Eko Supri Murtiono
Teknik Sipil FT. UNDIP

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PENGARUH SEPEDA MOTOR DI PERSIMPANGAN JALAN DENGAN PENGATUR LAMPU LALU LINTAS DI KENDAL Murtiono, Eko Supri; Yulipriyono, Epf Eko; Siswato, Joko
Media Komunikasi dan Pengembangan Teknik Sipil Volume 11, No 1, Tahun APRIL 2002
Publisher : Department of Civil Engineering

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (711.56 KB)

Abstract

ABSTRACT In Indonesia, design and planning of transportation facilities generally is based on IHCM 1997. The important and frequently value is passenger car equivalent (pce). In term of local characteristics of this value, surveyed only in the most of big city of Indonesia, its more usage is probably not suitable to small cities such as Kendal. The study conducted in term of the case. Because of the significant volume of motorcycle’s driver, the effect is not notable. The value of pce for motorcycle is important to calculate link and intersection capacities. Driver’s behavior especially at signalized intersection proposes a variety of pce to each intersection. The aim of the study is to determine and analyze the value of pce and the real value of congested flow in Kendal. The locatioan of the study is cited at two : the western arm to the intersection of Jalan Raya Kendal- Jalan Masjid, and the eastern arm to the intersection of Jalan Pemuda-Jalan Pahlawan. The data is aided by camera video. The study formd that the characteristic of motorcycle driver’s behavior tends to congregate at the front of the queue in the intersection. Of the causes, motorcycle usually tends to easy make maneuver an intrude among other kinds of  vehicles. The observation noticed that at least 50% of driver placed in the first third of green time. The rest varies equally to the other time sections. Using linear regression the value of pce for motorcycle noted in the case of Kendal City is 0.414. the model of cross relation between congested flow and road width is a linear model of S = 84 1.1 W – 3150.7 in term of 10 in and II in for road width. S is a dependent variable representing congested flow in pcu/green time while W is meter for road width.
Improving Vocational School Students' Skills in Land Surveying with Team-Based Projects Using Augmented Reality Setiawan, Abdul Haris; Agustin, Rima Sri; Murtiono, Eko Supri; Trianingsih, Lilis; Mitsuhara, Hiroyuki
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol 16 No 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5469

Abstract

This research aims to determine the increase in land surveying competency of Civil Engineering Vocational School students through team-based project strategies and augmented reality learning media. This research is vital because land surveying competency is critical for Civil Engineering Vocational School students in facing the demands of the ever-growing construction industry. This research uses two different classes of data: class A (35 students) as the experiment and class B (36 students) as the control class. Data analysis was done using descriptive statistical methods and independent samples t-test. The results showed that the survey competency score for class A increased from 53.57 (pre-test) to 85.36 (post-test) on a scale 100. Meanwhile, the competency score for class B increased from 53.89 (pre-test) to 72.22 (post-test). An N-gain score of 0.6962 shows an increase in competency of 69.62%. The independent sample t-test shows that the pre-test for both classes is the same with a t-count of 0.104 < t-table = 1.997 and a Sig. (2-tailed) 0.917 > probability 0.05. The post-test results show that there is a significant difference between class A (experimental class) and class B (control class) with a calculated t-value of 8.649 > t-table = 1.997 and a Sig. (2-tailed) 0.000 < 0.05. In conclusion, team-based project strategies and augmented reality learning media significantly increase students' land surveying competency. The implications of this research indicate that the application of augmented reality technology in civil engineering learning can effectively increase student competency. Future research recommendations are to explore the use of augmented reality in other engineering fields and evaluate its impact on students' practical competencies. The research can also be expanded to involve more schools and classes to strengthen these findings.
Improving Vocational School Students' Skills in Land Surveying with Team-Based Projects Using Augmented Reality Setiawan, Abdul Haris; Agustin, Rima Sri; Murtiono, Eko Supri; Trianingsih, Lilis; Mitsuhara, Hiroyuki
QALAMUNA: Jurnal Pendidikan, Sosial, dan Agama Vol. 16 No. 1 (2024): Qalamuna - Jurnal Pendidikan, Sosial, dan Agama
Publisher : Lembaga Penerbitan dan Publikasi Ilmiah Program Pascasarjana IAI Sunan Giri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/qalamuna.v16i1.5469

Abstract

This research aims to determine the increase in land surveying competency of Civil Engineering Vocational School students through team-based project strategies and augmented reality learning media. This research is vital because land surveying competency is critical for Civil Engineering Vocational School students in facing the demands of the ever-growing construction industry. This research uses two different classes of data: class A (35 students) as the experiment and class B (36 students) as the control class. Data analysis was done using descriptive statistical methods and independent samples t-test. The results showed that the survey competency score for class A increased from 53.57 (pre-test) to 85.36 (post-test) on a scale 100. Meanwhile, the competency score for class B increased from 53.89 (pre-test) to 72.22 (post-test). An N-gain score of 0.6962 shows an increase in competency of 69.62%. The independent sample t-test shows that the pre-test for both classes is the same with a t-count of 0.104 < t-table = 1.997 and a Sig. (2-tailed) 0.917 > probability 0.05. The post-test results show that there is a significant difference between class A (experimental class) and class B (control class) with a calculated t-value of 8.649 > t-table = 1.997 and a Sig. (2-tailed) 0.000 < 0.05. In conclusion, team-based project strategies and augmented reality learning media significantly increase students' land surveying competency. The implications of this research indicate that the application of augmented reality technology in civil engineering learning can effectively increase student competency. Future research recommendations are to explore the use of augmented reality in other engineering fields and evaluate its impact on students' practical competencies. The research can also be expanded to involve more schools and classes to strengthen these findings.