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Talking Toddler: The Psycholinguistic Dynamic of Early Language Acquisition Setyawan, Wawan; Karyoto
JOSAR (Journal of Students Academic Research) Vol 9 No 2 (2024): September
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

An interdisciplinary field called psycholinguistics studies how children speak about what they learn in communication and how their language skills grow as they interact with those around them, revealing psychological processes at work. The psycholinguistic perspective on children's initial language acquisition is the background of this study. The language acquisition process is lengthy and intricate, beginning when a child is non-fluent and continuing until they achieve fluency. This study aims to pinpoint the psycholinguistic processes that underlie young children's language development and how social interactions impact language learning. The study used a qualitative descriptive methodology, utilizing direct observation and parent and child caregiver interviews to gather data. The study's findings indicate that social interaction and the surrounding environment are significant in quickening language learning
PENGEMBANGAN E-MODUL TEKS EKSPOSISI BERBASIS HOTS MENGGUNAKAN SIGIL BAGI PESERTA DIDIK KELAS X SMK Setyawan, Wawan; Sahudi, Sahudi; Khasanah, Uswatun; Aminullah, Aminullah
Fon : Jurnal Pendidikan Bahasa dan Sastra Indonesia Vol 19 No 2 (2023): Fon: Jurnal Pendidikan Bahasa dan Sastra Indonesia
Publisher : Program Studi Pendidikan Bahasa dan Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/fon.v19i2.8133

Abstract

ABSTRAK: Saat ini pendidikan di indonesia memasuki era pendidikan abad 21. Terdapat beberapa tuntutan dalam pendidikan abad 21 yaitu (1) menuntut adanya keterlibatan TIK (Teknologi Informasi Komunikasi) dalam proses pembelajaran, (2) menuntut peserta didik untuk memiliki kemampuan berpikir kritis, serta  (3) memfokuskan pada literasi atau kemahiran wacana melalui penguasaan jenis-jenis teks. Secara tidak langsung untuk memenuhi tuntutan tersebut pelaku pendidikan dalam hal ini guru harus mampu berinovasi. Salah satu bentuk inovasi tersebut adalah membuat model elektronik yang mampu membuat peserta didik berpikir kritis dan mampu belajar secara mandiri. Tujuan penelitian pengembangan ini secara umum yang akan dicapai adalah tersusunnya e-modul teks eksposisi berbasis HOTS (Higher Order Thinking Skills) menggunakan Sigil bagi peserta didik kelas X SMK. Prosedur pengembangan dalam penelitian ini adalah adaptasi prosedur pengembangan (Borg & Gall, 1989). Adapun langkahnya yaitu (1) pengumpulan informasi, (2) perencanaan, (3) pengembangan produk, (4) uji coba produk, (5) revisi produk. Subjek penelitian ini adalah ahli perancangan pembelajaran, ahli materi/isi, ahli kebahasaan, ahli media, pengguna (guru), dan pengguna (peserta didik). Instrumen pengumpulan data berupa lembar penilaian yang dinilai oleh ahli perancangan pembelajaran, ahli materi/isi, ahli kebahasaan, ahli media, pengguna (guru), dan pengguna (peserta didik). Hasil uji coba menunjukkan bahwa pertama yaitu penilaian ahli perancangan pembelajaran, diperoleh hasil penilaian sebesar 92% dengan kategori “sangat layak”. Yang kedua yaitu penilaian ahli materi/isi, diperoleh hasil penilaian sebesar 94% dengan kategori “sangat layak”. Yang ketiga yaitu penilaian ahli kebahasaan, diperoleh hasil penilaian sebesar 86% dengan kategori “layak”. Keempat penilaian ahli media, diperoleh hasil penilaian sebesar 92% dengan kategori “sangat layak”.KATA KUNCI: pengembangan, e-modul, teks eksposisi, HOTS, sigil  DEVELOPMENT OF HOTS-BASED EXPOSITION TEXT E-MODULE USING SIGIL FOR CLASS X VOCATIONAL SCHOOL STUDENTS ABSTRACT: Currently, education in Indonesia is entering the era of 21st century education. There are several demands in 21st century education, namely (1) demanding the involvement of ICT (Communication Information Technology) in the learning process, (2) requiring students to have critical thinking skills, and (3 ) focuses on literacy or discourse skills through mastery of text types. Indirectly to meet these demands, education actors in this case teachers must be able to innovate. One form of innovation is to create an electronic model that is able to make students think critically and be able to learn independently. The general objective of this development research to be achieved is the compilation of an e-module based on HOTS (Higher Order Thinking Skills) exposition text using Sigil for students of class X SMK. The development procedure in this study is an adaptation of the development procedure (Borg & Gall, 1989). The steps are (1) information gathering, (2) planning, (3) product development, (4) product testing, (5) product revision. The subjects of this research are learning design experts, material/content experts, linguists, media experts, users (teachers), and users (students). The data collection instrument is in the form of an assessment sheet that is assessed by learning design experts, material/content experts, linguistic experts, media experts, users (teachers), and users (students). The results of the trial show that the first is the assessment of learning design experts, the results obtained are 92% in the "very feasible" category. The second is the assessment of material / content experts, the results of the assessment are 94% in the "very feasible" category. The third is the assessment of linguists, the results obtained are 86% in the "adequate" category. The four media expert assessments, obtained an assessment result of 92% in the "very decent" category. KEYWORDS: development, e-module, exposition text, HOTS, sigil
Students' Perceptions of English Language Learning Game-Based: A Case Study of Google Quizzes Putri, Annasthasya Yudha; Setyawan, Wawan; Prasongko, Anggga
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.1197

