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Improving Vocational School Students' Skills in Land Surveying with Team-Based Projects Using Augmented Reality Setiawan, Abdul Haris; Agustin, Rima Sri; Murtiono, Eko Supri; Trianingsih, Lilis; Mitsuhara, Hiroyuki
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5469

Abstract

This research aims to determine the increase in land surveying competency of Civil Engineering Vocational School students through team-based project strategies and augmented reality learning media. This research is vital because land surveying competency is critical for Civil Engineering Vocational School students in facing the demands of the ever-growing construction industry. This research uses two different classes of data: class A (35 students) as the experiment and class B (36 students) as the control class. Data analysis was done using descriptive statistical methods and independent samples t-test. The results showed that the survey competency score for class A increased from 53.57 (pre-test) to 85.36 (post-test) on a scale 100. Meanwhile, the competency score for class B increased from 53.89 (pre-test) to 72.22 (post-test). An N-gain score of 0.6962 shows an increase in competency of 69.62%. The independent sample t-test shows that the pre-test for both classes is the same with a t-count of 0.104 < t-table = 1.997 and a Sig. (2-tailed) 0.917 > probability 0.05. The post-test results show that there is a significant difference between class A (experimental class) and class B (control class) with a calculated t-value of 8.649 > t-table = 1.997 and a Sig. (2-tailed) 0.000 < 0.05. In conclusion, team-based project strategies and augmented reality learning media significantly increase students' land surveying competency. The implications of this research indicate that the application of augmented reality technology in civil engineering learning can effectively increase student competency. Future research recommendations are to explore the use of augmented reality in other engineering fields and evaluate its impact on students' practical competencies. The research can also be expanded to involve more schools and classes to strengthen these findings.
Improving Vocational School Students' Skills in Land Surveying with Team-Based Projects Using Augmented Reality Setiawan, Abdul Haris; Agustin, Rima Sri; Murtiono, Eko Supri; Trianingsih, Lilis; Mitsuhara, Hiroyuki
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 16 No. 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5469

Abstract

This research aims to determine the increase in land surveying competency of Civil Engineering Vocational School students through team-based project strategies and augmented reality learning media. This research is vital because land surveying competency is critical for Civil Engineering Vocational School students in facing the demands of the ever-growing construction industry. This research uses two different classes of data: class A (35 students) as the experiment and class B (36 students) as the control class. Data analysis was done using descriptive statistical methods and independent samples t-test. The results showed that the survey competency score for class A increased from 53.57 (pre-test) to 85.36 (post-test) on a scale 100. Meanwhile, the competency score for class B increased from 53.89 (pre-test) to 72.22 (post-test). An N-gain score of 0.6962 shows an increase in competency of 69.62%. The independent sample t-test shows that the pre-test for both classes is the same with a t-count of 0.104 < t-table = 1.997 and a Sig. (2-tailed) 0.917 > probability 0.05. The post-test results show that there is a significant difference between class A (experimental class) and class B (control class) with a calculated t-value of 8.649 > t-table = 1.997 and a Sig. (2-tailed) 0.000 < 0.05. In conclusion, team-based project strategies and augmented reality learning media significantly increase students' land surveying competency. The implications of this research indicate that the application of augmented reality technology in civil engineering learning can effectively increase student competency. Future research recommendations are to explore the use of augmented reality in other engineering fields and evaluate its impact on students' practical competencies. The research can also be expanded to involve more schools and classes to strengthen these findings.
Analisis Kualitas Tes dan Butir Soal Integral pada Evaluasi Formatif Matematika Teknik Trianingsih, Lilis
Indonesian Journal Of Civil Engineering Education Vol 9, No 2 (2023): Indonesian Journal of Civil Engineering Education
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijcee.v9i2.84711

Abstract

Abstrak: Analisis kualitas butir soal pilihan ganda merupakan alat penting untuk mengidentifikasi item yang dapat dipertahankan, direvisi, atau dikeluarkan. Tujuan penelitian adalah menguji kualitas item berdasarkan validitas, reliabilitas, tingkat kesukaran, daya pembeda, dan efek pengecoh. Metode penelitian berfokus pada item analysis dari 35 soal pilihan ganda yang dilakukan untuk 83 mahasiswa Pendidikan Teknik Bangunan. Sampel penelitian adalah total sampling. Analisis statistik menggunakan Microsoft Excel dan IBM SPSS. Teknik pengumpulan data melalui LMS spada.uns.ac.id. Analisis data menggunakan analisis deskriptif kuantitatif. Hasil analisis menghasilkan validitas isi 0,89, konstruk 97,14%, valid.  Reliabilitas Kuder-Richardson 0,876 dan Intraclass Correlation Coefficient 0,880, reliabilitas tinggi. Difficulty index (DIF I) 28 (80%) soal memiliki tingkat kesukaran baik, tiga (8,57%) terlalu sulit, empat (11,43%) terlalu mudah, dan Mean ± SD 61,83% ± 16,61%. Discrimination index (DI) 35 (100%) soal memiliki daya pembeda yang dapat diterima hingga sangat baik dengan Mean±SD 53,90% ± 17,26%. Distractor effectiveness (DE) Mean ± SD 92,86% ± 17,75% dengan 92,86% distraktor fungsional secara keseluruhan. Dari keseluruhan hasil analisis disimpulkan butir soal tes integral pada evaluasi formatif Matematika Teknik memiliki kualitas soal yang baik untuk penilaian kognitif mahasiswa. Penelitian selanjutnya dapat dilakukan investigasi tentang korelasi DIF I, DI, dan DE untuk meningkatkan kualitas item pada bank soal.Abstract: The item analysis of multiple choice questions (MCQ) is essential for identifying items that can be retained, revised, or removed. The research analyzes items' quality based on validity, reliability, difficulty index, discrimination index, and distractor effectiveness. The study focuses on item analysis of 35 MCQ administered to 83 Building Engineering Education students. The research sample is total sampling—statistical analysis using Microsoft Excel and IBM SPSS—data analysis quantitative descriptive analysis. The study results had a content validity of 0.89 and a construct of 97.14%, which is valid—Kuder-Richardson reliability of 0.876 and Intreclass Correlation Coefficient of 0.880, high reliability. Difficulty index (DIF I) 28 (80%) items had a good difficulty, three (8.57%) were too difficult, four (11.43%) were too easy, Mean ± SD 61.83% ± 16.61%. Discrimination index (DI) 35 (100%) items are acceptable to excellent with Mean ± SD 53.90% ± 17.26%. Distractor effectiveness (DE) Mean ± SD 92.86% ± 17.75% with 92.86% functional distractors. The study concluded that the integral test in the formative evaluation of Engineering Mathematics had good-quality questions for students' cognitive assessment. Further research investigates the correlation of DIF I, DI, and DE to enhance the quality of items in the question bank.