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Enhancing Career Development for Engineering Students Through Role Play: Developing English Speaking Skills For Professional Settings Sakinah, Yanik Lailinas; Sari, Candrika Citra; Imron, Aly
Journal of Language and Literature Studies Vol. 5 No. 4 (2025): December
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/79vns193

Abstract

This study explores the implementation of role-play activities in enhancing English speaking skills for engineering students, particularly in the context of career development. The research was conducted with 20 fifth-semester students enrolled in the Electrical Power System Engineering program at the State Polytechnic of Malang, who were enrolled in the English for Career Development (ECD) course. A descriptive qualitative design was employed, utilizing observation and questionnaires to assess the effectiveness of role-play in improving students' speaking abilities, focusing on areas such as vocabulary acquisition, confidence, and professional communication. The role-play activity centered around job interviews, where students took on the roles of both interviewer and interviewee, requiring them to engage with professional language and real-world scenarios. The results indicated that role-play significantly enhanced student participation, with the highest scores observed in the participation aspect. The students also showed notable improvements in vocabulary use, confirming the role-play's ability to activate and expand students' vocabulary in a professional context. However, the study also revealed challenges in grammar, particularly in tense usage, which impacted clarity and accuracy. The feedback provided to students helped address these issues. Additionally, the questionnaire results highlighted the positive impact of role-play on students' motivation, knowledge, skills, and attitudes, indicating that the technique fosters active engagement and enhances soft skills. The findings suggest that role-play is a valuable tool for improving English speaking skills among non-English major students, especially in technical fields, and can be effectively integrated into language curricula for career development.
Analyzing Domestic and Foreign Visitors’ Needs to Create Engaging Museum Experience for Young Generation Novitasari, Novitasari; Sari, Candrika Citra; Handayani, Tri Astuti; Wahyuningsih, Noverita
Journal of Indonesian Tourism, Hospitality and Recreation Vol 8, No 1 (2025): April
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/jithor.v8i1.80095

Abstract

AbstractThe younger generation has a huge influence and is considered to be the key agent who will popularize the museum. However, the young generation perceives museums as boring places. Museums are seen as places that tend to be rigid and are only visited if they want to do an assignment or dig up the history of something. Therefore, museums need to be able to change this perception so that the younger generation becomes more interested in visiting museums. This study aims to analyze the current generations’ perspectives on their ideal pictures of engaging museum activities and museum tour guides.  Questionnaire distribution and Focus Group Discussion were conducted to collect the data. The findings suggest several engaging activities to enhance visitors’ experience and  describe the ideal character of museum tour guides in the young generation’s eyes.   AbstrakGenerasi muda memiliki pengaruh besar dan dianggap sebagai agen kunci yang akan mempopulerkan museum. Namun, generasi muda memandang museum sebagai tempat yang membosankan. Museum sering kali dianggap sebagai tempat yang cenderung kaku dan hanya dikunjungi jika ada tugas atau untuk menggali sejarah sesuatu. Oleh karena itu, museum perlu mengubah persepsi ini agar generasi muda lebih tertarik untuk mengunjungi museum. Penelitian ini bertujuan untuk menganalisis pandangan generasi saat ini tentang gambaran ideal mereka terkait aktivitas museum yang menarik dan pemandu tur museum. Pengumpulan data dilakukan melalui penyebaran kuesioner dan Focus Group Discussion. Temuan penelitian menyarankan beberapa aktivitas menarik untuk meningkatkan pengalaman pengunjung serta mendeskripsikan karakter ideal pemandu tur museum di mata generasi muda.