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MEMBACA WINNETOU Indah Aini
BAHAS Vol 30, No 4 (2019): BAHAS
Publisher : BAHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/bhs.v30i4.18574

Abstract

Sejak tahun 1960-an, karya sastra popular Amerika berkembang pesat yang menyebabkan lunturnya anggapan bahwa karya sastra popular adalah karya sastra rendahan yang tidak layak dibaca. Salah satu contoh karya sastra popular yang sampai saat ini masih diapresiasi oleh banyak orang, terutama di Jerman, adalah Winnetou karya Karl May. Karya sastra ini kemudian diadaptasi kelayar lebar, drama panggung, komik, dan diterjemahkan kedalam banyak bahasa, termasuk bahasa Indonesia, bahkan bahasa Sunda. Diskusi dalam artikel ini meliputi perkembangan/transformasi Winnetou sejak tahun 1950 sampai dengan tahun 2012, dan bagaimana apresiasi dan penerimaan masyarakat Jerman dan Indonesia terhadap transformasi karya sastra tersebut, dengan menggunakan teori resepsi sastra sebagai pisau analisis. Pada akhir diskusi dapat disimpulkan bahwa Winnetou telah “menyihir” banyak orang, bukan saja di “tanah kelahirannya” di Jerman (tempat di mana Winnetou ditulis dan terbit pertama kali, namun juga di Indonesia, daerah yang secara geografis maupun kultural memiliki perbedaan yang sangat jauh. Kata kunci: sastra populer, resepsi sastra, Winnetou, Karl May
“STATIONENLERNEN” SEBAGAI SALAH SATU INOVASI DALAM PEMBELAJARAN BAHASA JERMAN Indah Aini
BAHAS No 77 TH 37 (2010): BAHAS
Publisher : BAHAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/bhs.v0i77 TH 37.2611

Abstract

Inovasi dalam pembelajaran dapat berdampak pada perbaikan, peningkatan kualitas pembelajaran serta sebagai alat atau cara baru dalam memecahkan masalah yang dihadapi dalam kegiatan pembelajaran. Salah satu inovasi dalam pembelajaran adalah ‘Stationenlernen’, yang menuntut mahasiswa untuk belajar secara mandiri dengan bantuan bahan-bahan yang telah disiapkan dan disusun dalam beberapa stasiun (Stationen). ‘Stationenlernen’ menawarkan sebuah proses pembelajaran terbuka, mandiri, dan interaktif.   Kata Kunci: stationenlernen, pembelajaran  
Pembuatan Digital Storytelling dalam Pembelajaran Bahasa Jerman Nurul Nabila; Indah Aini
Sintaksis : Publikasi Para ahli Bahasa dan Sastra Inggris Vol. 3 No. 6 (2025): Sintaksis : Publikasi Para ahli Bahasa dan Sastra Inggris
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/sintaksis.v3i6.2318

Abstract

This study employs the 4-D development model (Define, Design, Develop, and Disseminate) adapted from Thiagarajan et al. (1974) to develop a Digital Storytelling medium using Canva for the topic “Family” in Senior High School (SMA/MA). A needs analysis was conducted in the Define phase, revealing that students experienced difficulties in listening and speaking. In the Design phase, a context-based story medium with illustrations, texts, and German audio narration was created. During the Develop phase, the product was validated by two experts. A German language instructor reviewed the material and deemed it suitable for use without revisions. The material validation results showed that the medium is usable without revision, as the material was rated clear, systematic, complete, engaging, and easy to understand. The material expert’s evaluation covered five categories, resulting in a total material score of 95. A media expert evaluated the medium along with audio and video content. The media expert’s assessment included ten categories, resulting in a total media score of 95. Meanwhile, data validation indicated that the medium can be further used with minor revisions, such as enhancing visual elements to make it more dynamic and adjusting audio quality to improve listening comfort. The results of this study show that the development process of the Digital Storytelling medium using Canva for the “Family” topic in Senior High School successfully produced an engaging and communicative product that matches the characteristics of beginner German language learners. This medium contains a story on the theme “Family,” complemented by illustrations, texts, and audio content. The developed video has been uploaded to the YouTube platform to facilitate access for teachers and students.
Pengembangan Situs Web Kampung Ulos Hutaraja Situmeang, Ruth Putri Agustina; Indah Aini
Pragmatik : Jurnal Rumpun Ilmu Bahasa dan Pendidikan  Vol. 3 No. 4 (2025): Oktober : Pragmatik : Jurnal Rumpun Ilmu Bahasa dan Pendidikan
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/pragmatik.v3i4.2251

Abstract

This study aims to develop an informative website to promote Kampung Ulos Hutaraja as a tourist destination. The background of this study is the lack of comprehensive information about Kampung Ulos Hutaraja on tourism websites, especially in German. The method used is the Richey and Klein development model, which consists of three stages: planning, production, and evaluation. The planning stage was carried out through observation of similar websites and direct visits to Kampung Ulos Hutaraja. In addition, interviews were also conducted with the management of Kampung Ulos Hutaraja, which emphasised the importance of digital information media to support foreign tourists. In the production stage, the website was developed using WordPress and provided in Indonesian and German. The results of the evaluation through material validation and media validation showed that the website scored 95 in the ‘very good’ category for material, while in terms of media it scored 94, which is also in the ‘very good’ category. Thus, the Kampung Ulos Hutaraja website is categorised as a suitable information medium for tourism purposes.
Development of Learning Media for Grammar A1 with the Theme of Articles in the Dative Case and Prepositions with the Dative Case Merry Natalia Sidabutar; Indah Aini
Jurnal Ilmiah Pendidikan Holistik (JIPH) Vol. 3 No. 3 (2024): August 2024
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/jiph.v3i3.10926

Abstract

The purpose of this study is to create learning media for A1 grammar subjects on the topic of articles in the dative case and prepositions with the dative case using the Classmarker website. This study uses the Richey and Klein theory model. This includes (i) the planning stage, (ii) the production stage, (iii) the evaluation stage. The data in this study are in the form of words, sentences, phrases, and grammar about articles in the dative case and prepositions with the dative case in the Arbeitsalltag theme. The results of this study are in the form of German language learning media in the form of A1 grammar exercises in the form of quizzes on the theme of articles in the dative case and prepositions with the dative case with the help of the Classmarker website. These exercises consist of 50 questions and use different variations of exercises for each question, such as Multiple choice, Free Text, and Matching. The evaluation results show that this learning media has an overall value of 87.5 (good). This learning media can be accessed online using a laptop and mobile phone.
PENGEMBANGAN MEDIA PEMBELAJARAN AR MENGGUNAKAN ASSEMBLR.STUDIO.COM UNTUK MATERI “KELASENFAHRT” DALAM PEMBELAJARAN BAHASA JERMAN Nur Jelita; Indah Aini
Jurnal Intelek Insan Cendikia Vol. 2 No. 6 (2025): JUNI 2025
Publisher : PT. Intelek Cendikiawan Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran interaktif berbasis Augmented Reality (AR) menggunakan platform assemblr.studio.com dalam konteks pembelajaran bahasa Jerman. Fokus utama adalah pada materi Präpositionen mit Dativ dengan tema “Klassenfahrt” untuk siswa kelas XII MAN 1 Medan. Metode yang digunakan adalah model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Hasil penelitian menunjukkan bahwa media AR berupa kartu interaktif berhasil meningkatkan minat dan pemahaman siswa. Validasi oleh ahli bahasa dan media menunjukkan tingkat kelayakan yang tinggi, dan uji coba penggunaan di kelas menunjukkan media ini praktis dan efektif untuk diterapkan dalam proses pembelajaran.