Claim Missing Document
Check
Articles

Found 4 Documents
Search

Game Edukasi Pengenalan Nama-Nama Sayuran Menggunakan Metode Development Life Cycle Rizani, Fitri; Ramadhana, Rizka
Jurnal Tika Vol 7 No 3 (2022): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v7i3.1605

Abstract

This study aims to produce and test the feasibility of an educational game to recognize the names of vegetables for kindergarten children aged 4 to 6 years made using Construct 2 software. This game contains several games, namely guess pictures and arrange letters where the game is used as a learning medium for children. kindergarten level. The research method used is the Multimedia Development Life Cycle method that uses research stages (1) Concept, (2) Design, (3) Material Collection, (4) manufacture, (5) testing, (6) distribution. This study concludes that attractively designed interactive learning multimedia will generate motivation and stimulation for student learning activities, help students improve understanding of learning materials and foster learning creativity so that it will have an impact on improving the quality of learning. The results of this study are an application of the introduction of the names of vegetables that can help teachers in conveying material about learning the names of vegetables to students
Penerapan Media Pembelajaran Budaya Sekolah Islami Berbasis Multimedia Wahyuni, Wahyuni; Iqbal, Muhammad; Rizani, Fitri; Najmuddin, Najmuddin
Jurnal Tika Vol 8 No 1 (2023): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v8i1.1891

Abstract

Islamic education is a process of directing human development (ri'ayah) in terms of body, mind, language, behavior and social and religious life directed towards goodness towards perfection, with the existence of Islamic education in the world of education will train students' feelings in such a way that in their life attitudes actions, decisions and approaches to all types of knowledge are influenced by Islamic ethical values. Multimedia allows computer users to get output in a much richer form than conventional table and graph media. Multimedia-based learning media is a tool or intermediary that is useful to facilitate the teaching and learning process, in order to streamline communication between teachers and students. This is very helpful for teachers in teaching and makes it easier for students to receive and understand lessons. This process requires teachers who are able to harmonize between learning media and multimedia-based learning methods.
Media Pembelajaran Budidaya Udang Vaname Berbasis Multimedia Rizani, Fitri
Jurnal Tika Vol 8 No 2 (2023): Jurnal Teknik Informatika Aceh
Publisher : Fakultas Ilmu Komputer Universitas Almuslim Bireuen - Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51179/tika.v8i2.2126

Abstract

Learning Media is a very active media in this online world. This technology is an object introduction technique that is very widely used in the field of cultivation. In this case, learning media technology can be useful to assist the public in finding more complete and precise information about the science of vannamei shrimp farming. The learning media technology can be developed in the form of videos, photos and animations. In the field of video, learning media technology is still not too many users. Currently there are still many who use magazines and books as a means of reference where these means often make people disappointed with the results. The material obtained is only in the form of text and images. Therefore, researchers took the initiative to design learning media as an educational and interesting tool. This promotional media is created using the Adobe Flash application.
Development of Desmos Application Design Integrated PBL Assisted Liveworksheet Based on Mathematical Literacy in AKM Preperation Efforts Nuri, Bulan; Isnani, Wirdatul; Rizani, Fitri
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.9940

Abstract

This research aims to develop a learning media using Desmos application integrated with PBL (Problem-Based Learning) assisted by live worksheets based on mathematical literacy in preparation for AKM (Minimum Competency Assessment); and determine the feasibility and practicality of the learning media using Desmos application integrated with PBL assisted by live worksheets based on mathematical literacy in preparation for AKM. The research method used is Research and Development with ADDIE models. The research instrument uses a rating scale for media experts, material experts, practitioners, and students. The results of the development of learning media on quadratic equations obtained a percentage of 95.45% with a very valid category from media experts. Material experts gave a percentage of 93.33% with a very valid category. Practitioners gave a percentage of 94.37% with a very practical category. The results of small group trials of students were declared fit for use, and the results of large group trials obtained a percentage of 39.29% strongly agreed and 57.14% agreed to be interested when using Desmos application media assisted by live worksheets. From the results of the research, the learning media developed is very valid and practical to be used in mathematics learning based on expert validation.