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HUBUNGAN KECANDUAN BERMAIN GAME ONLINE PADA SMARTPHONE (MOBILE ONLINE GAMES) DENGAN POLA MAKAN ANAK SEKOLAH DASAR KELAS 5 DAN 6 DI SD NEGERI 4 PURWODADI Meity Mulya Susanti; Wahyu Unggul Widodo; Darmawati Indah Safitri
The Shine Cahaya Dunia Ners Vol 3, No 2 (2018): THE SHINE CAHAYA DUNIA NERS
Publisher : LPPM An Nuur Purwodadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (393.257 KB) | DOI: 10.35720/tscners.v3i2.122

Abstract

Latar Belakang: Permainan yang saat ini populer dan marak digemari adalah game online. Kemudahan untuk mengakses game online didukung dengan kehadiran  smartphone. Maraknya permainan game online menyebabkan pemain menjadi kecanduan terhadap permainan tersebut. Kecanduan bermain game online tidak hanya terjadi pada orang dewasa tetapi juga bisa terjadi pada anak usia sekolah. Adanya dampak negatif yang ditimbulkan dari kebiasaan sejumlah anak usia sekolah yang gemar bermain game online yaitu salah satunya anak menjadi lebih memilih bermain game online dibandingkan makan kemudian menyebabkan pola makan menjadi tidak teratur atau buruk.  Tujuan; untuk mengetahui hubungan kecanduan bermain game online pada smartphone dengan pola makan pada anak sekolah dasar kelas 5 dan 6 di SD Negeri 4 Purwodadi.Metode: Desain penelitian yang digunakan pada penelitian ini adalah case control yang merupakan penelitian epidemiologic analitik non-ekperimental yang mengkaji hubungan antara efek dengan faktor resiko. Jumlah sampel 80 responden, 40 responden kelompok kasus (pola makan buruk) dan 40 responden kelompok kontrol (pola makan baik), teknik sampling yang digunakan yaitu quota sampling dengan uji hipotesis menggunakan Chi-Square. Hasil: Hasil menunjukkan dari 40 responden dengan pola makan buruk yang mengalami kecanduan bermain game online pada smartphone sebanyak 30 responden (75%) dan yang tidak mengalami kecanduan bermain game online pada smartphone sebanyak 10 responden (25%), dengan p value = 0,000. Hal ini berarti ada hubungan kecanduan bermain game online pada smartphone dengan pola makan anak sekolah dasar kelas 5 dan 6 di SD Negeri 4 Purwodadi.Simpulan:Dari hasil penelitian diatas dapat disimpulkan bahwa terdapat hubungan kecanduan bermain game online pada smartphone dengan pola makan anak sekolah dasar kelas 5 dan 6 di SD Negeri 4 Purwodadi. Kata Kunci : Kecanduan Bermain Game Online, Smartphone, Pola Makan Anak Usia Sekolah
Between Fact and Fiction in Dan Brown’s the Da Vinci Code (2003) : Reader Response Analysis Widodo, Wahyu Unggul
TELL - US JOURNAL Vol 4, No 2 (2018): September 2018
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (691.959 KB) | DOI: 10.22202/tus.2018.v4i2.2796

Abstract

The research’s purpose is to analyze reader response strategies which are used by readers to respond Dan Brown’s the Da Vinci Code novel. The objectives of the study are to know kind of reader response strategies that are applied by the readers to respond Dan Brown’s the Da Vinci Code, to describe how the readers apply the reader response strategies on Dan Brown’s the Da Vinci Code, to describe the dominant issues raised by the readers in applying reader response strategy on Dan Brown’s the Da Vinci Code and to know why the issues are problematic. This study is a qualitative study; the primary data source of the study is the responses from amazon customers and the guest who drop responds to the Da Vinci Code novel in amazon.com. The responses which are taken are from the paperback version and it is limited to the responses which were dropped on June 10th 2006 until February 7th 2015 and the secondary data sources of the study are books, journals or any information related to reader response strategy. In analyzing the data, the writer employs descriptive analysis. The outcome of the study shows the readers use various reader response strategies to respond Dan Brown’s the Da Vinci Code. The readers apply the strategies in responding by judging, connecting, engaging, interpreting etc. The dominant issue which is raised by the reader is a debatable problem in the novel dealing with the fact and fiction, there is a great possibility it becomes a problematic because Brown’s initial statement in the beginning of the novel, “All descriptions of artwork, architecture, documents, and secret rituals in this novel are accurate.”   
HUBUNGAN KECANDUAN BERMAIN GAME ONLINE PADA SMARTPHONE (MOBILE ONLINE GAMES) DENGAN POLA MAKAN ANAK SEKOLAH DASAR KELAS 5 DAN 6 DI SD NEGERI 4 PURWODADI Meity Mulya Susanti; Wahyu Unggul Widodo; Darmawati Indah Safitri
The Shine Cahaya Dunia Ners Vol 3, No 2 (2018): THE SHINE CAHAYA DUNIA NERS
Publisher : Universitas An Nuur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35720/tscners.v3i2.122

