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INTERACTIVE MULTIMEDIA DESIGN OF “JATAKA BOROBUDUR TEMPLE’S RELIEF“ AS A LEARNING MEDIA FOR ELEMENTARY SCHOOL STUDENT Maskur, Abdul; Harto, Dwi Budi; Wibawanto, Wandah
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

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Abstract

Indonesia is a country that has many cultural preservation. One of the cultural heritages in Indonesia is Borobudur Temple. As a form of cultural heritage, visually Borobudur Temple has reliefs containing messages carved on the walls of the temple. One of the reliefs contained in the carved walls of the Borobudur Temple is the Jataka relief which tells about Bosshisatva both as humans and animals who always exemplify the truth. Therefore, the writer tries to transform some of the stories contained in the Jataka relief into interactive multimedia for elementary school children. In developing the exploration of ideas and forms of work taken from several stories contained in the Jataka reliefs namely monkey & buffalo stories, Ruru Deer stories, and lion & woodpecker stories through several processes namely Preliminary Plan, Pre-production, Production Process, and Post-Production. This study project produces interactive multimedia works in the form of Android applications with a resolution of 1280 x 720 pixels in which there are interactive stories, learning, and simple games.
INTERACTIVE MULTIMEDIA DESIGN OF “JATAKA BOROBUDUR TEMPLE’S RELIEF“ AS A LEARNING MEDIA FOR ELEMENTARY SCHOOL STUDENT Maskur, Abdul; Harto, Dwi Budi; Wibawanto, Wandah
Arty: Jurnal Seni Rupa Vol 9 No 3 (2020): Arty
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Indonesia is a country that has many cultural preservation. One of the cultural heritages in Indonesia is Borobudur Temple. As a form of cultural heritage, visually Borobudur Temple has reliefs containing messages carved on the walls of the temple. One of the reliefs contained in the carved walls of the Borobudur Temple is the Jataka relief which tells about Bosshisatva both as humans and animals who always exemplify the truth. Therefore, the writer tries to transform some of the stories contained in the Jataka relief into interactive multimedia for elementary school children. In developing the exploration of ideas and forms of work taken from several stories contained in the Jataka reliefs namely monkey & buffalo stories, Ruru Deer stories, and lion & woodpecker stories through several processes namely Preliminary Plan, Pre-production, Production Process, and Post-Production. This study project produces interactive multimedia works in the form of Android applications with a resolution of 1280 x 720 pixels in which there are interactive stories, learning, and simple games.
Usability and User Experience Evaluation for Website Design of Higher Education Institutions (2015-2024): Evolutionary Trends and Clusters of Research Maskur, Abdul; Syarief, Achmad
Jurnal Sistem Informasi Bisnis Vol 15, No 3 (2025): Volume 15 Number 3 Year 2025
Publisher : Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/vol15iss3pp321-329

Abstract

Websites have become essential platforms in the Higher Education Institution (HEI) system, enabling flexible access to education and academic information. Therefore, HEI websites' Usability and User Experience (UX) have gained significant scholarly attention. This study aims to identify research trends evaluating usability and UX in HEI website design (2015- 2024) through bibliometric analysis of  publications (n = 124) from Scopus, IEEE Xplore, and ScienceDirect. The scope of the analysis includes publication frequency, keyword networks, citation performance, journals, authors, institutional affiliations, and research clusters. The results showed that usability and UX evaluations are studied across multiple disciplines and are concentrated in five clusters: (1) E-learning website interfaces during the COVID-19 pandemic, (2) Library information systems, (3) Students' continuance intention on learning websites, (4) Marketing communication websites, and (5) Learning management systems. These results underscore that usability and UX evaluation on HEI website platforms leans towards student-centric studies encompassing some sites and service units. This paper also emphasizes the importance of user-centred evaluation throughout HEI websites’ design, development, and post-implementation phases. Given that HEIs must provide optimal services to stakeholders with diverse backgrounds, needs, and information access capabilities.