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Pemasaran Produk IKM Kripik Tempe "Putri Sekar Arum" Berbasis Digital Marketing di Desa Ceweng Kecamatan Diwek Kabupaten Jombang Kusuma Riyanto, Putri Maharani; Dwi Farhani, D. Annisah; Al Laili, Nur Qomariyah; Prayoga; Ningtyas, Rimawati; Khoiriyah, Ria
Kontibusi: Jurnal Kontribusi Kepada Masyarakat Vol 4 No 1 (2024): July, Science Contribution to Society Journal
Publisher : Universitas Islam Balitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35457/scs.v4i1.3609

Abstract

Pengabdian masyarakat ini bertujuan untuk mengembangkan dan mengimplementasikan strategi pemasaran berbasis digital marketing bagi Industri Kecil dan Menengah (IKM) Kripik Tempe "Putri Sekar Arum" yang berlokasi di Desa Ceweng Kecamatan Diwek Kabupaten Jombang. Penelitian ini dilakukan untuk meningkatkan visibilitas produk, memperluas jangkauan pasar, dan meningkatkan penjualan kripik tempe yang dihasilkan oleh IKM setempat. Metode pelaksanaanyang digunakan meliputi analisis situasi awal, perancangan strategi pemasaran digital, implementasi strategi, serta evaluasi efektivitasnya. Hasil penelitian menunjukkan bahwa penerapan strategi digital marketing melalui penggunaan media sosial, website, dan platform e-commerce berhasil meningkatkan kesadaran merek dan volume penjualan secara signifikan. Selain itu, program pelatihan dan pendampingan yang diberikan kepada pemilik IKM mengenai penggunaan teknologi digital telah berhasil meningkatkan kemampuan mereka dalam mengelola pemasaran secara online. Penelitian ini menyimpulkan bahwa digital marketing merupakan alat yang efektif dan berkelanjutan dalam mendukung perkembangan IKM Kripik Tempe "Putri Sekar Arum". Rekomendasi diberikan untuk pengembangan lebih lanjut strategi digital marketing yang lebih terintegrasi dan kolaborasi dengan berbagai pihak guna memperluas jangkauan pasar dan mendukung pertumbuhan ekonomi lokal
A New Analysis Detects Short Circuit Faults In 1 Phase Networks Nico Karla Steven Purba; Septian Permana; Prayoga; Manganju Marpaung; Solly Aryza
International Journal of Economic, Technology and Social Sciences (Injects) Vol. 5 No. 2 (2024): October 2024
Publisher : CERED Indonesia Institute

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Abstract

This paper is designed to detect the location of short circuit faults in a 1-phase electrical network system. The power supply source with a voltage of 12 V is converted into two voltage sources, namely positive voltage (+) and negative voltage (-), which are used to supply a parallel resistance circuit to measure the voltage difference. The voltage difference is forwarded to the op amp IC TL084 CN (using only 1 op amp). The output of the op amp is sent to the interface (ADC) to convert analogue signals into digital ones that can be received by a PC via an RS 232 cable or USB serial. After the data is received by the PC, the next step is data processing using the Visual Basic 6.0 application, which is carried out after the calibration process to ensure that the results obtained are accurate and reliable in detecting the location of short circuit faults precisely
MENINGKATKAN KOMUNIKASI VERBAL MELALUI MEDIA PERMAINAN BONEKA TANGAN DI YAYASAN BINA INSANI KOTA JAMBI Hera Wahyuni; Putri, Rasikha Aulia; Adhelia Syaharani Putri; Zahara Litasya; Anggie Resa Safitri; Hernita Khairunnisya; Prayoga; Alifya Arna Darmawan
Jurnal Gembira: Pengabdian Kepada Masyarakat Vol 2 No 03 (2024): JUNI 2024
Publisher : Media Inovasi Pendidikan dan Publikasi

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Abstract

Pengabdian ini bertujuan untuk mengetahui apakah dapatkah penggunaan boneka tangan meningkatkan keterampilan komunikasi anak berkebutuhan khusus di Yayasan Bina Insani Anak Istimewa Kota Jambi. Kegiatan dilakukan satu kali yaitu langsung pada tahap kegiatan. Hasil pengabdian menunjukkan bahwa permainan boneka tangan memberikan pengaruh yang signifikan terhadap kemampuan komunikasi sosial anak berkebutuhan khusus. Namun pengabdian ini juga menunjukkan bahwa dengan menggunakan permainan boneka tangan dapat membantu anak berkebutuhan khusus meningkatkan kemampuannya dalam berbicara dan berinteraksi dengan lingkungan sekitar. Oleh karena itu, permainan boneka tangan sebaiknya dijadikan salah satu strategi untuk meningkatkan kemampuan komunikasi sosial anak berkebutuhan khusus.
PENGEMBANGAN MUSIK AMBIENT SEBAGAI MEDIA RELAKSASI MAHASISWA DALAM PENYUSUNAN TUGAS AKHIR DI PERGURUAN TINGGI Prayoga; Siti Amanah; Rully Andi Yaksa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.55075

Abstract

This research is motivated by the high prevalence of academic stress experienced by final year students during the process of compiling their final assignments, which has an impact on decreasing their motivation, concentration, and psychological well-being. This study aims to: (1) describe the process of developing ambient music as a medium for student relaxation through the stages of preliminary studies, product development, expert validation, and limited trials; and (2) measure the feasibility of ambient music products based on assessments by material experts, practitioners, and user responses. This study uses the Research & Development (R&D) method with reference to the Borg & Gall model simplified by (Sutja, et al., 2017). The product developed is a 15-minute ambient music composition with a tempo of 60 BPM, based on a web platform that can be accessed independently by students. The research subjects consisted of three expert validators and final year students of Jambi University who were selected using a purposive sampling technique. Data collection was carried out through validator assessment sheets and user response questionnaires, then analyzed using percentage-based qualitative and quantitative descriptive analysis. The results of the study showed that the product obtained a feasibility percentage of 88% from material experts with the category "Feasible", 90% from guidance and counseling practitioners with the category "Very Feasible", and was declared functionally feasible by media experts. In the limited trial stage, the product obtained a percentage of 71% with the category "Quite Feasible" from 51 student respondents. Overall, the ambient music product developed was declared feasible to be used as a non-clinical relaxation media that is easily accessible and can be used independently by students in managing academic stress during the preparation of final assignments, and has the potential to be a supporting media in guidance and counseling services in higher education.