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Journal : JOIV : International Journal on Informatics Visualization

Building Historical Narratives: The Development of Virtual Reality Learning Media for Exploring Historical Sources Bung Hatta's Birthplace Ofianto, Ofianto; Ningsih, Tri Zahra; Mulyani, Fini Fajri; Putri, Suci Kurnia
JOIV : International Journal on Informatics Visualization Vol 8, No 4 (2024)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.4.3118

Abstract

The shortcomings in the history of education, constrained by conventional teaching approaches, inadequate utilization of historical sites, and logistical hurdles, diminish student engagement and comprehension. This study aims to develop a virtual reality (VR) learning medium around Bung Hatta's birth house, aiming to enhance students' historical understanding through captivating and immersive experiences. We adapted the Borg and Gall development model into four phases: preliminary study, strategic planning, development, and validation. We utilized 360-degree pictures in conjunction with extensive historical data regarding Bung Hatta's birthplace, integrating these elements into an immersive virtual reality environment. We used expert validation to guarantee material accuracy, subsequently doing practical testing with history educators and students to evaluate usability and overall effectiveness. The findings revealed a practicality score of 87%, highlighting the substantial influence of VR media on enhancing student motivation and understanding of historical material. This technology facilitates the virtual investigation of significant historical locations, effectively surmounting geographical and financial barriers and enhancing accessibility, engagement, and the relevance of history for learners. This method enhances critical thinking and deepens appreciation of national heritage while offering a strong framework for incorporating VR into educational curricula. Further research must examine the long-term impacts of VR on various learning outcomes and its relevance across the educational curriculum. Moreover, integrating VR technology in diverse historical disciplines may augment its effectiveness and applicability in education. Virtual reality techniques improve students' understanding of history while strengthening 21st-century skills such as critical thinking and creativity
Development Of Local History-Based Virtual Reality Media to Improve Practical History Skills Ofianto, -; Mulyani, Fini Fajri; Ningsih, Tri Zahra; Putri, Suci Kurnia
JOIV : International Journal on Informatics Visualization Vol 9, No 5 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.5.2458

Abstract

The acquisition of historical thinking skills is crucial for students, particularly in the areas of interpreting, documenting, and communicating information from diverse historical sources. These competencies are essential in educational media that supports learning. As such, this project aims to develop a virtual reality (VR) platform that will augment students' critical thinking abilities by presenting a range of historical sources. The research and development (R&D) process followed four key steps: defining, designing, developing, and disseminating. The study involved six teams of professional validators, two history professors, and 150 class XI students who comprised the subject sample. These stakeholders evaluated the viability of the product and the effectiveness of the media being developed. Data was gathered through teacher interviews, expert validation, and descriptive exams. Descriptive analysis was employed to assess the validity and practicality of the media, while the t-test and N-Gain were used to measure its effectiveness. Expert validation yielded an average score of 4.28, indicating good quality. The average score from practical testing by teachers and students was 4.40, demonstrating that VR media can be effectively utilized in history education. Notably, students exhibited a 69% N-Gain score, signifying increased proficiency in using VR material. These findings underscore the potential of VR media as a feasible, reliable, practical, and successful tool for enhancing practical historical skills in history education.