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Enhancing Learning Outcomes through Kahoot! - Based Educational Games in Engine and Heavy Equipment Courses for Phase F Heavy Equipment Engineering Students Ananda, Enjela Dwi; Ambiyar; Mahesi Agni Zaus; Sadly Firmansyah
Jurnal Vokasi Teknik Informatika Vol 5 No 1 (2025)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/javit.v5i1.218

Abstract

This study investigates the effect of the Kahoot! educational game on student learning outcomes in the Engine and Heavy Equipment Unit course for Phase F students at SMK Muhammadiyah 1 Pekanbaru. A quasi-experimental design with equivalent control and experimental groups (n=18 each) was employed. Data were analyzed using normality and homogeneity tests, confirming suitability for parametric testing. Hypothesis testing using an independent t-test revealed a significant improvement in the experimental group’s mean post-test score (80.3) compared to the control group (74.2), with t (34) = 3.618, p < 0.05. The pre-test scores showed no significant difference between groups, ensuring comparability. These findings demonstrate that Kahoot! as an interactive gamified learning tool effectively enhances student engagement and academic performance in vocational engineering education. This study contributes novel empirical evidence supporting the integration of gamification in technical skill development, addressing a research gap in vocational ICT-based pedagogy.
Manajemen Pembelajaran TeFa untuk Meningkatkan Kompetensi dan Jiwa Enterpreuner Siswa Teknik Kendaraan Ringan SMK Ananda, Enjela Dwi; Yulastri, Asmar; Maksum, Hasan; Yuliana, Yuliana
Juwara: Jurnal Wawasan dan Aksara Vol. 4 No. 2 (2024)
Publisher : Yayasan Pendidikan dan Pengembangan Harapan Ananda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58740/juwara.v4i2.245

Abstract

Teaching factory has several main objectives, namely increasing the competence of SMK graduates, fostering entrepreneurial spirit, and producing products in the form of goods or services that have added value. This research applies a qualitative approach with a descriptive design. The data obtained were then analyzed using non-statistical descriptive methods to explore information about the implementation of teaching factory learning management to improve the competence and entrepreneurial spirit of students majoring in light vehicle engineering at SMK. The results of this study are (1) Implementation of Teaching Factory Learning Management: Comprehensive planning and a solid organizational structure are clearly visible, with implementation in accordance with industry standards. However, evaluation based on achievement analysis still needs to be improved; (2) Supporting and inhibiting factors: Infrastructure that meets industry standards and qualified teaching staff are the main supporting elements. Challenges faced include the mismatch between planning and implementation time, and limited collaboration with industry. Proposed solutions include implementing a block scheduling system and increasing partnerships with relevant industry sectors; (3) Effectiveness Evaluation: The assessment of Teaching Factory learning management shows that the program is efficient and effective in developing entrepreneurial spirit among students.