Masruroh, Awalina Laelatin
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PENDAMPINGAN BUDIDAYA POTENSI LOKAL DALAM MEWUJUDKAN KETAHANAN PANGAN DI ERA PANDEMI COVID-19 Jumini, Sri; Nisa, Thiana Nurun; Mawadah, Aruni; Masruroh, Awalina Laelatin; Ihfad, Muhammad; Sulistyo, Alfian Resky
Jurnal Penelitian dan Pengabdian Kepada Masyarakat UNSIQ Vol 8 No 3 (2021): September
Publisher : Lembaga Penelitian, Penerbitan dan Pengabdian Masyarakat (LP3M) UNSIQ

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/ppkm.v8i3.1903

Abstract

Pekerja lepas yang paling merasakan dampak dari pandemi covid. Tim Pengadian Universitas Sains Al-Qur'an hadir memberikan penyuluhan, pelatihan, dan pendampingan agar ketahanan pangan warga tetap terjaga. Program pengabdian ini telah dilakukan selam 2 bulan dengan beberapa program seperti Budidaya Jamur Tiram di Dusun Tegalsari, Pendampingan Budidaya Tanaman Cabe di Dusun Kandangan, Pendampingan pengelolaan Pekarangan untuk Tanaman Sayur di Dusun Sitiharjo, Inovasi pengolahan dan pengemasan produk UMKM dusun Sitiharjo, dan inovasi penegpakan produk kopi di desa Garung. Program pengabdian melalui penyuluhan dan pendampingan ini memberikan manfaat yang sangat besar dalam ketahan pangan bagi warga yang terkena dampak pandemi covid-19.
PENGEMBANGAN MEDIA PEMBELAJARAN GAME EDUKASI UNTUK MENINGKATKAN MINAT DAN PEMAHAMAN KONSEP MATERI SUHU DAN KALOR Masruroh, Awalina Laelatin; Jumini, Sri; Khoiri, Ahmad
AL-QALAM: JURNAL KEPENDIDIKAN Vol 25 No 2 (2024): AL-QALAM: JURNAL ILMU KEPENDIDIKAN
Publisher : FAKULTAS ILMU TARBIYAH DAN KEGURUAN UNIVERSITAS SAINS AL-QUR'AN

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Abstract

The type of research used in this research is Research and Development (RnD). Data collection techniques include: (1) Observation, (2) Questionnaires, (3) documentation. The subjects in this research were students at Ma'arif Mlandi Middle School, class VII B odd semester 2023-2024 academic year. The subject was chosen because the science scores were still low. The results of this research shown: (1) Learning media for educational games in class VII is an interesting media for students. With educational game learning media, students can grasp the material well and the material can be conveyed well so that learning feels more enjoyable. (2) The results of validation by material experts for educational game learning media received a percentage of 93%, including the criteria for being very suitable for use. The validation results by media experts for educational game learning media received a percentage of 87%, which is included in the criteria for being suitable for use. (3) Through learning educational games, students' interest and conceptual understanding of the science material Temperature and Heat is very high, this is based on the post-test scores obtained. The post-test scores obtained by class VII B students obtained the highest score of 100 and the lowest score of 70 with an average of 77.63. The lowest pre-test score obtained was 40 and the highest score was 80 with an average of 56.842. So that students experience increased interest and understanding of the concepts of temperature and heat.