Articles
Evaluation of the green open space policy of bekasi city in achieving development indicators (sustainable settlements)
Najmuddin, Najmuddin;
Jalaluddin, Sucahyanto Muzani
JURNAL MANAJEMEN Vol 11, No 2 (2019)
Publisher : Faculty of Economics and Business Mulawarman University
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DOI: 10.29264/jmmn.v11i2.5265
The objective of this research was to evaluate the green open space policy of Bekasi City in achieving development indicators (sustainable settlements). It was a qualitative research with evaluation method conducted in the City of Bekasi, West Java in 2018. The data were collected through participant observation using interview, observation, and document study. The data was analysed and interpretated through (1) Data reduction, sorting, concentration and simplification of "rough" data, abstracting, and information that emerge from written records in the field: (2) Display data, try to present data and the whole picture and certain parts of the research; (3) Conclusions and verification, search and find meaning for the data collected by looking for patterns of relationships, similarities, differences and the systems. The findings of the implementation have been carried out but must be revised to adapt the development of the central government, named the National Strategic Project. Green open space in the City of Bekasi will be increased every year to 0.15% in a sustainable manner so that green open space can be consistently distributed throughout the City of Bekasi.
ISLAMIC FASHION TREND PHENOMENON IN SEMARANG OLD CITY AREA
Pranoto, Pranoto;
Dwijaningtyas, Srinata;
Livansyah, Angel;
Khotimah, Kusnul;
Trisnanda, Raviendo;
Najmuddin, Najmuddin
International Journal Mathla’ul Anwar of Halal Issues Vol. 4 No. 1 (2024)
Publisher : Universitas Mathla’ul Anwar Banten
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DOI: 10.30653/ijma.202441.105
Tourism in Semarang's Old Town is a phenomenon that has a significant impact on tourists' dress preferences. This article presents an observational analysis of how age, economy, and culture influence tourists' dress choices in the context of Semarang's Old Town. The research method used is an ethnographic approach involving in-depth observations, interviews, and active participation in the traveller community. The results revealed age variations among tourists, with young people and older generations visiting. The implications of age are reflected in dress preferences, with the younger generation being more experimental in Islamic fashion styles, while the older generation is more conservative. Economic characteristics also play an important role, with high-income travellers opting for luxury clothing while low-income ones opt for more modest clothing. The influence of Islamic values creates diversity in clothing choices, with visitors who identify themselves as Muslims more likely to choose clothing in accordance with Islamic teachings. A sense of respect for a particular culture also influences clothing choices. In conclusion, tourists' dress preferences in Semarang's Old Town are reflected through a complex interaction between age, economy, Islamic values, and culture. Knowledge of these factors is important in the development of inclusive and sustainable tourism experiences.
PENERAPAN METODE RAPID APPLICATION DEVELOPMENT (RAD) PENGEMBANGAN SISTEM INFORMASI MANAJEMEN BARANG REJECT
Roso, Agung Cipto;
Herdiansah, Arief;
Handayani, Tuti;
Fitriawati, Nora;
Najmuddin, Najmuddin
Jurnal Informatika Vol 8, No 3 (2024): JIKA (Jurnal Informatika)
Publisher : University of Muhammadiyah Tangerang
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DOI: 10.31000/jika.v8i3.11841
PT Paz Ace Indonesia merupakan perusahaan dari Linindo Pacific International yang belokasi di wilayah Tangerang, perusahaan ini bergerak pada bidang heavy duty otomotif electrical. Penelitian ini merupakan penelitian terapan yang dilakukan pada bagian gudang di PT Paz Ace Indonesia khusunya pada proses Quality Control (QC) untuk mencegah penerimaan barang rijek. Saat ini proses QC dan manajemen barang rijek dijalankan tanpa menggunakan sistem informasi komputer, yang dapat beresiko menyebabkan ketidakakuratan data. Peneliti melakukan penelitian merancang dan mengembangkan sistem informasi monitoring manajemen barang rijek untuk dapat meningkatkan kinerja pengelolaan barang dan menjaga keakuratan data. Dalam proses perancangan sistem informasi peneliti menggunakan UML dengan metode RAD. Bahasa pemrograman yang digunakanadalah PHP dengan Framework CodeIgniter. Sistem yang dihasilkan telah diuji menggunakan black-box testing. Penelitian ini telah menghasilkan sistem yang dapat membantu proses pengelolaan barang di gudang dan sistem tersebut memiliki dashboard untuk mempermudah dalam manajemen analisa laporan QC.
