Claim Missing Document
Check
Articles

Found 2 Documents
Search

RANCANG BANGUN PERMAINAN UNTUK MELATIH MOTORIK DAN PENGETAHUAN ANAK TERHADAP BUAH DAN SAYUR BERBASIS COMPUTER VISION Istiqomah Sumadikarta; Fikhri Fadhilah
JURNAL SATYA INFORMATIKA Vol. 9 No. 2 (2024): JURNAL SATYA INFORMATIKA
Publisher : FAKULTAS TEKNIK

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59134/jsk.v9i2.676

Abstract

With the advancement of current technological developments, it accelerates the development of various aspects of life, one of which is the development of education. Children at an early age need a way to help their learning process by playing to train their motor skills and knowledge about fruits and vegetables using educational games with Computer Vision technology. The creation of Educational Games to train children's motor skills and knowledge about fruits and vegetables based on computer vision is designed using python, PyCharm, OpenCV, Mediapipe, and PyGame. This research produces a multimedia application as a game-based learning environment for children. With this educational game, it is hoped that it can be an alternative game-based learning environment that can attract children's interest in learning by playing. Based on the results of functional testing, this educational game can run as it should. Based on the test results, this educational game based on Computer Vision technology can be played at a distance of 1 meter, 1.5 meters, and 2 meters so that the response from the hand can be properly detected by fruit and vegetable objects.
Application Design "Test Job Application" On Android OS Using The AHP Algorithm Suharjono; Hari Sugiarto; Istiqomah Sumadikarta; Muhammad Ryansyah; Muhammad Hilman Fakhriza; Arman Syah Putra
International Journal of Educational Research & Social Sciences Vol. 2 No. 5 (2021): October 2021
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v2i5.185

Abstract

The background of this research is how to make an application that makes it easier for job seekers to find work with an Android-based application method so that it can be done anywhere and anytime with a very small quota. Helped and employers and companies will also be helped. The method used in this research is to use the method of studying literature or literature by reading many journals related to this research, after that make a prototype so that it can be given an appearance. This research will be able to see whether it is successfully used or not. The problem raised in this research is how to help job seekers find work without leaving the house and being able to search for jobs around the world using only an Android based application that can be done from home. This research produces a prototype system that will be made in the future, so that it can help workers in finding work and companies in finding workers.