Abstract

Latar Belakang: Permainan yang saat ini populer dan marak digemari adalah game online. Kemudahan untuk mengakses game online didukung dengan kehadiran  smartphone. Maraknya permainan game online menyebabkan pemain menjadi kecanduan terhadap permainan tersebut. Kecanduan bermain game online tidak hanya terjadi pada orang dewasa tetapi juga bisa terjadi pada anak usia sekolah. Adanya dampak negatif yang ditimbulkan dari kebiasaan sejumlah anak usia sekolah yang gemar bermain game online yaitu salah satunya anak menjadi lebih memilih bermain game online dibandingkan makan kemudian menyebabkan pola makan menjadi tidak teratur atau buruk.  Tujuan; untuk mengetahui hubungan kecanduan bermain game online pada smartphone dengan pola makan pada anak sekolah dasar kelas 5 dan 6 di SD Negeri 4 Purwodadi.Metode: Desain penelitian yang digunakan pada penelitian ini adalah case control yang merupakan penelitian epidemiologic analitik non-ekperimental yang mengkaji hubungan antara efek dengan faktor resiko. Jumlah sampel 80 responden, 40 responden kelompok kasus (pola makan buruk) dan 40 responden kelompok kontrol (pola makan baik), teknik sampling yang digunakan yaitu quota sampling dengan uji hipotesis menggunakan Chi-Square. Hasil: Hasil menunjukkan dari 40 responden dengan pola makan buruk yang mengalami kecanduan bermain game online pada smartphone sebanyak 30 responden (75%) dan yang tidak mengalami kecanduan bermain game online pada smartphone sebanyak 10 responden (25%), dengan p value = 0,000. Hal ini berarti ada hubungan kecanduan bermain game online pada smartphone dengan pola makan anak sekolah dasar kelas 5 dan 6 di SD Negeri 4 Purwodadi.Simpulan:Dari hasil penelitian diatas dapat disimpulkan bahwa terdapat hubungan kecanduan bermain game online pada smartphone dengan pola makan anak sekolah dasar kelas 5 dan 6 di SD Negeri 4 Purwodadi. Kata Kunci : Kecanduan Bermain Game Online, Smartphone, Pola Makan Anak Usia Sekolah
Semiotic Analysis of Masculinity in High and Low the Movie 3 Final Mission: Janet Saltzman Chafetz Theory Bililah, Dimas Fisal; Widodo, Wahyu Unggul; Sulistiyaningsih, Eka Fanti
English Education and Literature Journal (E-Jou) Vol 4 No 02 (2024): English Education and Literature Journal (E-Jou)
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/ejou.v4i02.982

Abstract

This research intends to analyze and search for 7 areas of Chafetz's masculinity using Roland Barthes' semiotic method in the film High and Low the Movie 3 Final Mission. The semiotics presented by Barthes regarding the meaning of denotation and connotation were implemented in analyzing 12 screenshots of scenes presented in the film High and Low the Movie 3 Final Mission. Then the 12 research findings were analyzed using a predetermined method, namely using Janet Saltzman Chafetz's theory regarding 7 areas of masculinity. This study uses a qualitative method. Based on semiotic analysis in the film High and Low the Movie 3 Final Mission, it has a relationship with the 7 areas of masculinity proposed by Janet Saltzman Chafetz. Namely the character's physical condition and appearance that is fashionable, the figure of provider or breadwinner for both oneself and many people, aggressive nature and experience in fighting, the ability to regulate one's emotional condition, the ability to think rationally and based on logic/knowledge, high interpersonal attitude, and spirit and fair competitive attitude.
A Comprehensive Analysis: The Representation of Feminism in the Movie “Losmen Bu Broto” Khusna, Dwike Amalia; Widodo, Wahyu Unggul; Kusumaningtyas, Etika Dewi
English Education and Literature Journal (E-Jou) Vol 5 No 01 (2025): English Education and Literature Journal (E-Jou) (In Progress)
Publisher : Universitas Ma'arif Nahdlatul Ulama Kebumen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53863/e-jou.v5i01.1387