PENERAPAN METODE K-MEANS UNTUK CLUSTERING HASIL PRODUKSI BERDASARKAN BERAT PRODUK
Putro, Herman Purwoko;
Saputra, Memed;
Najmuddin, Najmuddin
DESANTA (Indonesian of Interdisciplinary Journal) Vol. 4 No. 1 (2023): September 2023
Publisher : Desanta Publisher
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In the industrial world, especially in manufacturing companies that convert raw materials into finished goods. Quality is the main thing that absolutely must be fulfilled in all products. There are several factors or parameters that can be used as a basic benchmark in determining the suitability of a product. As a manufacturing company engaged in the motor vehicle tire manufacturing industry, of course there are many parameters used to determine product suitability. One of them is the weight of the product. This research aims to group products based on their weight, namely Normal, Overweight and Underweight. The data grouping process is carried out using Data Mining rules by utilizing Clustering techniques. The Data Mining process is carried out using Knowledge Discovery in Database steps. The method used to obtain process results is by using the K-Means algorithm. Data processed using Microsoft Excel and implemented using Rapid Miner V7.4 software. The data used in this research was obtained from the Curing department with a data sample of 4758 records. The results of this research are to find out the percentage value of each product weight condition, how many products meet the product eligibility requirements and vice versa. From this, it is hoped that a conclusion can be drawn about how the production process is generally performed.
Integrating Augmented Reality with Management Information Systems for Enhanced Data Visualization in Retail
Asta, Ngr. Putu Raka Novandra;
Setiawan, Setiawan;
Saputra, Memed;
Najmuddin, Najmuddin;
Bedra, Kddour Guettaoi
Journal of Social Science Utilizing Technology Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah
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DOI: 10.70177/jssut.v2i2.964
Background. Effective data management and visualization are essential for fast and informed decision-making in the retail industry. However, traditional data visualization methods are often less interactive and need help comprehensively conveying information. Augmented Reality (AR) offers great potential to improve visualizing data, allowing users to interact with data more intuitively and dynamically. Purpose. This research aims to integrate Augmented Reality technology with Management Information Systems (MIS) in retail, focusing on improving data visualization. The main objective is to evaluate the effectiveness of AR in presenting complex data more clearly and interactively to enhance the quality of decision-making in retail management. Method. The research method used is application development and testing. First, an AR application integrated with MIS is developed using an iterative software development approach. Once the application is created, testing is done in a retail environment. Qualitative and quantitative data were collected through observations, interviews, and surveys to evaluate the effectiveness and acceptability of this technology. Results. Research results show that integrating AR with MIS significantly improves how retail managers visualize and understand data. AR applications enable more interactive and easy-to-understand data visualization, which helps managers analyze trends and make better decisions. Users report improvements in decision-making efficiency and accuracy after using this app. Conclusion. Integration of Augmented Reality with Management Information Systems in retail has proven effective in improving data visualization. This technology not only makes data more accessible and understandable but also enhances user interaction with the data, leading to more informed decision-making. This research suggests a more comprehensive application of AR technology in the retail industry to support better and more efficient management.
The Effect of Using Digital Learning Applications on Student Achievement in Elementary Schools
Asta, Ngr. Putu Raka Novandra;
Aribowo, Aribowo;
Saputra, Memed;
Najmuddin, Najmuddin;
Pahmi, Pahmi
Journal Emerging Technologies in Education Vol. 2 No. 1 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah
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DOI: 10.70177/jete.v2i1.735
Background. Every digital technology will be able to influence its users. The response to incoming digital technology has pros and cons. The use of technology in education can no longer be avoided. The use of learning media in the form of applications will have a new impact on the world of education. Learning sometimes has to be done online due to some natural conditions that cannot be denied. Therefore, it is important to be able to use learning applications for education today. Purpose This study aims to determine the benefits of using learning applications. It is also useful to measure how influential the use of digital learning applications is on student achievement in elementary schools. The use of digital learning applications at the education level will have a significant impact on the success of education. Method. The method used in this research is a qualitative method. Qualitative method is a data that will be presented in the form of numbers. Data collection is in the form of distributing questionnaires to teachers and also parents whose children are at the elementary school level. In this case the statement is presented in google from. The statement contains matters relating to the influence of the use of digital learning applications on student achievement in education. This research is more focused on the elementary school level. Results. The results of this study explain that positive effects are obtained in the use of digital learning applications. However, there are also obstacles in using digital applications for learning at the elementary school level. Students who are still classified as underage must be extra supervised so as not to make mistakes in the use of technology. In addition, the use of technology that is influenced by the internet will also affect. This is due to some areas that are constrained by internet networks. In fact, there are still students in whose homes there is no digital technology. Conclusion This research can be concluded that the use of digital technology will have a significant and effective effect on student achievement at the elementary school level if done with the right method. Other supports are the internet and also tools as a medium to facilitate the use of learning applications. Every influence will certainly also experience challenges and obstacles as well as negative influences in its use.
