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PENDIDIKAN BERKARAKTER DALAM PENGAJARAN BAHASA PRANCIS BERBASIS IPTEK DI PRODIBAHASA PRANCIS UNIMED Hesti Fibriasari
JURNAL PENGABDIAN KEPADA MASYARAKAT Vol 19, No 71 (2013)
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jpkm.v19i71.4704

Abstract

Dalam pengajaran bahasa Prancis memiliki empat kompetensi yaitu: expression orale, kompetensimenyimak yaitu compréhension orale, kompetensi menulis yaitu expression ecrite dan kompetensimembaca yaitu compréhension ecrite. Pengajaran bahasa Prancis berbasis multimedia denganmenggunakan software yang dapat diunduh secara gratis dan menuntut pengajarnya harus kreatif daninovatif dalam mengemas materi pembelajaran. Pendidikan karakter menumbuhkan kesadaran pendidikdan peserta didik bahwa, setiap orang mau dan harus melakukan perilaku kebajikan yang ditumbuhkandari kesadaran orang tersebut untuk  berperilaku kebajikan kepada setiap orang.
Teaching Material Development of Macromedia Flash 8.0-Based Production Écrite Pre Avancée Tengku Ratna Soraya; Nurilam Harianja; Hesti Fibriasari
Budapest International Research and Critics in Linguistics and Education (BirLE) Journal Vol 3, No 1 (2020): Budapest International Research and Critics in Linguistics and Education, Februa
Publisher : BIRCU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birle.v3i1.839

Abstract

Production Écrite Pre Avancée course is a course that aims to develop skills in working together and collaborating, adapting, being responsible, analyzing information and data, thinking critically and solving problems, creativity, communicating through writing, and using information and communication technology in learning activities on French writing at advanced level to achieve the students’ ability on writing complex French sentences that refer to the European standard curriculum (Cadre Européen Commun de Référence Pour Les Langues (CECRL) on Niveau B1 DELF. Teaching material development of Macromedia Flash 8.0-based Production Écrite Pre Avancée has a purpose for students to improve the writing ability on French text B1 level. This research makes teaching materials by using macromedia flash 8.0 software in Production Écrite Pre Avancée course. The research method used is Research and Development. The research is held at the French Language Study Program at FBS UNIMED by developing lecture teaching materials, to find out that these teaching materials can improve writing skills by French students Unimed.
EFFICACITÉ D’UTILISATION DE JEU SCRAMBLE SUR LE MATÉRIEL DES CHOSES ET DE LIEUX PUBLIC À SMA NEGERI 11 MEDAN Tsaniah, Wardah; Hesti Fibriasari
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 3 No. 5 (2024): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v3i5.4909

Abstract

Abstract Cette étude teste l'efficacité du jeu Scramble sur Des Choses Et De Lieux Public pour les élèves de classe XI à SMA Negeri 11 Medan. Les entretiens avec les professeurs de français montrent un faible intérêt des élèves pour le français, une mauvaise compréhension des articles, et un besoin d'innovation dans les médias d'apprentissage. L'observation des résultats révèle que 59,3% des élèves n'ont pas atteint le KKM, indiquant un manque de motivation. La recherche utilise une méthode expérimentale Prétest-Posttest à groupe unique avec pré-test, expérimentation, et post-test. L'analyse des données inclut la description, le test de normalité, le test T, le test de Wilcoxon Signed-Rank, et l'analyse de corrélation. Les résultats montrent une valeur pré-test de 3,754 et post-test de 4,387. Le test de normalité indique une distribution non normale, nécessitant une analyse non paramétrique. Le test de Wilcoxon Signed-Rank révèle une différence significative (p = 4,38e-06) et l'analyse de corrélation montre une relation faible (r = 0,217), mais Scramble améliore les capacités des élèves. Mots-clés : Efficacité, jeu de Scramble, français
Développement d’instruments d’évaluation Higher Order Thinking Skills (HOTS) en utilisant de l’application Plickers Desy Wulandari; Hesti Fibriasari
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 13 No. 2 (2024): Octobre 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/nc76zr52

