalam pembelajaran salah satu nya menggunakan aplikasi Piktochart lebih khusus untuk pembuatan media Infografis bagi siswa MI.