Teknologi Jaringan Komputer Menggunakan Methode Virtual Local Area Network (VLAN)
Saputra, Memed;
Rufa'i, Ahmad;
Najmuddin, Najmuddin
Jurnal Ilmiah Sains dan Teknologi Vol 7 No 2 (2023): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer
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DOI: 10.47080/saintek.v7i2.2630
Abstrak Virtual Local Area Network (VLAN) adalah teknik jaringan yang mampu mengelola sekelompok pengguna yang berada dalam satu basis data VLAN, dimana grup atau grup VLAN ini akan disusun berdasarkan switchport yang ada pada sebuah switch pada penelitian ini menggunakan Cisco perangkat sebagai perangkat jaringan. Implementasi topologi jaringan ini menggunakan Cisco packet tracer sebagai simulator pembuatan Virtual Local Area Network (VLAN). Switch yang digunakan adalah switch dengan model 2950-24 dimana switch ini memiliki sejumlah port FastEthernet 0/1 hingga port FastEthernet 0/24 atau disebut Fa0/1 hingga a0/24 dengan perangkat laptop yang digunakan untuk Virtual local area network ( VLAN) sebanyak delapan laptop yang terdiri dari tiga departemen yaitu tiga laptop untuk departemen SDM, tiga laptop untuk departemen teknologi informasi dan dua laptop untuk departemen teknik. untuk berbagi komunikasi antar k grup pengguna sehingga yang tidak termasuk dalam grup Virtual Area Network (VLAN) yang dibuat tidak dapat berkomunikasi sehingga distribusi batasan distribusi data dapat dengan mudah dilindungi Kata kunci: Virtual Local Area Network (VLAN), alamat IP, subnetmask, jaringan komputer Abstract Virtual Local Area Network (VLAN) is a network technique that is able to manage a group of users who are in one VLAN database, where this group or VLAN group will be arranged based on the switchport that is on a switch in this study using Cisco devices as network devices. The implementation of this network topology uses a Cisco packet tracer as a simulator for making a Virtual Local Area Network (VLAN). The switch used is a switch with a 2950-24 model where this switch has a number of FastEthernet ports 0/1 to FastEthernet ports 0/24 or called Fa0/1 up to a0/24 with laptop devices used for Virtual local area network (VLAN) as many as eight laptops consisting of three departments, namely three laptops for the HR department, three laptops for the information technology department and two laptops for the engineering department. to share communication between k group of users so that those who are not included in the Virtual Area Network (VLAN) group created cannot communicate so that the distribution of data distribution restrictions can be easily protected
RANCANG BANGUN SISTEM ABSENKUY BERBASIS IOT (INTERNET OF THINGS) MENGGUNAKAN METODE PROTOTYPING PADA PERUSAHAAN CUBICART
Hidayatulloh, Syarif;
Najmuddin, Najmuddin;
Ansori, Yulian
Scientica: Jurnal Ilmiah Sains dan Teknologi Vol. 2 No. 12 (2024): Scientica: Jurnal Ilmiah Sains dan Teknologi
Publisher : Komunitas Menulis dan Meneliti (Kolibi)
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DOI: 10.572349/scientica.v2i12.3431
Perkembangan teknologi informasi dan komunikasi (TIK), terutama Internet of Things (IoT), telah memberikan dampak signifikan dalam berbagai aspek kehidupan, termasuk dunia bisnis. Kemajuan ini mendorong kreativitas manusia untuk memaksimalkan kinerja teknologi yang ada. Salah satu aplikasi inovatif adalah sistem absensi berbasis IoT, yang memungkinkan perangkat elektronik berkomunikasi dan bertukar data melalui internet. Absensi adalah aktivitas pelaporan dan pendataan kehadiran dalam suatu institusi. Di perguruan tinggi, sistem absensi tradisional biasanya manual, di mana mahasiswa mengisi formulir absensi dengan tanda tangan. Penggunaan teknologi IoT dapat meningkatkan efisiensi dan akurasi proses ini. Di perusahaan percetakan Cubicart, absensi karyawan tidak diatur oleh sistem dan hanya mengandalkan kepercayaan atasan, yang sering disalahgunakan. Untuk mengatasi masalah ini, dikembangkan sistem absensi otomatis menggunakan teknologi RFID (Radio Frequency Identification). RFID memungkinkan pengiriman data identitas objek secara nirkabel menggunakan gelombang radio, bagian dari teknologi Automatic Identification (AutoID). Sistem ini terdiri dari microcontroller, modul RFID, modul ESP8266, dan komputer server. Microcontroller mengolah data dari modul RFID melalui komunikasi Transmission Control Protocol/Internet Protocol (TCP/IP). Pada Metode Penelitian sendiri penulis menggunakan metode kualitatif di manah penulis melakukan observasi dan wawancara langsung dengan narasumber terkait untuk keperluan pengumpulan data.
