Claim Missing Document
Check
Articles

Found 3 Documents
Search

Dasar-Dasar Kewirausahaan Meningkatkan Pemasaran Digital Dengan Pemanfaatan Media Sosial Fira, Sri Asfirawati Halik; Faizah, Andi Nurul; Perawati; Farida
Jurnal Visi Pengabdian Kepada Masyarakat Vol. 5 No. 1 (2024): Jurnal Visi Pengabdian Kepada Masyarakat : Edisi Februari 2024
Publisher : LPPM Universitas HKBP Nommensen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51622/pengabdian.v5i1.2016

Abstract

Community service is an implementation of practicing science to the community with institutions as a form of implementation of the Tri Dharma of Higher Education. For an entrepreneur in the development of his business, social media is very necessary in marketing, especially in the current digitalization era. This service activity was carried out in Bonto Bangun Village, especially for UMKM business actors. Hopefully with this activity we hope to contribute knowledge to entrepreneurs in supporting the marketing of their products digitally through packaging design, use of social media and promotion of their businesses so that after this dedication can increase the public's buying interest in the business of UMKM actors in Bonto Bangun village.
PERANCANGAN MEDIA PENGENALAN HURUF HIJAIYAH BERBASIS MULTIMEDIA PADA TK PUSAT PADU KARTINI DESA BUKIT HARAPAN Wira, Wira; Farida, Farida; Faizah, Andi Nurul
journal Informatika, Multimedia, dan Informasi Vol 2 No 1 (2024): Hal, 1-66
Publisher : CV. LAJAGOE PUSTAKA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61912/lajutek.v2i1.101

Abstract

This research aims to : (1) designing media in learning to recognize hijaiyah letters in children,(2) implementing hijaiyah letter recognition learning applications in children.The research method in designing this multimedia based hijaiyah letter recognition learning media uses the multimedia version Luther-Sutopo that is Multimedia Development Life Cycle (MDLC) dengan tahap Concept, Design, Material Collecting, Assembly, dan Testing dengan menggunakan Black Box.of the development. As for the method of collecting date in research with the stages of observation, literature study, interviews, questionnaires, and documentation.The result of this research is (1) The design stage of learning media for introducing hijaiyah letters to students in class A,class B1,class B2, kindergarten at padu kartini village, designed using the method development, namely the multimedia development life cycle (MDLC). This research aims to develop a more interesting and efficient learning so that it namely with the input design stage, namely Unified Modeling Language (UML), namely, use case diagrams, activity diagrams, sequence diagrams and statechart diagrams as well as output design using macromedia flash 8 software. (2) This hijaiyah letter recognition learning media has been implemented for students in class a, class b1, class b2 kindergarten center pusat padu kartini desa bukit harapan village which can be used in the learning process as a new learning medium and has been validated with the results of blacbox testing and all buttons or icons. running according to function.
Efektivitas Pembelajaran Matematika melalui Metode Penemuan Terbimbing Setting Kooperatif Tayibu, Nur Qalbi; Faizah, Andi Nurul
Mosharafa: Jurnal Pendidikan Matematika Vol. 10 No. 1 (2021): Januari
Publisher : Department of Mathematics Education Program IPI Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v10i1.646

Abstract

Berbagai masalah dihadapi siswa dalam proses pembelajaran sehingga hasil belajar siswa rendah. Minat dan motivasi belajar siswa juga kurang. Diperlukan pembelajaran yang mengkondisikan siswa agar aktif belajar. Dengan penggunaan metode penemuan terbimbing setting kooperatif, siswa diharapkan menemukan sendiri pola atau struktur matematika melalui proses pengalaman belajar. Penelitian ini bertujuan mengetahui apakah metode penemuan terbimbing setting kooperatif efektif diterapkan pada pembelajaran matematika. Penelitian eksperimen ini dilakukan dengan sampel sebanyak 50 Siswa kelas VIII SMP Negeri 21 Makassar. Pengumpulan data menggunakan tes hasil belajar, lembar observasi, dan angket respon siswa. Analisis yang digunakan yaitu analisis deskriptif dan inferensial. Hasil analisis data yaitu metode penemuan terbimbing setting kooperatif lebih efektif dibandingkan metode konvensional, dapat dilihat dari hasil yang diperoleh kelas eksperimen lebih baik dibandingkan kelas kontrol pada tes hasil belajar, angket dan respon siswa. Metode penemuan terbimbing dengan menggunakan setting kooperatif sangat cocok digunakan pada penelitian pembelajaran matematika karena dapat melihat sejauh mana siswa aktif belajar, minat, motivasi dan hasil belajar siswa. Various problems faced by students in the learning process so that the student’s learning outcomes are low. Interest and motivation of the students in the learning are also lacking. Learning is required who students condition to be active in the study. With the use of the guided discovery method of settings cooperative, students are expected to discover their mathematical patterns or structures through the learning experience process. This study aims to find out that the method of discovery guided cooperative settings are effectively applied to student math learning. This experimental research was conducted with sample as many as 50 students of SMP Negeri 21 Makassar. Data collection using test results of learning, observation sheets, and student questionnaire responses. The analysis used is descriptive and inferential. The results of the data analysis show that the guided discovery method of a cooperative setting is more effective than conventional methods, can be seen from the results obtained by the experimental class better than the control class on the test. The guided discovery method by using cooperative settings is very suitable in use of mathematics learning research, because we can see the extent to which students are actively learning, the extent of interest, motivation and learning outcomes of students.