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PENINGKATAN KOMPETENSI GURU DALAM IMPLEMENTASI KONSEP GAME BASED LEARNING Destya, Senie
Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Vol 8 No 3 (2021): September
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) UNSIQ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/ppkm.v8i3.1494

Abstract

Masa pandemic menuntut perubahan pada banyak hal, salah satunya adalah bidang Pendidikan. Perubahan ini berdampak kepada banyak stakeholder Pendidikan, khususnya Peserta didik dan guru. Namun perubahan yang bersifat dadakan ini belum dipersiapkan dengan matang, pengetahuan guru tentang Game Based Learning (GBL) masih minim dan kemampuan dalam mengoperasikan tool tersebut menjadi urgensi di masa wabah saat ini. Tim pengabdi berusaha menyelesaikan masalah para guru dan tenaga pendidikan di pusat studi SD Tumbuh dengan memberikan dua kegiatan pengabdian. Metode yang digunakan pada kegiatan pertama adalah pelatihan, sedangkan metode pada kegiatan kedua menggunakan workshop tentang Game Based Learning dilengkapi dengan micro teaching. Pelaksanaan kegiatan akan dilaksanakan sebanyak lima sesi yang dilakukan selama dua hari. Tim pengabdi dibantu oleh dua mahasiswa prodi S1 Teknik Komputer dan narasumber ahli dari Universitas AMIKOM Yogyakarta. Hasil dari pengabdian ini adalah peningkatan pengetahuan peserta sebesar 37% dan menghasilkan satu bank soal tentang GBL.
Mencegah Serangan Rekayasa Sosial dengan Human Firewall Huwaidi, Muhammad Zulfahmi; Destya, Senie
JUSTIN (Jurnal Sistem dan Teknologi Informasi) Vol 10, No 1 (2022)
Publisher : Jurusan Informatika Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.985 KB) | DOI: 10.26418/justin.v10i1.44280

Abstract

Manusia adalah elemen paling rentan yang ada pada sistem keamanan informasi. Seringkali orang menganggap bahwa apa yang dibagikan di dunia maya atau dunia siber adalah hal yang tidak penting, tetapi bagi sebagian orang, data dan informasi yang sangat banyak di internet bisa digunakan untuk tindak kejahatan yang membuat kerugian yang besar. Salah satu teknik yang digunakan pelaku tindak kejahatan dunia siber disebut dengan teknik rekayasa sosial. Hal ini menuntut orang-orang agar selalu waspada dan berhati-hati karena pada dasarnya serangan ini memanfaatkan dan maminupalisi manusia agar memberikan data dan informasi tanpa disadari. Pemdekatan fisik dan teknik yang berarti serangan rekayasa sosial bisa terjadi di dunia siber maupun di dunia nyata. Maka dari itu dibutuhkan sebuah model atau panduan yang dapat meningkatkan kesadaran kemanan manusia itu sendiri. Human Firewall, bentuk pertahanan diri yang didapatkan dari memingkatkan kesadaran kemanan data dan informasi melalui pemilihan keputusan yang tepat saat serangan rekayasa sosial terjadi.
The Impact of 5G Network Technology Transformation to Replace 4G Using the Sem Amos Method Afriyanto, Dody; Destya, Senie
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol 12, No 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1634

Abstract

The development of the telecommunication world has occurred very rapidly and has been brought from the first generation, namely 1G to 4G, which has developed as a future network medium in several countries, successfully implemented in transactions. This research discusses the potential of 5G technology as a substitute for the previous technology, namely 4G. How can this technology be applied in Indonesia; which areas are suitable for implementing 5G technology? Data analysis for this study has been adapted to the research model and the variables studied. The causality model is used in this study, and the AMOS program's SEM (Structural Equation Modeling) analysis method is used to assess the research assumptions. The existence of the 5G network has brought Indonesia to the threshold of development that opens the door to a world full of opportunities, 5G technology is expected to have a positive impact on the development of digital skills and entrepreneurship, which will have a better impact.
Penggunaan Model TAM (Technology Acceptance Model) untuk Mengukur Penerimaan Layanan Google Classroom Destya, Senie; Rizky, Rizky
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 7, No 6 (2024): Desember 2024
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v7i6.8186