Integrating Augmented Reality with Management Information Systems for Enhanced Data Visualization in Retail
Asta, Ngr. Putu Raka Novandra;
Setiawan, Setiawan;
Saputra, Memed;
Najmuddin, Najmuddin;
Bedra, Kddour Guettaoi
Journal of Social Science Utilizing Technology Vol. 2 No. 2 (2024)
Publisher : Yayasan Pendidikan Islam Daarut Thufulah
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DOI: 10.70177/jssut.v2i2.964
Background. Effective data management and visualization are essential for fast and informed decision-making in the retail industry. However, traditional data visualization methods are often less interactive and need help comprehensively conveying information. Augmented Reality (AR) offers great potential to improve visualizing data, allowing users to interact with data more intuitively and dynamically. Purpose. This research aims to integrate Augmented Reality technology with Management Information Systems (MIS) in retail, focusing on improving data visualization. The main objective is to evaluate the effectiveness of AR in presenting complex data more clearly and interactively to enhance the quality of decision-making in retail management. Method. The research method used is application development and testing. First, an AR application integrated with MIS is developed using an iterative software development approach. Once the application is created, testing is done in a retail environment. Qualitative and quantitative data were collected through observations, interviews, and surveys to evaluate the effectiveness and acceptability of this technology. Results. Research results show that integrating AR with MIS significantly improves how retail managers visualize and understand data. AR applications enable more interactive and easy-to-understand data visualization, which helps managers analyze trends and make better decisions. Users report improvements in decision-making efficiency and accuracy after using this app. Conclusion. Integration of Augmented Reality with Management Information Systems in retail has proven effective in improving data visualization. This technology not only makes data more accessible and understandable but also enhances user interaction with the data, leading to more informed decision-making. This research suggests a more comprehensive application of AR technology in the retail industry to support better and more efficient management.
The Nature of Science and Knowledge in The Philosophy of Science
Dahlan, Dewi;
Najmuddin, Najmuddin;
Buerangae, Firdow;
Selamat, Kasmuri
Alfuad: Jurnal Sosial Keagamaan Vol 9, No 1 (2025)
Publisher : Universitas Islam Negeri Mahmud Yunus Batusangkar
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DOI: 10.31958/jsk.v9i1.14877
This research describes the nature of science and knowledge in the study of the philosophy of science. Philosophy of science involves search and exploration in the development of philosophical concepts about knowledge. Scientific knowledge manifests itself through various interrelated dimensions. Philosophy is a human thinking activity that aims to find the causes of everything and to understand how humans act after gaining this knowledge. This research uses the Library Research method. Literature study is a study used to collect information and data. The results of scientific research are knowledge that is rational, systematic, comprehensive, consistent and general. Knowledge, on the other hand, is the totality of all knowledge that is not yet well organized, both in metaphysical and physical terms. Knowledge tends to be general information based on experience and habits, without specific methods and mechanisms.