Abstract

In the contemporary era, discussions around gender equality and women's representation had gained significant traction, emphasizing the need for equal rights and opportunities regardless of gender. This research explored the portrayal of feminist values through the movie “Losmen Bu Broto,” directed by Ifa Isfansyah and Eddie Cahyono. Using Roland Barthes' semiotic framework, the research analysed how the movie represented feminism by examining the characterization of its female protagonists, including Bu Broto, Mbak Pur, and Jeng Sri. The movie, adapted from a TV series and set in a traditional Javanese context, was notable for its strong female characters who challenged societal norms. This research employed qualitative research methods, including detailed scene analysis and character examination, to investigate how these characters embodied feminist ideals. The analysis focused on various feminist theories, including Radical Feminism; Marxist and Socialist Feminism; Liberal Feminism; Black Feminism; and Postmodern Feminism, to understand how the movie's narrative reflected and critiqued traditional gender roles. The findings revealed that “Losmen Bu Broto” presented a nuanced portrayal of feminist values, illustrating women's strength, independence, and resistance to patriarchal structures. Through its characters' appearances, dialogues, and actions, the movie navigated the intersection of feminism and Javanese culture, highlighting both the challenges and advancements in the representation of women. This research contributed to the broader discourse on feminism in media by providing a comprehensive examination of how feminist ideologies were depicted and challenged within a culturally specific context
Membangun Kesadaran Tindakan Anti Bullying Siswa SD Negeri 2 Belor Lufianti, Anita; Fitriani; Yuwanti; Nur Widayati, Christina; Rahmawati; Ragil Kusumaningrum, Yesita; Agustiana, Mika; Unggul Widodo, Wahyu; Novitasari, Dewi; Puspita Rini, Dea; Iffani Khoirunisa, Nur; Fitriyani, Nurul
Kolaborasi: Jurnal Pengabdian Masyarakat Vol 5 No 1 (2025): Kolaborasi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Inspirasi El Burhani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56359/kolaborasi.v5i1.482

Abstract

Introduction : The phenomenon of bullying that occurs in kids often involves agrresive behavior that can be repeated by a certain person or group against other individuals who are considered or have weaknesses so that they are unable to defend themselves. Objective: The purpose of this service is to build awareness of anti-bullying actions in elementary schools, negative impacts and tolerance attitudes in children Method: This public service was conducted by counseling method with lectures, discussions, role simulations so that it can provide a real picture and effective ways to prevent it in elementary school children. Result:. This activity resulted in an increase in participants' understanding of the impact of bullying and simple and effective steps to prevent bullying. Conclusion: The community service that has been carried out contributes to creating a safer elementary school environment for children and supports mental well-being for the school
PENINGKATAN PENGUASAAN KOSAKATA BAHASA INGGRIS DENGAN MEDIA FILM PENDEK PADA SISWA MIS UNGGULAN MASJID BESAR JABALUL KHOIR PURWODADI Wahyu Unggul Widodo; Endang Susilowati; Khoirotun Nisa; Putri Isna Fatmawati; Roisa Nur Wakhidah; Dian Oktaviani
Jurnal Pengabdian kepada Masyarakat Cahaya Negeriku Vol 5 No 1 (2025): Jurnal Pengabdian kepada Masyarakat Cahaya Negeriku
Publisher : LPPM AN Nuur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35720/jpkm.v5i1.68

Abstract

 Background : English is an international language used in various fields. It is one of the languages that is considered important to learn in the current era of globalization. It is important to develop English language skills from an early age. One of the skills that really needs to be trained from an early age is mastery of English vocabulary. Without sufficient vocabulary, a person cannot communicate effectively and cannot express his ideas well in oral or written form. Uninteresting teaching methods, false beliefs about the relationship between language and everyday life, and social and cultural environments that influence students' attitudes towards learning English are some of the many causes of low interest in learning English. Currently, there are many interactive and interesting digital English learning media that can help students learn English more effectively.   Methodology : The methods used in this activity were asking the students to watch a short film, then gave them questions related to the vocabulary in the film and trained the students to use the vocabulary in other contexts.   Result : After watching the film and being giving explanation, students are able to arrange sentences with the given vocabularies.   Conclusion : The use of short films to help students improve vocabulary mastery is very effective. This is because in learning students feel entertained by watching short films, so they learn with a happy mood. In addition, the vocabulary displayed in short films helps students get visualization and examples of vocabulary use with real applications through short films.  
Edukasi Perilaku Hidup Bersih dan Sehat (PHBS) pada Siswa SDN Kopek sebagai Upaya Mewujudkan Sekolah Sehat Kentama Inzaghi; wahyu Unggul Widodo; Agussalim; Siska Anggraini; Novita Sari; Restu Kurnia Wulan Safitri; Salsadela Mayza Sabira; Ulfa lailatul Sofia; Sindy Hertika Putri
Jurnal Pengabdian kepada Masyarakat Cahaya Negeriku Vol 6 No 01 (2026): Jurnal Pengabdian kepada Masyarakat Cahaya Negeriku
Publisher : LPPM AN Nuur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35720/jpkm.v6i01.86