Abstract

In today's digital age, English language learning is growing, with various methods and approaches used to improve teaching effectiveness. One method that is gaining popularity is game-based learning, which utilizes game elements to create a more engaging and interactive learning atmosphere. Therefore, The purpose of the problem formulation regarding the experience of using Google Quizizz in English language learning is to explore its impact on grade 6 students' comprehension of the material, motivation, and enthusiasm for learning. It is important to understand students' perceptions of this technology-based learning method. Google Quizizz is implemented as an interactive learning tool where teachers create quizzes according to teaching materials. Students take the quiz in a competitive and fun atmosphere, stimulating their spirit to try better. After the quiz, the teacher analyzes the results to provide feedback and to see areas of understanding that need improvement. Student responses to using Google Quizizz are generally positive; many feel more motivated to learn English. The game element in the quiz makes the learning experience more interesting and less boring. In this way, students actively participate in the learning process, creating a dynamic classroom atmosphere. Overall, the implementation of Google Quizizz positively impacted students' motivation and passion for learning. With good preparation and implementation, this application can be an effective tool for educators to create an interactive learning environment. This research is expected to provide recommendations for educators to continue integrating technology in education to improve the quality of learning in Indonesia. One widely used platform in this context is Google Quizizz, which allows teachers to create interactive quizzes that students can access online. This study used a descriptive qualitative approach with 29 students as participants. The instruments used were observation, interview, and literature study. The results showed that using Google Quizizz game-based learning can increase learning motivation and understanding of English materials.
THE IMPACT OF PROJECT-BASED LEARNING ON IMPROVING CRITICAL THINKING SKILLS AND TECHNOLOGICAL LITERACY IN LISTENING CLASS Setyawan, Wawan; Saptaria, Lina
Prima Magistra: Jurnal Ilmiah Kependidikan Vol. 6 No. 4 (2025): Volume 6 Number 4 (October 2025)
Publisher : Program Studi PGSD Universitas Flores

