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E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest Zulfarina, Zulfarina; Syafii, Wan; Putri, Deka Gusnia
Journal of Education Technology Vol 5, No 3 (2021): Augustus
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36110

Abstract

The obstacle faced in the learning process so far is the low interest in student learning. Many factors affect interest in learning, one of which is the lack of variety of teaching materials or learning media used by teachers in schools. The use of augmented reality (AR) in education is an important topic of research although its use is still in its infancy. The purpose of this research is to develop learning media, AR-based e-magazine to increase students' interest in learning high school students, on the material of the digestive system. The development of the e-magazine is carried out using the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) model. The parameters in this study are the quality of the e-magazine and interest in learning. Testing interest in learning is done using an interest questionnaire given to students for the control class consisting of 36 students and the experimental class consisting of 36 students. The results of the development of AR-based e-magazines are relatively good. This can be seen from the validation results with a very valid category. Based on the didactic aspect, a score of 3.82 was obtained in the very valid category, the constructive aspect was 3.85 in the very valid category and the technical aspect was 3.78 in the very valid category. The results showed that the use of AR-based e-magazines increased interest in learning. Interest in learning obtained a score of 0.342 in the high category. Thus, it can be concluded that the use of AR-based e-magazines as digital learning media can be used in the learning process. 
Development of Augmented Reality for Biology E-Magazine Putri, Deka Gusnia; Zulfarina, Zulfarina; Syafii, Wan
Journal of Educational Sciences Vol 5. No. 3. July 2021
Publisher : FKIP-Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31258/jes.5.3.p.511-519

Abstract

The purpose of this research is to design an electronic magazine design so that students are interested in participating in the learning process. Many students find it difficult to understand biology concepts because they cannot see it directly. We can use Augmented Reality technology in e-magazine design as one of these innovations. Therefore, this descriptive research was conducted to design an electronic magazine based on Augmented Reality. The development process was carried out in two stages, namely analysis and design. The analysis phase was carried out by observation using a questionnaire and the design phase was carried out by utilizing various computer software. The result of this research was an e-magazine design that is integrated with Augmented Reality, so that students can see abstract biological objects by 3D Augmented Reality directly with the technology. These results are expected to be developed and conduct further testing
E-Magazine Based on Augmented Reality Digestive as Digital Learning Media for Learning Interest Zulfarina, Zulfarina; Syafii, Wan; Putri, Deka Gusnia
Journal of Education Technology Vol. 5 No. 3 (2021): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v5i3.36110

Abstract

Currently, the obstacles faced in learning process are found to be low student interest in learning. The main factor contributing to low student interest in learning is influenced by the lack of variety of learning media used by teachers in schools. The use of augmented reality (AR) in education is classified as an important research topic, although it is still being studied in its early stages. The purpose of this research was to develop learning media using e-magazine based on an AR to increase students' interest in learning. The developed e-magazine was carried out using model of ADDIE (analysis, design, development, implementation and evaluation). Parameters in this study was focused on the quality of e-magazine and students’ interest in learning. Testing students' interest in learning was conducted by using a questionnaire and given directly to students. The experiments were carried out in the control class consisting of 36 students and the experimental class consisting of 36 students. Results of the study found that the development of AR-based e-magazines were obtained in relatively good category. This value was supported by the validation value found in the very valid category. Analysis on the didactic, constructive and technical aspects were obtained a score of 3,82, 3,85 and 3.78, respectively, with a very valid category. The results also showed that the use of AR-based e-magazines could be increased students' interest in learning and students' interest in learning was obtained at a value of 0.342 in the high category. Thus, the use of AR-based e-magazines as digital learning media can be used in the learning process.