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PEMANFAATAN MODEL SCRUM PADA METODELOGI FAST DALAM PENGEMBANGAN SISTEM INFORMASI AKADEMIK DI SEKOLAH Dafitri, Haida; Elsera, Marina
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 1, No 1 (2017): Intelligence of Cognitive Think and Ability in Virtual Reality
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (23.348 KB) | DOI: 10.30865/komik.v1i1.471

Abstract

Dengan adanya perkembangan informasi dan teknologi yang sangat berkembang pesat membuat banyaknya sekolah menggunakan teknologi tersebut sebagai salah satu pendukung kemajuan sekolah. Beraneka ragam model dan metodelogi yang dapat dimanfaatkan dalam pengembangan sistem informasi akademik yang digunakan. Salah satunya adalah model scrum dan metodelogi fast. Model Scrum digunakan karena dianggap cukup untuk mengelola project pengembangan secara praktikal yang dapat menuntun tim peneliti untuk melakukan hal-hal yang perlu dan menyarankan hal-hal yang diangap tidak perlu dalam menginspeksi proses dan melakukan adaptasi terus menerus untuk mengerjakan proses tahap demi tahap sesuai dengan kebutuhan pihak sekolah.  Sedangkan model Fast digunakan dalam pengembangan informasi di sekolah dengan menggunakan teknologi E-SMS. Hasil dari penelitian tersebut agar dapat dilakukannya pengembangan informasi akademik disekolah dengan cara membangun sebuah sistem informasi akademik dengan teknologi E-SMS. Pengembangan ini dilakukan dengan tujuan untuk memudahkan pihak sekolah dalam memberikan informasi akademik dengan mudah kepada siswa atau wali murid, dan dapat mengefektifkan serta mengefesiensi waktu penyampaian maupun biaya pengiriman informasi secara manual maupun penggunaan pulsa bagi wali kelas disekolah.
Platform Digital untuk Mengelola Invoice dan Purchase order dengan Efisien di PT. Anugerah Wisnu Wicaksana Kirana, Qisi Desika; Dafitri, Haida; Andriana, Septiana Dewi
Data Sciences Indonesia (DSI) Vol. 4 No. 1 (2024): Article Research Volume 4 Issue 1, June 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/dsi.v4i1.4094

Abstract

PT. Anugerah Wisnu Wicaksana, sebagai penyedia jasa pengiriman yang telah lama berkecimpung dalam industri ini, menghadapi tantangan besar terkait pengelolaan data transaksi. Dengan jumlah pelanggan yang terus bertambah, termasuk baik individu maupun perusahaan, serta volume transaksi harian yang signifikan, kendala-kendala mulai muncul. PT. Anugerah Wisnu Wicaksana telah mengkomputerisasi proses pengelolaan invoice dan purchase order (PO) untuk layanan pengiriman menggunakan Microsoft Word dan Excel. Namun, dalam penerapannya, ada sejumlah kendala yang dihadapi. Salah satunya adalah proses pengetikan dokumen invoice dan purchase order yang harus dilakukan secara manual untuk setiap transaksi. Selain itu, dokumen-dokumen tersebut tidak terorganisir dengan baik karena tidak ada database yang menyimpan data secara terpusat. Untuk mengatasi masalah ini, diperlukan sebuah sistem yang mampu mengelola dan menyimpan data invoice dan purchase order dengan lebih efisien. Dalam rangka itu, PT. Anugerah Wisnu Wicaksana telah memutuskan untuk mengadopsi sistem pengolahan data berbasis website. Sistem ini diharapkan dapat memberikan solusi yang lebih terintegrasi dan terstruktur dalam pengelolaan invoice dan purchase order mereka. Dengan demikian, akses data akan lebih mudah dan efisien. Metode yang dipilih adalah First In First Out (FIFO) dalam antrian pembuatan dan penerbitan purchase order (PO). Sistem ini juga dilengkapi dengan fitur notifikasi penagihan kepada pelanggan menggunakan WhatsApp Gateway. Dengan implementasi sistem ini, diharapkan PT. Anugerah Wisnu Wicaksana dapat meningkatkan efisiensi operasionalnya, mengurangi kesalahan manusia, dan meningkatkan kepuasan pelanggan melalui layanan yang lebih cepat dan terorganisir.
Penerapan Algoritma Vertical Bit Rotation Dalam Pengamanan Data Sekolah Aulia, Rachmat; Dafitri, Haida; Irwandi, Bayu; Liza, Rizko
Building of Informatics, Technology and Science (BITS) Vol 3 No 4 (2022): March 2022
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (350.527 KB) | DOI: 10.47065/bits.v3i4.1340