Abstract

Abstrak - Pesatnya perkembangan teknologi saat ini cukup mempengaruhi aktivitas belajar di bidang pendidikan. Di lingkungan universitas, teknologi ini juga mengekspresikan keunggulan mereka ketika dikombinasikan dengan metode pengajaran tradisional di kelas. Menyadari manfaat yang signifikan tersebut, penerapan sistem e-learning untuk mahasiswa telah menjadi kecenderungan. Universitas AMIKOM juga memanfaatkan perkembangan teknologi pada system pembelajaranya. Salah satu sistem informasi yang digunakan adalah google classroom. Pada penelitian ini peneliti ingin mengukur seberapa besar manfaat yang dirasakan oleh mahasiswa dan kesiapan menggunakan system yang sebelumnya manual dibandingkan dengan sekarang yang memanfaatkan teknologi informasi pada proses pembelajaran. Penelitian ini menggunakan model TAM (Technology Acceptance Model) untuk mengukur penerimaan layanan google classroom teknologi informasi, untuk mengukur keberhasilan penelitian menggunakan instrumen kuesioner atau angket untuk memperoleh hasil informasi yang relevan dan untuk memperoleh tingkat keandalan (reliability) dan keabsahan (validity) setinggi mungkin. Peneliti menggunakan kuesioner dengan skala Likert (Likert Scale).  Hasil dari penelitian ini berupa Analisis , adapun analisisnya dalam penelitian ini meliputi uji hipotesis dengan alat analisis regresi linier berganda yang terdiri dari uji T, Uji F dan koefisien Determinasi, menunjukkan bahwa mahasiswa di lingkungan Universitas AMIKOM Yogyakarata pada tiap fakultas yang berbeda memiliki tingkat kesiapan sistem teknologi informasi yang baik dan  mengetahui manfaat yang didapat apabila menggunakan teknologi informasi atau sistem informasi.Kata kunci: teknologi informasi, skala Likert , sistem informasi, TAM (Technology Acceptance Model) Abstract - The rapid development of technology is currently sufficient to affect learning activities in the field of education. In the university environment, In the university environment, this technology also expresses their superiority when combined with traditional teaching methods in the classroom. Recognizing these significant benefits, the application of e-learning systems for students has become a trend. AMIKOM University also utilizes technological developments in its learning systems. One of the information systems used is google classroom. In this study, researchers wanted to measure how much the benefits felt by students and the readiness to use a system that was previously manual compared to now that utilizes information technology in the learning process. This study uses the TAM (Technology Acceptance Model) model to measure the acceptance of information technology google classroom services, to measure the success of research using a questionnaire or questionnaire to obtain the results of relevant information and to obtain the highest level of reliability and validity. Researchers used a questionnaire with a Likert scale (Likert Scale). The results of this study are in the form of Analysis, while the analysis in this study includes hypothesis testing with multiple linear regression analysis tools consisting of T test, F Test and Determination coefficient, shows that students at the University of AMIKOM Yogyakarata at each different faculty have a good level of information technology system readiness and know the benefits obtained when using information technology or information systems.Keywords: information technology, Likert scale, information systems, TAM (Technology Acceptance Model)
Peningkatan Kuantitas Produksi dan Pengelolaan Usaha melalui Penerapan Value Stream Mapping Destya, Senie; Valenty, Yola Andesta; Pramitasari, Rina
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 4 (2025): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i4.1079

Abstract

This community service program was carried out in collaboration with the Forum Komunikasi (Forkom) UMKM Ngemplak Sleman, which faces challenges in production and business management. The objective of the program was to enhance business capacity through the application of Value Stream Mapping (VSM), financial management training, provision of production equipment, and assistance in recording cost of goods sold (COGS) and preparing simple income statements. The methods employed included community education, training in production and management, diffusion of science and technology through manual bookkeeping, as well as ongoing mentoring and evaluation. The results indicate an improvement in participants’ understanding of financial management and digital business. The provision of production equipment proved to increase efficiency, capacity, and product quality consistency. In addition, training in COGS and simple income statements enabled business actors to understand cost structures and assess financial performance. Overall, this program contributed to strengthening the competitiveness of Ngemplak culinary MSMEs and supporting business sustainability.
The Impact of 5G Network Technology Transformation to Replace 4G Using the Sem Amos Method Afriyanto, Dody; Destya, Senie
Jurnal Sisfokom (Sistem Informasi dan Komputer) Vol. 12 No. 2 (2023): JULI
Publisher : ISB Atma Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32736/sisfokom.v12i2.1634

Abstract

The development of the telecommunication world has occurred very rapidly and has been brought from the first generation, namely 1G to 4G, which has developed as a future network medium in several countries, successfully implemented in transactions. This research discusses the potential of 5G technology as a substitute for the previous technology, namely 4G. How can this technology be applied in Indonesia; which areas are suitable for implementing 5G technology? Data analysis for this study has been adapted to the research model and the variables studied. The causality model is used in this study, and the AMOS program's SEM (Structural Equation Modeling) analysis method is used to assess the research assumptions. The existence of the 5G network has brought Indonesia to the threshold of development that opens the door to a world full of opportunities, 5G technology is expected to have a positive impact on the development of digital skills and entrepreneurship, which will have a better impact.
ANALISIS PERBANDINGAN PERFORMA FHRP PADA ROUTING EIGRP MENGGUNAKAN IPV4 DAN IPV6 Wahyudi, Sandi; Destya, Senie
The Indonesian Journal of Computer Science Vol. 13 No. 4 (2024): The Indonesian Journal of Computer Science (IJCS)
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i4.4297

Abstract

The limited capacity of IPv4, which only supports about 4.3 billion unique addresses, necessitated the development of a larger addressing system. IPv6 was developed to overcome this limitation, providing a wider range of addresses and improving address management and security. In a reliable and efficient network, mitigating failures and errors that can degrade Quality of Service (QoS) is important. QoS ensures that networks that require reliability, high bandwidth, or low latency can function optimally. One method to overcome network failures is to use First Hop Redundancy Protocol (FHRP), such as HSRP (Hot Standby Router Protocol) and GLBP (Gateway Load Balancing Protocol). This research shows that GLBP on IPv6 provides the best network performance compared to other protocols. GLBP on IPv6 achieves the highest throughput of 93,95130523 Bytes and the lowest delay of 1,000519298 seconds under normal conditions. In addition, under fault conditions, GLBP on IPv6 has the lowest downtime of 3.7 seconds and the lowest packet loss of 0.1%.