Mega Cahya Dwi Lestari
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Peningkatan Maharatul Kalam Mahasiswi Sekolah Tinggi Ilmu Tarbiyah Diniyyah Puteri Melalui Metode Taqdimul Qissah Sulasmi Sulasmi; Diana Sartika; Sri Intan Wahyuni; Mega Cahya Dwi Lestari; Ayu Citra Dewi
Journal Education And Islamic Studies Vol 1 No 2 (2023): Journal Education And Islamic Studies
Publisher : Institut Agama Islam Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55062//JEDIES.2023.v1i2.379/5

Abstract

Arabic requires four competencies in its mastery, maharatul istima', maharatul kalam, maharatul qira'ah and maharatul kitabah. In Maharatul Kalam which is a practical ability in speaking, STIT Diniyyah Puteri Rahmah El Yunusiyyah still does not show maximum mastery, this is evidenced by the lack of conversation used in Arabic and also the use of rules that are not appropriate when speaking. This can be seen from the initial observation value made by lecturers showing an achievement of 42%. This type of research is a class action research (PTK) and is carried out at STIT Diniyyah Puteri Rahmah el Yunusiyyah Padang Panjang. With the subject of research for 5th semester female students of the PAI Study Program for the academic year 2022-2023, consisting of 12 students. The instrument used is an observation sheet on the improvement of maharatul kalam carried out directly by the eye-supporting lecturer as well as the researcher. The results of this study show that the application of the Taqdimul Qissah method can improve speaking skills in semester 5 of PAI STIT Diniyyah Puteri Rahmah el Yunusiyyah. The increase can be seen from the average score of maharatul kalam through taqdimul qissah without props, which is 57.10%. Then by using the media props that have been prepared, both in the form of pictures displayed such as playing puppets, as well as props worn directly as clothes by the narrator can increase enthusiasm in learning so that there is a more significant increase in the second cycle, which is 82.21%.
Enhancing early childhood creativity through loose-parts media based on STEAM learning Dewi, Ayu Citra; Alif Laini; Sri Intan Wahyuni; Mega Cahya Dwi Lestari
Aṭfālunā Journal of Islamic Early Childhood Education Vol 7 No 1 (2024): January-June 2024
Publisher : Atfaluna: Journal of Islamic Early Childhood Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/atfaluna.v7i1.8113

Abstract

This article examines classroom action research in which researchers and classroom teachers collaborate to understand and improve the benefits of loose-part media to increase children's creativity and the subsequent impact of loose-part media based on STEAM learning. Focusing on early childhood education, this research was carried out in collaboration with teachers provided 21 pupils 5–6-year-old at Mutiara Kasih Kindergarten in Padang City. The research procedures carried out included a combination of observation, discussion and reflection on practice in 3 cycles. Loose-part media based on STEAM learning is considered to have increased children's creativity, as shown by pre-cycle data of 6.9%. Cycle I was carried out with a creativity percentage of 15.4%, increasing to 47.1% after cycle II, and increasing to 80.42% after cycle III. This research recommends that the use of loose-parts and utilizing the surrounding environment based on STEAM learning can be implemented in kindergarten institutions.
Kebutuhan Anak Bedasarkan Al Qur’an Dan Ilmu Kesehatan Fauriyatul Ilma; Siti Aisyah Siregar; Mega Cahya Dwi Lestari
Al-Tarbiyah : Jurnal Ilmu Pendidikan Islam Vol. 3 No. 4 (2025): Oktober: Al-Tarbiyah: Jurnal Ilmu Pendidikan Islam
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/al-tarbiyah.v3i4.1085

Abstract

Children's needs Every individual has basic needs. And every child has special needs. Therefore, parents should understand what the basic needs of a child are. The basic needs of a child include 3 basic needs that are usually described, namely the needs of children in ASAH, ASIH, NURTURING. Needs are everything that man needs to sustain life and to obtain well-being and comfort. Abraham H. Maslow's Hierarchy of Needs takes the form of a pyramid: self-actualization, the need for appreciation, the need for belonging and love, the need for security (salvation), and physiological needs. This scientific paper uses the method of literature review and descriptive writing using primary and secondary sources. The results of this study show that the needs of a child must be considered by parents to achieve appropriate development for children based also on the Qur'an and health science.
Enhancing early childhood creativity through loose-parts media based on STEAM learning Dewi, Ayu Citra; Alif Laini; Sri Intan Wahyuni; Mega Cahya Dwi Lestari
Atfaluna Journal of Islamic Early Childhood Education Vol 7 No 1 (2024): January-June 2024
Publisher : Atfaluna: Journal of Islamic Early Childhood Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/atfaluna.v7i1.8113

Abstract

This article examines classroom action research in which researchers and classroom teachers collaborate to understand and improve the benefits of loose-part media to increase children's creativity and the subsequent impact of loose-part media based on STEAM learning. Focusing on early childhood education, this research was carried out in collaboration with teachers provided 21 pupils 5–6-year-old at Mutiara Kasih Kindergarten in Padang City. The research procedures carried out included a combination of observation, discussion and reflection on practice in 3 cycles. Loose-part media based on STEAM learning is considered to have increased children's creativity, as shown by pre-cycle data of 6.9%. Cycle I was carried out with a creativity percentage of 15.4%, increasing to 47.1% after cycle II, and increasing to 80.42% after cycle III. This research recommends that the use of loose-parts and utilizing the surrounding environment based on STEAM learning can be implemented in kindergarten institutions.