Abstract

Cryptography is a science based on mathematical techniques related to security and information such as confidentiality, data integrity and entity authentication. In other words, it means to conduct the process of encoding libraries that act as ciphers, and converting the original text into illegal it. The implementation of encryption process requires a public and a secret key. One of the cryptography techniques applied in the research is the Algorithm of Vertical Bit Rotation (VBR). The VBR is a technique that implements an asymmetric key, which it has a same value in term of data encryption and decryption. The technique is also applied in the shape of an application designed in this research, then have ability to run encryption and decryption process in the format of text file, that providing data security to avoid eavesdropping and illegal access from irresponsible parties. The result done by using VBR is it may run well so have ability to restore the condition of the data in plaintext, then in addition information, encrypted data cannot be returned to its pure form without using a valid key
Media Pembelajaran Praktikum Jaringan Komputer Berbasis Augmented Reality dengan Metode Marker Based Tracking Wulandari, Suci; Dafitri, Haida; Lubis, Yessi Fitri Annisah
Explorer Vol 5 No 1 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/explorer.v5i1.1719

Abstract

This study aims to create a learning media for computer network practicum based on Virtual Lab simulation using Augmented Reality (AR) technology that can be used by Istiqlal Vocational High School students to direct computer networks anytime and anywhere. This learning media is created to help students understand the basic concepts of 3D object computer networks that appear in the real world through mobile devices in a more interactive and interesting way. The method used in this study is Marker Based Tracking. This learning media utilizes markers to display 3D learning objects that can be interacted with by students, thus helping them understand the material more deeply and practically. The results of the study showed that the use of AR with the Marker Based Tracking method was effective in improving students' understanding of computer network material. Students were more interested and active in practicums, and were able to apply theories in real 3D object simulations, which increased the effectiveness of learning. Based on the results of trials on 23 respondents, most users gave positive responses to the 3D objects provided, with 91.7% of users assessing the 3D objects presented as good quality, and 75% felt that this application increased interest in learning. In addition, 83.3% of respondents felt helped in understanding the material.
Optimalisasi Pemilihan Title untuk Senjata pada Game Point Blank Menggunakan Metode TOPSIS Koto, Derry Herlan; Dafitri, Haida
JiTEKH Vol. 12 No. 2 (2024): September 2024
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jitekh.v12i2.1024

Abstract

One of the main features in the point blank game is the title system, the benefit of the title gives the effect of the character gaining additional abilities and increased performance when using weapons. The purpose of this study is to create a website-based decision support system that can help point blank game players in choosing the optimal title combination for weapons, then a decision support system test is carried out using a data sample which will later be compared with the results of the manual calculation of the data sample, to obtain this purpose the method used in this study is the TOPSIS. The TOPSIS method is used because it is one of the methods in multi-criteria decision-making, which is known for its ease in calculating and interpreting results. Based on the results of the TOPSIS method calculation trial using a sample of 8 alternative and 7 criteria data, which were calculated manually and using the decision support system of this study, both produced title still assassin with a prevalence value of 0.36, title nimble sneaker with a prevalence value of 0.36, and title shooting star with a prevalence value of 0.325 are the recommendations of the results of this study for the combination of titles which fills 3 title slots in Game Point Blank for the use of assault rifles, sub machine guns, snipers, and shotguns.
Sistem Pakar Diagnosis Diabetes Mellitus Tipe 1 - 2: Forward Chaining - Bayes Chiuloto, Kalvin; Khairani, Sumi; Hutahuruk, Annisa; Dafitri, Haida
JATISI Vol 11 No 4 (2024): JATISI (Jurnal Teknik Informatika dan Sistem Informasi)
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/jatisi.v11i4.9099

Abstract

Diabetes mellitus (DM) is a chronic disease characterized by hyperglycaemia and can lead to serious complications. In North Sumatra, the prevalence of DM reached 5.3%, with 74% of the patients unaware of the condition. The lack of knowledge and restricted access to health care is a challenge in the treatment of DM. The research aims to develop an expert system for early diagnosis of DM types 1 and 2 using the Forward Chaining and Bayes Theorem methods. The system is designed to provide accurate diagnosis and timely information, helping the field community in detecting DM risks early. The implementation of this expert system is expected to raise public awareness of DM symptoms, provide easy access to information, and help in early diagnosis without having to visit a health facility. The use of a combination of Forward Chaining and Bayes methods aims to improve diagnostic accuracy. The system is expected to be an effective tool in the prevention and early treatment of DM in North Sumatra
Peluang Industri Kreatif Melalui Pelatihan Pembuatan Video Kreatif Bagi Mahasiswa Akademi Dakwah Indonesia Sumatera Utara E, Eddy; Usman, Ari; Dafitri, Haida
Jurnal TUNAS Vol 1, No 1 (2019): Edisi November
Publisher : LPPM STIKOM Tunas Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (290.899 KB) | DOI: 10.30645/jtunas.v1i1.11

