Hariani, Siti
Unknown Affiliation

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

SIMULATION OF TRAIN TICKET BOOKING PROCEDURES AT XYZ TRAIN STATION BASED ON 3D ANIMATION WITH THE POSE TO POSE METHOD Hariani, Siti; Dafitri, Haida; Usman, Ari
Journal of Mathematics and Scientific Computing With Applications Vol. 2 No. 2 (2021)
Publisher : Pena Cendekia Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1003.278 KB) | DOI: 10.53806/jmscowa.v2i2.53

Abstract

The development of the world of technology today has almost touched all aspects of human life from the agricultural, health, academic, trade and transportation sectors. Rail transportation is one of the land transportation that plays an important role for the development of all sectors in Indonesia. However, so far there are still many people who do not understand the procedure for ordering train tickets, so the author makes a simulation education of train ticket ordering procedures that can be accessed by the general public. To realize this, it can be done by utilizing multimedia facilities based on 3-dimensional (3D) animation. The selection of multimedia facilities based on 3D Animation is also an innovation in conveying information digitally. This animation provides a detailed and structured explanation of the procedure for booking train tickets at XYZ station. This animation is made in the form of video, has an explanation in the form of text and sound. Transition effects along with background music sync are also added to make the Animations more interesting. The results of the research conducted by the author can be seen based on the results of a video simulation trial of the 3D animation-based train ticket ordering procedure that the author made in the form of a questionnaire taken from twenty respondents. From the results of the questionnaire, 85% of respondents stated that it was "very helpful", 10% "helped", and 5% "enough" that this simulation video of the train ticket ordering procedure helps people who do not understand the procedure for ordering train tickets. In addition, 85% of respondents stated that they were "very able" and 15% said "can" that 3D animation can be used in delivering education, especially education on simulation of train ticket ordering procedures that can be accessed by the general public.
Sistem Deteksi Cuaca Berdasarkan Analisis Histogram HCL Menggunakan Algoritma k-Nearest Neighbor ( KNN ) Hariani, Siti
Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) Vol. 14 No. 1 (2020)
Publisher : Faculty of Engineering, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21776/jeeccis.v14i1.626

Abstract

Abstrak - Belakangan ini cuaca ekstrim yang berubah – ubah yang tidak dapat ditebak sering terjadi yang mengganggu aktivitas sehari  - hari. Untuk itu diperlukan suatu sistem yang dapat mendeteksi kondisi cuaca berdasarkan citra awan.  Oleh Karena penulis pada penelitian ini akan membuat sistem pendeteksi kondisi cuaca berdasarkan citra awan. Pada sistem ini, penulis akan melakukan penelitian dengan melalui video digital yang direkam menggunakan Handphone yang di lengkpai dngan fiture perekam video untuk mendaptkan citra pada awan. Penulis akan melakukan perekaman kondisi cuaca awan sekitar dalam waktu yang singkat hanya dalam  jangka waktu 5 menit. Setelah itu video yang telah direkam akan diekstraksi ciri dengan metode histogram warna terhadap citra awan yang telah ditangkap oleh Camera vido digital. Kemudian dilakukan proses klasifikasi menggunakan algoritma k-Nearest Neighbor. Algoritma klasifikasi yang digunakan dalam tugas akhir ini adalah k-Nearest Neighbor, yang diharapkan mampu untuk mengenali citra awan dan mengklasifikasi kondisi cuaca. Berdasarkan pengujian yang dilakukan, sistem menghasilkan tingkat akurasi sebesar 84,21%. Kondisi cuaca yang diprediksi adalah kondisi cerah berawan, berawan, hujan, malam cerah dan malam hujan.
SIMULATION OF TRAIN TICKET BOOKING PROCEDURES AT XYZ TRAIN STATION BASED ON 3D ANIMATION WITH THE POSE TO POSE METHOD Hariani, Siti; Dafitri, Haida; Usman, Ari
Journal of Mathematics and Scientific Computing With Applications Vol. 2 No. 2 (2021)
Publisher : Pena Cendekia Insani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53806/jmscowa.v2i2.53

Abstract

The development of the world of technology today has almost touched all aspects of human life from the agricultural, health, academic, trade and transportation sectors. Rail transportation is one of the land transportation that plays an important role for the development of all sectors in Indonesia. However, so far there are still many people who do not understand the procedure for ordering train tickets, so the author makes a simulation education of train ticket ordering procedures that can be accessed by the general public. To realize this, it can be done by utilizing multimedia facilities based on 3-dimensional (3D) animation. The selection of multimedia facilities based on 3D Animation is also an innovation in conveying information digitally. This animation provides a detailed and structured explanation of the procedure for booking train tickets at XYZ station. This animation is made in the form of video, has an explanation in the form of text and sound. Transition effects along with background music sync are also added to make the Animations more interesting. The results of the research conducted by the author can be seen based on the results of a video simulation trial of the 3D animation-based train ticket ordering procedure that the author made in the form of a questionnaire taken from twenty respondents. From the results of the questionnaire, 85% of respondents stated that it was "very helpful", 10% "helped", and 5% "enough" that this simulation video of the train ticket ordering procedure helps people who do not understand the procedure for ordering train tickets. In addition, 85% of respondents stated that they were "very able" and 15% said "can" that 3D animation can be used in delivering education, especially education on simulation of train ticket ordering procedures that can be accessed by the general public.