Abstract

Community service activity entitled "Education on Clean and Healthy Living Behavior (PHBS) for SDN  Kopek Students to Realize Healthy School" was conducted by targeting 50 elementary students (grades 4-5) in Kopek Village, Godong Sub-district, Grobogan Regency. This intervention aimed to enhance knowledge, skills, and motivation in proper handwashing with soap (CTPS) to give attention to poor hygiene practices contributing to infectious diseases. Methods combined interactive health education through LCD projector visualization of enlarged virus images on unclean hands, animated video demonstration of WHO's 6-step handwashing technique, knowledge assessment, guided hands-on practice, demonstration by selected students, and closure with synchronized handwashing song and movements. Results demonstrated significant improvements: students transitioned from basic awareness to better execution of CTPS procedures, exhibiting increased confidence during demonstrations and sustained engagement through mnemonic songs. Visual risk perception via virus imagery and visual-auditory-kinesthetic learning  strengthened long-term memories, confirming effectiveness of participatory approaches over conventional lectures. Findings align with social learning theory and prior studies showing 70-85% gains in handwashing compliance post-intervention.    
Modifikasi Makceting (Makanan Cegah Stunting) sebagai Bentuk Inovasi PMT di Desa Dorolegi Kecamatan Godong Kabupaten Grobogan Wahyu Unggul Widodo; Deart Are Koeanda; Ahmad Yusuf Mufarihin; Eva Wulan Dari; Indah Fitriani; Alif Putra Dirgantara; Nurul Fahrian; Ayu Avitasari; Lutfia Atika Salma; Nova Ayyunda Sholehkhah
Jurnal ABDIMAS-HIP Pengabdian Kepada Masyarakat Vol. 7 No. 1 (2026): Jurnal ABDIMAS-HIP Pengabdian Kepada Masyarakat
Publisher : LPPM Akbid Harapan Ibu Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37402/abdimaship.vol7.iss1.509

Abstract

Stunting is a chronic nutritional problem that impacts physical growth, cognitive development, and the quality of human resources. The high prevalence of stunting in Grobogan Regency requires innovative and sustainable community-based interventions. One preventative measure is through the provision of supplementary feeding (PMT) based on local foods with high animal protein content. This activity aims to increase the knowledge and awareness of mothers of toddlers regarding the importance of animal protein intake through the PMT innovation "MAKCETING (Food to Prevent Stunting)" with the Hidden Egg food product. The method used was education and reflection on PMT making for PKK members in Dorolegi Village, Godong District, Grobogan Regency, which involved 100 participants and was implemented by KKN (Community Services Program) students from An Nuur University Purwodadi. The product was developed from chicken meat, quail eggs, and carrots. The results of the activity showed a positive response, high enthusiasm, and increased understanding of participants regarding the importance of animal protein in preventing stunting.
CREATIVE THINKING AND STUDENTS’ ACHIEVEMENT: A CORRELATIONAL STUDY AT MTS AL FALAH TOROH Wahyu Unggul Widodo; Nur Iffani Khoirunisa; Etika Dewi Kusumaningyas
LEAD (Language, Education and Development) Vol 4 No 2 (2025): Volume 4 Number 2 2025
Publisher : Program Studi Pendidikan Bahasa Inggris Fakultas ilmu Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20884/1.lead.2025.4.2.17697

Abstract

The study aims to analyse the relationship between creative thinking and students' English achievement at MTs Al Falah Toroh. This research employed a quantitative correlational design to investigate the relationship between two variables. The sample consisted of 70 students, selected through a random sampling technique to ensure fairness and representativeness. Data on creative thinking ability were collected using a questionnaire adapted from Dr. Khumar and Dr. Holman, which produced an average score of 67. Meanwhile, students’ English achievement scores were taken from their first-semester report cards, with an average score of 83.83, rounded up to 84. The data were analysed using the Spearman Rank correlation test and processed through SPSS software. The results of the test showed a correlation coefficient of rs (68) = .10 with a significance level of p = .395. This finding indicated a very weak and statistically not significant. In other words, the study found no meaningful relationship between creative thinking and students’ English achievement. The interviews with students and teacher supported these results. They suggest that other factors influence on students’ English achievement, such as the learning environment and educational support facilities, had a greater influence on students’ English achievement.