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Planetarium Glass Based on Augmented Reality to Improve Science Literacy Knowledge in Madura Primary Schools Ayu, Rr. Fadila Kusumaning; Jannah, Zahrotul; Fauziah, Nur; Ningsih, Tri Nadia; Manilaturrohmah, Manilaturrohmah; Suryadi, Devaldi Akbar; Budiarti, Rizqi Putri Nourma; Fitriyah, Fifi Khoirul
Jurnal Pendidikan Anak Vol 3 No 1 (2021): Early Childhood Innovative Learning Media: issue April
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/cej.v3i1.1768

Abstract

One of the important branches of science on an international scale is scientific literacy. This study aimed to increase the science literacy knowledge of elementary school students on the material of the solar system. This study uses the ADDIE type Research and Development (R&D) method, starting from analysis, design, development, implementation, and evaluation. Expert testing of a learning product was carried out by users of the Planetarium Glass application, namely grade VI students of SDN Patengteng 2. The results of this media trial on 22 respondents showed 80% effectiveness. This research instrument uses an online questionnaire to users to determine the effectiveness of this learning media. The final result of the Planetarium Glass application media based on augmented reality is an application format that can be used by utilizing an android-based smartphone. This media provides information about the material of the solar system in the form of 3D virtual animation (3 dimensions) accompanied by an explanation of each object in audio form and is equipped with an application usage module. This media is designed to facilitate students' understanding in understanding the material of the solar system effectively and efficiently because students can see directly the material conveyed via the smartphone they use. Learning using the Planetarium Glass application can be used as an alternative learning media in increasing science literacy knowledge of elementary school students, especially in Madura.
Pengenalan Teknologi Virtual Reality dan Augmented Reality Untuk Meningkatkan Pembelajaran Digital di Pondok Pesantren Al Muin Syarif Hidayatullah Nourma Budiarti, Rizqi Putri; Sulistyani, Endang; Anggraini, Fitria; Marvyna, Hanifah Citra; Manilaturrohmah, Manilaturrohmah
Communautaire: Journal of Community Service Vol. 1 No. 2 (2022)
Publisher : Al-Qalam Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (743.795 KB) | DOI: 10.61987/communautaire.v1i2.15

Abstract

Virtual reality and augmented reality technology are notforeign to students, in contrast to students at the Al MuinSyarif Hidayatullah Islamic Boarding School where the use oftechnology and knowledge related to learning innovationswith immersive technology is still common and new forthem. This technology can increase student learningmotivation because the design of the technology used canattract the curiosity of its users, in this case students. Theimplementation method used in this activity is divided intothree stages, namely pre-service activities which include sitesurveys, distribution of pre-test questionnaires andintroductory discussions, service implementation activitiesconsisting of VRAR technology socialization and VRARintroduction and post-service activities which includeevaluation of service activities and distribution of post-testquestionnaires. The results of this community service activityshowed an increase in the level of knowledge of students atthe Al-Muin Islamic boarding school and the usefulness ofthis activity in the introduction of VRAR technology at theAl-Muin Syarif Hidayatullah Islamic boarding school. Theusefulness impact shows an increase in knowledge based onthe results of the post-test as much as 45% com