Claim Missing Document
Check
Articles

Found 3 Documents
Search

DEVELOPMENT OF ASSESSMENT INSTRUMENTS ON CREATIVE THINKING SKILL IN ENVIRONMENTAL POLLUTION MATERIALS Maulidia, Afifah; Sabtiawan, Wahyu Budi; Widodo, Wahono
Jurnal Penelitian Pendidikan IPA Vol 5, No 2 (2020): December 2020
Publisher : Perkumpulan Pendidik IPA Indonesia (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppipa.v5n2.p39-44

Abstract

This study aims to produce instruments that are valid, reliable, and describe the skill to think creatively in environmental pollution material. The trial design of the study used Pre Experimental design with One Shot Case Study model. The subject of this study are 27 students of 7th Grade at SMPN 1 Sidoarjo. The research instrument on this study used students' sheet, questionare sheet, and test. This study used validity and reliablity teachniques. The reseach data were analyzed by descriptive quantitative and qualititative. The result of the research through theoritical validation showed that all questions were accepted and fit in. The results of the validity test of the assessment instrument showed that 6 items with sufficient validity and 6 items with high validity. Meanwhile, the reliability test value obtained at 0.796 in the high category. Based on the results, the category of fluency aspect is quite good with a percentage of 55.2%, the flexibility aspect percentage of 29.3% is not good category and an average overall aspect of 38.8% is in the poor category.This research can be used as an evaluation tool that can design learning to improve creative thinking skills.
Improving Students’ Vocabulary By Using Word Game Application To The First Grade at SMP N 3 Juli Maulidia, Afifah; M. Afrizal
Journal of English Education and Social Science Vol. 4 No. 1 (2024): Journal of English Education and Social Science (JEESS)
Publisher : Journal of English Education and Social Science

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is entitled "Improving The Students' Vocabulary By Using Word Game Application To The First Grade At SMP N 3 Juli (Collaborative Classroom Action Research). The researcher raised the problems of this research, namely: first, how does the Wordwall vocabulary game application increase students' vocabulary? And secondly, how do students respond to the implementation of the Wordwall vocabulary game application at SMP N 3 Juli? The purpose of this research is to see the improvement and response of students to the application of the Wordwall vocabulary game application as a medium for learning Vocabulary skills. The method used in this research is Collaborative Classroom Action Research. Researchers collaborated with teachers at SMP N 3 Juli. The instruments used in this research were tests, observation sheets, and questionnaires. It can be seen that the average student speaking test score in the first cycle was 51.79% and in the second cycle it increased to 73.47%. The average value of student observations in cycle I was 56.6% and in cycle II was 86.4%. Students' responses to the application of the Wordwall vocabulary game application obtained an average score of 83.95. These results indicate that the application of the Wordwall vocabulary game in improving students' vocabulary achievement obtained good results and satisfactory responses. Thus this research is said to be successful
Improving Students’ Vocabulary By Using Word Game Application To The First Grade at SMP N 3 Juli Maulidia, Afifah; M. Afrizal
Journal of English Education and Social Science Vol. 4 No. 1 (2024): Journal of English Education and Social Science (JEESS)
Publisher : Journal of English Education and Social Science

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is entitled "Improving The Students' Vocabulary By Using Word Game Application To The First Grade At SMP N 3 Juli (Collaborative Classroom Action Research). The researcher raised the problems of this research, namely: first, how does the Wordwall vocabulary game application increase students' vocabulary? And secondly, how do students respond to the implementation of the Wordwall vocabulary game application at SMP N 3 Juli? The purpose of this research is to see the improvement and response of students to the application of the Wordwall vocabulary game application as a medium for learning Vocabulary skills. The method used in this research is Collaborative Classroom Action Research. Researchers collaborated with teachers at SMP N 3 Juli. The instruments used in this research were tests, observation sheets, and questionnaires. It can be seen that the average student speaking test score in the first cycle was 51.79% and in the second cycle it increased to 73.47%. The average value of student observations in cycle I was 56.6% and in cycle II was 86.4%. Students' responses to the application of the Wordwall vocabulary game application obtained an average score of 83.95. These results indicate that the application of the Wordwall vocabulary game in improving students' vocabulary achievement obtained good results and satisfactory responses. Thus this research is said to be successful