Abstract

This research aims to develop French assessment instruments based on higher-order thinking Skills (HOTS) using the Plickers application to improve student learning outcomes and critical thinking skills. This research used Fenrich’s development model, which comprises six stages, namely (1) analysis, (2) planning, (3) design, (4) development, (5) implementation, and (6) evaluation and revision. However, in its implementation, only three stages were carried out, namely the analysis stage, the design stage, and the development stage. The analysis stage consists of analyzing student needs, analyzing the curriculum, and analyzing the materials. At the design stage, an assessment instrument was designed based on a curriculum composed of greetings, introducing oneself, daily life, the weather, congratulating someone, and situating oneself in the escape and the family. At the development stage, an assessment instrument based on HOTS was developed. In the development process, there are two main obstacles: determining the appropriate operational verbs for the material and determining the contextual questions, personalized stimulus items, and response selection. The draft assessment instrument has been validated by materials and media experts. The results of the materials validator test were 87.5%. The results of the media validator test were 89.2% in the correct category. Based on this research, we can see that the HOTS material and the Plicker application are suitable for use in learning French at school.
EFFICACITÉ D’UTILISATION DE JEU SCRAMBLE SUR LE MATÉRIEL DES CHOSES ET DE LIEUX PUBLIC À SMA NEGERI 11 MEDAN Tsaniah, Wardah; Hesti Fibriasari
Argopuro: Jurnal Multidisiplin Ilmu Bahasa Vol. 3 No. 5 (2024): Argopuro: Jurnal Multidisiplin Ilmu Bahasa
Publisher : Cahaya Ilmu Bangsa Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.6734/argopuro.v3i5.4909

Abstract

Abstract Cette étude teste l'efficacité du jeu Scramble sur Des Choses Et De Lieux Public pour les élèves de classe XI à SMA Negeri 11 Medan. Les entretiens avec les professeurs de français montrent un faible intérêt des élèves pour le français, une mauvaise compréhension des articles, et un besoin d'innovation dans les médias d'apprentissage. L'observation des résultats révèle que 59,3% des élèves n'ont pas atteint le KKM, indiquant un manque de motivation. La recherche utilise une méthode expérimentale Prétest-Posttest à groupe unique avec pré-test, expérimentation, et post-test. L'analyse des données inclut la description, le test de normalité, le test T, le test de Wilcoxon Signed-Rank, et l'analyse de corrélation. Les résultats montrent une valeur pré-test de 3,754 et post-test de 4,387. Le test de normalité indique une distribution non normale, nécessitant une analyse non paramétrique. Le test de Wilcoxon Signed-Rank révèle une différence significative (p = 4,38e-06) et l'analyse de corrélation montre une relation faible (r = 0,217), mais Scramble améliore les capacités des élèves. Mots-clés : Efficacité, jeu de Scramble, français
Développement du matériel d’apprentissage en utilisant du media Linktree au SMA Negeri 7 Binjai Fenni Yunita Frenxia Tampubolon; Hesti Fibriasari
Didacticofrançia: Journal Didactique du FLE (Français Langue Étrangère) Vol. 13 No. 1 (2024): Mai 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/yavq9p04

Abstract

This study aims to develop Situate in Time learning materials based on Linktree media and to determine the feasibility of the developed learning materials. This research uses the research and development (R & D) method of the ADDIE development model which includes five stages, namely analyze, design, develop, implement, and evaluate. In this study, only up to 3 stages, namely, Analysing, Designing, and Developing. This research stage begins with the data collection carried out with the needs analysis. The results showed that up to 68.7% of students had difficulty learning the subject Situate in Time. 18.7% of students responded to learning difficulties with teaching materials, instructions, signs, and panels and 12.6% of students had difficulties with everyday materials. So, to reduce the difficulty of students to learn the time-based material as the material with the highest level of difficulty, 87.5% of students want to learn more. The results showed that the Situate in Time material developed using Linktree media is quite usable as a learning aid. Validation test results from Materials Experts are 83% with Very Good Categories and Media Experts are 94% with Very Good Categories. Based on the results of this validation, Linktree-based learning materials are quite feasible in Set in Time learning materials.