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37478/jpm.v6i4.6042

Abstract

Vocational high school students need e-modules as innovative media in project-based learning (PBL) to develop critical thinking skills and technological literacy skills. This study aims to analyze the impact of e-modules applied in project-based learning on technological literacy skills and critical thinking skills of vocational high school students in KNX-based Smart Building System Learning, which has not been widely studied. The type of research is an experiment with a quantitative approach. The population of this study was all grade XII students at SMK Negeri 1 Kediri, with 60 respondents. The instruments used were tests and observation sheets to measure critical thinking skills and technological literacy skills. The data collection technique used observation assessments by two expert observers and through tests (pretest and posttest). The data analysis technique used the N-Gain score test and the independent sample t-test using SPSS. The results of the two observers' assessment of the quality of learning were excellent. The results of the independent sample t-test showed that there was a significant difference between student learning outcomes in the pretest and posttest data. The results of the N-Gain score test showed that learning practices were quite effective in improving students' critical thinking skills and literacy skills. This study is helpful in developing the insights of vocational high school teachers in KNX-based Smart Building System learning innovations.
The Implementation of Innovation Program Report: 3 in 1 Anion Bed Operating Pattern For Water Efficiency and Water Pollution Loads Improvement SUSILO, Sofiyan Dwi; PRASETYO, Arif Eko; SETYAWAN, Wawan; ICHWAN, Munirul; INTAN, Indo; KARNYOTO, Andrea Stevens
International Journal of Environmental, Sustainability, and Social Science Vol. 5 No. 3 (2024): International Journal of Environmental, Sustainability, and Social Science (May
Publisher : PT Keberlanjutan Strategis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38142/ijesss.v5i3.1079

Abstract

In Tuban Regency, East Java, Indonesia, PT PLN Nusantara Power Unit Tanjung Awar-Awar Power Plant was built. There are two 350 MW coal-fired plants in operation. This project was built based on Presidential Regulation of the Republic of Indonesia No 71 of 2006 dated July 5, 2006 concerning assignment to PT PLN. The company is committed to the environment. They hire a highly skilled team of technicians and engineers to run water treatment plants (WTP). The PT PLN Nusantara Power Unit Tanjung Awar-Awar was able to solve many problems that were caused by the WTP by analyzing data and observing actual conditions. Specially to address concerns such as efficiency, safety, and saving money. A challenge of WTP operation is the limited ability of ion exchange resin (Anion) to remove impure ions from raw water. Hence, PLN introduced an innovative program called "THE IMPLEMENTATION OF 3 IN 1 ANION OPERATION PATTERN". We developed this program because anion beds need to be replaced every so often. The program reduces anion bed component replacement frequency. Due to the WTP's two anion beds, this operating method is possible. The first three days of operation are spent using Anion Bed-A, while Anion Bed-B remains on standby. We're contributing to 1) the anion bed replacement has been cut from once a month to once every three months, 2) significant reductions in waste water pollution load in 2022 of TSS=0,000624 tonnes and CL=0.00000714 tonnes.
THE ROLE OF THE SELLING AND DISPLAY PROCESS TO INCREASE P&G PRODUCT SALES IN THE GUNUNG SARI MARKET, WEST LOMBOK Setyawan, Wawan; Kwan, Melinda Christanti
Management Studies and Business Journal (PRODUCTIVITY) Vol. 2 No. 8 (2025): Management Studies and Business Journal (PRODUCTIVITY)
Publisher : Penelitian dan Pengembangan Ilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62207/wkt3b756

Abstract

In the supply chain of a product to reach consumers, a significant role is needed from the distributor. Sales performance and achieving maximum distribution are the main goals that must continue to be achieved. However, the challenges of tight competition between competitors make achieving these goals not easy. The ability to strategize, execute, evaluate, and continuously innovate is one of the keys to the success of a distributor. The decline in sales that occurred in P&G products in Gunung Sari Market is part of a phenomenon that occurs in a supply chain that is run. The research conducted is an effort to increase sales again by using a qualitative descriptive method that prioritizes detailed descriptions based on empirical data collected from the field. By taking the object of research, namely the sale of P&G products in Gunung Sari Market, Lombok . Based on the results obtained, there is a very close relationship between the selling and display processes in increasing sales of P&G products at the Gunung Sari Market, West Lombok. The impact of the increase in sales that occurs can be used as a reference for carrying out the same pattern and implementing it in other areas within the company.