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ANALISIS RESPONS SISWA TERHADAP MEDIA VIDEO ANIMASI MENGGUNAKAN APLIKASI CANVA PADA MATERI GETARAN DAN GELOMBANG KELAS VIII SMP Rifa'i, Mochammad Ricky; Mudakir, Imam; Wahyuni, Sri
DIKSAINS : Jurnal Ilmiah Pendidikan Sains Vol. 4 No. 2: Juni 2024
Publisher : Universitas Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diksains.4.2.155-162

Abstract

ABSTRAK   Peran teknologi sangat penting dalam meningkatkan proses kualitas pendidikan. Hal ini menjadikan guru harus terus adaptif dan berinovatif dalam menyajikan pembelajaran di kelas. Salah satunya dengan menggunakan video animasi menggunakan canva. Adapun tujuan penelitian ini yakni mendeskripsikan terkait analisis repsons siswa terhadap media video animasi menggunakan aplikasi canva pada materi getaran dan gelombang kelas VIII SMP. Metode yang digunakan yakni survei dengan pendekatan kuantitatif berupa angket yang diberikan kepada 36 siswa kelas VIII-A SMP Islam Kunir Kabupaten Lumajang. Teknik pengolahan data menggunakan metode analisis deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa penilaian hasil respons siswa pada media video animasi menggunakan canva mencakup empat indikator yakni, tampilan media, kesesuaian materi dengan capaian dan tujuan pembelajaran, kualitas isi, dan komunikasi audio visual. Secara keseluruhan perolehan respons siswa terhadap media  video animasi mendapatkan rata-rata 89% dengan kriteria sangat menarik. Artinya tampilan media pada video animasi menggunakan aplikasi canva sudah sangat menarik, proporsional dan tidak berlebihan, memuat kejelasan materi pembelajaran dengan capaian dan tujuan pembelajaran, keruntutan dan kesistematisan materi dalam video yang ditulis sangat jelas dan detail, serta komunikasi audio visual yang bagus dalam video, sehingga menjadikan siswa tidak bosan dalam belajar materi getaran dan gelombang.   Kata  kunci­ — Canva, Getaran dan Gelombang, Media, Video Animasi   ABSTRACT   The role of technology is very important in improving the quality of education process. This requires teachers to continue to be adaptive and innovative in presenting learning in class. One of them is by using animated videos using Canva. The aim of this research is to describe the analysis of student responses to animated video media using the Canva application on vibration and wave material for class VIII SMP. The method used was a survey with a quantitative approach in the form of a questionnaire given to 36 students in class VIII-A of Kunir Islamic Middle School, Lumajang Regency. The data processing technique uses quantitative descriptive analysis methods. The research results show that assessing the results of student responses to animated video media using Canva includes four indicators, namely, media appearance, suitability of the material to learning outcomes and objectives, content quality, and audio-visual communication. Overall, student responses to animated video media received an average of 89% with very interesting criteria. This means that the media display in animated videos using the Canva application is very attractive, proportional and not excessive, contains clarity of learning material with learning achievements and objectives, consistency and systematicity of the material in the written video which is very clear and detailed, as well as good audio-visual communication in the video, so that students don't get bored when learning about vibrations and waves.   Keywords: Canva, Vibrations and Waves, Media, Animation Video
ETHNOBOTANICAL STUDY OF JAMU GENDONG IN THE PERSPECTIVE OF THE KULON PASAR COMMUNITY JEMBER KIDUL VILLAGE Hasanah, Rafiatul; Kurniawan, Rivo Alfarizi; Rifa'i, Mochammad Ricky
INSECTA: Integrative Science Education and Teaching Activity Journal Vol. 4 No. 1 (2023)
Publisher : Science Education, Institut Agama Islam Negeri Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21154/insecta.v4i1.5438

Abstract

Plants have beneficial values for the people of Indonesia. Not a few of the people who use plants as traditional medicine. One traditional medicine that is still there and has been passed down from generation to generation is jamu carrying. The purpose of this research is to describe the local knowledge (ethnobotany) of jamu gendong in the community perspective of Kulon Pasar Desa Jember Kidul. This research was conducted in Kulon Pasar, Jember Kidul Village, Kaliwates District, Jember Regency. The method used in this research is qualitative, with the takeover technique in the form of purposive sampling technique. In addition, it also uses interview and observation techniques to collect data. The results of this study indicate that the people of Kulon Pasar work as jamu sellers. The jamu gendong sold includes kencur rice, keys suroh, ginger, tamarind turmeric, and sinom. Plants that are used in the manufacture of carrying herbal medicine include kencur, ginger, lock, green betel, turmeric, and tamarind. There are five types of herbal medicine from the Zingiberaceae family, two types of herbal medicine from the Fabacae family, one type of herbal medicine from Poaceae, and one type of herbal medicine from the Piperaceae family. Parts of the plant used in the manufacture of carrying herbal medicine are pulp, rhizome, leaves and fruit. Jamu carrying which has benefits to improve body health.
Validity of MABESTA: A 3D Visualization-Based Interactive Learning Media for Junior High School Students Rifa'i, Mochammad Ricky; Subchan, Wachju; Prihandono, Trapsilo
Jurnal Penelitian Pembelajaran Fisika Vol. 17 No. 1 (2026): JANUARY 2026
Publisher : Program Studi Pendidikan Fisika, Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp2f.v17i1.3210

Abstract

The development of information and communication technology encourages educational innovation, especially science learning in junior high schools which is still dominated by lecture methods and conventional media, which causes low student activity and learning outcomes in the material of the earth and the solar system. Interactive learning media "MABESTA" based on 3D visualization is proposed as a solution to this problem. The purpose of this study is to analyze the level of validity of interactive learning media "MABESTA" based on 3D visualization. The research method used is the development research method with the ASSURE model which includes 6 stages, namely analyzing students, setting goals, selecting methods, media, and materials, utilizing media and materials, asking for student participation, and evaluating and revising. The subjects of this research and development are validators and audiences. The objects of this study are grade VII students of SMP Islam Kunir and SMP Islam Tempeh. Data analysis techniques used are quantitative descriptive analysis and qualitative descriptive analysis. The results of the study indicate that interactive learning media "MABESTA" based on 3D visualization is suitable for use in learning solar system material based on the final results of expert validators of 92%, practitioners of 91%, and student response tests of 97%. This means that in terms of the suitability of the content, appearance, presentation, and language used, this media is very valid and very interesting, so that it can be used as a supporting media in understanding material about the earth and the solar system.