Abstract

Submission of da'wah messages can be done in various ways. One of them uses audio-visual media in the form of video that can display elements of images and sound simultaneously. The use of video in the submission of da'wah messages is considered quite effective, because it can reach a wider audience and regional coverage. To be accepted by the audience, besides mastering the propaganda material delivered is demanded by the creativity of the video maker. The video of the work of creativity is part of the creative industry that has economic added value. If the video is distributed through You Tube to gain economic value, the video must collect at least 4,000 hours of watch time in the last 12 months and have a minimum of 1,000 subscribers.
Desain Profil Perusahaan Imigrasi Polonia Medan dengan Menggunakan Animasi Motion Graphics Suriati, Suriati; Tommy, Tommy; Dafitri, Haida
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol. 6 No. 1 (2024): Edisi April
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jikstra.v6i1.1070

Abstract

Creating an animation for the Polonia Medan Immigration Company Profile Design Using Motion Graphics Animation is a design that aims to provide information about the Polonia Medan Immigration Office, so that it can be known by the wider public while making this animation a medium for finding out what the public doesn't know about the Polonia Medan Immigration Office . Multimedia is a combination of three elements, namely sound, images and text which can create dynamic and interactive presentations.
ANALYSIS OF LINEAR REGRESSION AND TREND MOMENT METHODS IN PREDICTING SALES USING MAPE Adam Suhaidi Batubara, Adam Suhaidi Batubara; Dafitri, Haida; Faisal, Ilham
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 6 No. 1 (2022): JURNAL SISTEM INFROMASI DAN ILMU KOMPUTER PRIMA (JUSIKOMP)
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jurnalsisteminformasidanilmukomputer.v6i1.2919

Abstract

ABSTRACK- Sales transaction data stored in the database stores a large number of transaction records, causing the amount of data to continue to increase every day. To explore sales transaction data, data mining techniques are used. One of the goals of data mining is prediction. Prediction is basically an assumption or estimate about the occurrence of an event or event in the future. Through prediction, it is expected to minimize the influence of uncertainty from the future, so that getting results that have the least prediction error is the goal of prediction. This shows that prediction is a very important tool in planning effectively and efficiently. The discussion method used to predict sales is the time series method by using a comparison of two types of prediction methods, namely the Linear Regression method and the Trend Moment method. The use of these two methods will be a better basis for making decisions to determine which method is suitable for predicting future sales. The result of a prediction cannot always be verified in absolute 100%. Therefore, the parameters used to determine the better method are based on the smallest error accuracy rate calculated using MAPE. Based on the results of the comparative prediction analysis of the Linear Regression method and the Trend Moment method, the recommended prediction result is to use the Trend Momnet method because the resulting MAPE error value is smaller, namely 0.439845%. Meanwhile, the MAPE error value with the Linear Regression method is 1.511509%..
Aplikasi Keamanan Dokumen Teks Menggunakan Algoritma Triple DES dan Blowfish Aulia, Rachmat; Dafitri, Haida
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (504.844 KB)

Abstract

Perkembangan teknologi informasi yang semakin pesat memberikan tantangan besar terhadap keamanan data, informasi, dan media penyimpanannya. Jatuhnya informasi ke tangan pihak yang tidak berhak dapat menyebabkan kerugian bagi pemilik informasi, terutama pada file dokumen teks yang sering digunakan untuk berbagi informasi. Salah satu solusi dalam mengamankan data adalah dengan menerapkan teknik kriptografi, yaitu metode penyandian data yang mengubah informasi asli menjadi bentuk yang sulit dipahami melalui proses enkripsi.Penelitian ini memfokuskan pada penerapan dua algoritma kriptografi simetris, yaitu Triple DES dan Blowfish, untuk meningkatkan keamanan file dokumen teks. Algoritma Triple DES merupakan pengembangan dari algoritma DES dengan melakukan proses enkripsi sebanyak tiga kali sehingga menghasilkan panjang kunci 168 bit, yang lebih aman dibanding pendahulunya. Namun, algoritma ini memiliki kelemahan terhadap serangan keysearch attack dan meet-in-the-middle attack. Sementara itu, algoritma Blowfish dikenal memiliki kinerja yang lebih baik dibanding algoritma lainnya dan belum ditemukan kelemahan signifikan dalam keamanannya. Dalam penelitian ini, kombinasi antara algoritma Triple DES dan Blowfish diterapkan dalam aplikasi pengamanan dokumen teks untuk mengatasi kelemahan masing-masing algoritma serta meningkatkan tingkat keamanan data yang dienkripsi. Hasil penelitian diharapkan mampu memaksimalkan peran kedua algoritma dalam proses enkripsi dokumen teks, sehingga data dapat terlindungi dari upaya pembobolan oleh pihak yang tidak berhak.