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Improving Students’ Vocabulary By Using Word Game Application To The First Grade at SMP N 3 Juli Maulidia, Afifah; M. Afrizal
Journal of English Education and Social Science Vol. 4 No. 1 (2024): Journal of English Education and Social Science (JEESS)
Publisher : Journal of English Education and Social Science

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Abstract

This research is entitled "Improving The Students' Vocabulary By Using Word Game Application To The First Grade At SMP N 3 Juli (Collaborative Classroom Action Research). The researcher raised the problems of this research, namely: first, how does the Wordwall vocabulary game application increase students' vocabulary? And secondly, how do students respond to the implementation of the Wordwall vocabulary game application at SMP N 3 Juli? The purpose of this research is to see the improvement and response of students to the application of the Wordwall vocabulary game application as a medium for learning Vocabulary skills. The method used in this research is Collaborative Classroom Action Research. Researchers collaborated with teachers at SMP N 3 Juli. The instruments used in this research were tests, observation sheets, and questionnaires. It can be seen that the average student speaking test score in the first cycle was 51.79% and in the second cycle it increased to 73.47%. The average value of student observations in cycle I was 56.6% and in cycle II was 86.4%. Students' responses to the application of the Wordwall vocabulary game application obtained an average score of 83.95. These results indicate that the application of the Wordwall vocabulary game in improving students' vocabulary achievement obtained good results and satisfactory responses. Thus this research is said to be successful
Penerapan E-Learning dalam Inovasi Pendidikan (Telaah Kurikulum PAI di MTs & MA) Ahmad Kurniawan; Devi Fitriani; M. Afrizal; Putri Natasya Mubarika; Mustafiyanti
An Najah (Jurnal Pendidikan Islam dan Sosial Keagamaan) Vol. 3 No. 3: Mei 2024
Publisher : Najah Bestari

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Abstract

Berbagai aspek kehidupan, termasuk pendidikan, telah dipengaruhi oleh kemajuan pesat teknologi dan informasi. Sekolah harus terus menyediakan program yang memenuhi kebutuhan siswa agar dapat mengantisipasi perubahan ini.Oleh karena itu, untuk menerapkannya, perlu ada inovasi. E-learning adalah salah satu inovasi tersebut. Ini adalah cara baru untuk belajar yang menggunakan media elektronik, khususnya internet, sebagai sistem pembelajarannya. Seiring dengan semakin berkembangnya teknologi dan metode pembelajaran yang digunakan, sistem e-learning diharapkan dapat digunakan semakin efektif di masa mendatang
IMPROVING STUDENTS’ SPEAKING FLUENCY THROUGH THE IMPLEMENTATION OF TRIVIA-BASED ACTIVITY ON UNIVERSITY STUDENTS: IMPROVING STUDENTS’ SPEAKING FLUENCY THROUGH THE IMPLEMENTATION OF TRIVIA-BASED ACTIVITY ON UNIVERSITY STUDENTS M. Afrizal; Chalil As’ari
Journal of English Education and Social Science Vol. 2 No. 1 (2022): Journal of English Education and Social Science (JEESS)
Publisher : Journal of English Education and Social Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/jeess.v2i1.1130

Abstract

This article describes a classroom action research held in speaking class through the implementation of trivia-based activity to improve the University students’ speaking fluency and improve the classroom situation as well. The method used in the reasearch is collaborative classroom action research which was conducted in two cycles. Each cycle included four stages namely planning, implementing, observing and reflecting. The data that were obtained qualitatively and quantitatively showed that through trivia-based activity could improve: (1) students’ speaking fluency; (2) speaking classroom situation.
Improving Students’ Vocabulary By Using Word Game Application To The First Grade at SMP N 3 Juli Maulidia, Afifah; M. Afrizal
Journal of English Education and Social Science Vol. 4 No. 1 (2024): Journal of English Education and Social Science (JEESS)
Publisher : Journal of English Education and Social Science

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research is entitled "Improving The Students' Vocabulary By Using Word Game Application To The First Grade At SMP N 3 Juli (Collaborative Classroom Action Research). The researcher raised the problems of this research, namely: first, how does the Wordwall vocabulary game application increase students' vocabulary? And secondly, how do students respond to the implementation of the Wordwall vocabulary game application at SMP N 3 Juli? The purpose of this research is to see the improvement and response of students to the application of the Wordwall vocabulary game application as a medium for learning Vocabulary skills. The method used in this research is Collaborative Classroom Action Research. Researchers collaborated with teachers at SMP N 3 Juli. The instruments used in this research were tests, observation sheets, and questionnaires. It can be seen that the average student speaking test score in the first cycle was 51.79% and in the second cycle it increased to 73.47%. The average value of student observations in cycle I was 56.6% and in cycle II was 86.4%. Students' responses to the application of the Wordwall vocabulary game application obtained an average score of 83.95. These results indicate that the application of the Wordwall vocabulary game in improving students' vocabulary achievement obtained good results and satisfactory responses. Thus this research is said to be successful